Fjollede/Scrapped/Random prototypes

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Code
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Fjollede/Scrapped/Random prototypes

Unread post by Code » 04 Apr 2013, 14:12

Ved I hvad der kunne være sjovt? At fremvise prototyper vi har lavet, som ikke er blevet til noget fordi de er for dårlige, for lidt tid, for fjollede eller de bare er kastet ud fordi man ville lave noget andet.

Her er min egen:
"Smack the cat" - Space er den eneste knap man bruger, tryk for at aim, tryk for at skyde, tryk for respawn.
http://code.dk/Unity/prototypes/smackthecat/

Det var en idé jeg fik og lavede på kort tid og så har jeg bare efterladt den siden. Jeg tænkte den kunne sikkert udvides med alt muligt fjollet som at det lave så det gik ud på at få katten smidt længst væk, med miner osv til at få den længere væk.

Hvorfor fik jeg den idé?
Jeg fik en kat, den gik på mit hoved en morgen og vækkede mig og jeg havde lyst til at kaste den ud af vinduet.
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hmortensen
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Re: Fjollede/Scrapped/Random prototypes

Unread post by hmortensen » 04 Apr 2013, 20:01

God ide, og jeg kan rigtig godt li' din "Smack the cat" ide. Lol.. :)
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hmortensen
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Re: Fjollede/Scrapped/Random prototypes

Unread post by hmortensen » 06 Apr 2013, 19:08

Faldt lige over denne som jeg lavede for nogle måneder siden for at teste om noget så simplet som fjern én og der opstår to, kunne give noget dynamik som kunne ende med at være et spil. Men der er bare for nemt :/ selv min søn på 6 kunne spille til han ikke gad mere uden at dø.

http://www.the-blue-pixel.com/Blog/Games/142.html
Henning Mortensen - C# programmer.
Personal Blog - http://incd021.com

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Code
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Re: Fjollede/Scrapped/Random prototypes

Unread post by Code » 06 Apr 2013, 21:40

hmortensen wrote:Faldt lige over denne som jeg lavede for nogle måneder siden for at teste om noget så simplet som fjern én og der opstår to, kunne give noget dynamik som kunne ende med at være et spil. Men der er bare for nemt :/ selv min søn på 6 kunne spille til han ikke gad mere uden at dø.

http://www.the-blue-pixel.com/Blog/Games/142.html
Tog mig faktisk en del moves for at finde ud af hvordan man faktisk kunne dø :D
Du kunne selvfølgelig også lave sådan at der stadigvæk spawner ekstra så lang tid at man ikke connecter mere end... 3 måske.. Så ved 3 connections spawner en, ved 2 spawner der 2 og kan man kun trykke på en så kommer der 3 ekstra.
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vonknut
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Re: Fjollede/Scrapped/Random prototypes

Unread post by vonknut » 07 Apr 2013, 16:00

Vores demo for "blinded" - Firs Person Brawler spil til blinde og andre nysgerrige om hvordan det er at være blind:

http://blinded.portaplay.dk/
-har endda også multiplayer :)

Det er langt mere end en prototype rent størrelsesmæssigt, men er en kende for underligt, svært og forvirrende.
Og så blev vi samtidigt overhalet af andre, der lancerede "lyd spil" på appstore (og de nåede at få binaural audio med eller hva det nu hedder... https://docs.google.com/file/d/0B0OiZaZ ... sp=sharing )
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timgarbos
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Re: Fjollede/Scrapped/Random prototypes

Unread post by timgarbos » 07 Apr 2013, 21:03

Okay. I also have a few that I never really shared. They are not super interesting or good, but feel free to play around.

Tap Tap RTS - a 2 player one button game strategy game based on rock, paper, scissors. Controls are too confusing..
http://garbos.itu.dk/TTRTS/

Cut Here - 2d platformer puzzle thingie. Actually somewhat interesting, but never turned into anything
Arrow keys and mouse
http://garbos.itu.dk/CutHere/

Dolphin - silly little thing I made while teaching someone to use Unity once.
Only arrow keys
http://garbos.itu.dk/Dolphin/

Escape - Silly text adventure. Numbers and dragons.
Text input
- http://garbos.itu.dk/Escape/

Farfars - cozy playground in a livingroom. Never got any further
Only mouse input
- http://garbos.itu.dk/farfar/stue.htm

Fastelavn - stupid Fastelavn game made over some beer a Friday in Spilhuset. Probably 2011
Only mouse input
- http://garbos.itu.dk/fastelavn/

Flight - 3 hour flight jam on the way to Istanbul. Theme: This airplane
Arrow keys and space
- http://garbos.itu.dk/Flight/

Multipede - local multiplayer game. One host screen (fx. your tv) and then mobile phones as clients using html5.
one device as a server and one for each player (mobile phone, tablet, or computer)
- http://garbos.itu.dk/multipede/

Sneaky - sneaky christmas some time ago.
Arrowkeys and space to copy yourself
- http://garbos.itu.dk/Sneaky/

T-REX HIGHFIVE - T-Rex highfive simulator. 2 player
Keyboard controls
- http://garbos.itu.dk/trex/

Twister goat - Kind of exactly like twister. You just don't have to spin the thingie. Also a goat
No input.
- http://garbos.itu.dk/twister/

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Code
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Re: Fjollede/Scrapped/Random prototypes

Unread post by Code » 07 Apr 2013, 22:31

timgarbos wrote:Okay. I also have a few that I never really shared. They are not super interesting or good, but feel free to play around.

Tap Tap RTS - a 2 player one button game strategy game based on rock, paper, scissors. Controls are too confusing..
http://garbos.itu.dk/TTRTS/

Cut Here - 2d platformer puzzle thingie. Actually somewhat interesting, but never turned into anything
Arrow keys and mouse
http://garbos.itu.dk/CutHere/

Dolphin - silly little thing I made while teaching someone to use Unity once.
Only arrow keys
http://garbos.itu.dk/Dolphin/

Escape - Silly text adventure. Numbers and dragons.
Text input
- http://garbos.itu.dk/Escape/

Farfars - cozy playground in a livingroom. Never got any further
Only mouse input
- http://garbos.itu.dk/farfar/stue.htm

Fastelavn - stupid Fastelavn game made over some beer a Friday in Spilhuset. Probably 2011
Only mouse input
- http://garbos.itu.dk/fastelavn/

Flight - 3 hour flight jam on the way to Istanbul. Theme: This airplane
Arrow keys and space
- http://garbos.itu.dk/Flight/

Multipede - local multiplayer game. One host screen (fx. your tv) and then mobile phones as clients using html5.
one device as a server and one for each player (mobile phone, tablet, or computer)
- http://garbos.itu.dk/multipede/

Sneaky - sneaky christmas some time ago.
Arrowkeys and space to copy yourself
- http://garbos.itu.dk/Sneaky/

T-REX HIGHFIVE - T-Rex highfive simulator. 2 player
Keyboard controls
- http://garbos.itu.dk/trex/

Twister goat - Kind of exactly like twister. You just don't have to spin the thingie. Also a goat
No input.
- http://garbos.itu.dk/twister/
Tjekkede den der "farfars stue". Hvordan fik du lavet lampen? Jeg har selv prøvet at lege med en spring før og se om man kunne bruge musen til at flytte et objekt og få sådan en kæde med, men der går fysik systemet altid amok for mig :P
Spiludvikling og undervisning i Unity3D
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timgarbos
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Re: Fjollede/Scrapped/Random prototypes

Unread post by timgarbos » 08 Apr 2013, 02:50

It's just some joints and yes they do fuck around and act all weird. I am simply drawing a bezier curve with a texture over the center points on the joints to get smooth look. I'm only using three joints.

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