And the first Danish title launching on the Apple Vision Pro is of cause something Triband related with What the Golf. As they have enjoyed a very good relationship with Apple it comes as no surprise. This time in new business dealings with Team 17 USA.
I would expect Apple to be paying handsomely for the port as a 'curiosity app' for the very new platform. So no worries there.
Grats to Triband on the release!
But not marketed as a gaming device it is interesting to see where the platform will land years from now.
The first gen product is clearly aimed at the early adopters with ample money to spare for the device. And will not see any kind of main steam adoption. Though it should be be expected potential newer iterations of the hardware will land on a lower price tag.. very possibly just as 'Apple Vision (Air?)' Or Apple Glasses. But let's see where it goes.
Reviewers has been mentioning issues like the front heavy build that will strain your neck, low battery life with limited use cases and software and the exorbitant price point as problems. All these things can and will likely improve over time. We will see how they choose to push and refine it the future. Indicating that the AR/VR revolution is not coming exactly tomorrow but will have to wait some years.
The Magic Leap AR headset failed miserably with the consumers in 2018. If anybody could have a chance to make a breakthrough here it would be a company like Apple. Buuuut let's see the jury is out on this one!
Magic Leap 2 seems to be sharply focused on usage within enterprise and medicine after burning all the investor money on a pipedream first gen product to a market that wasn't ready with a device that wasn't there. Same goes for Hololens, the focus is on enterprise.
At the end of the day I think Apple will be struggling with finding a good market fit for the Vision Pro. Wisely they are not focusing on games.. as they would be absolutely crushed by Facebook/meta and the Quest platform in this current day and age.
If they were truly wise they would have been trying to crush Meta years ago before it was too late. But inherently without dedicated VR controllers there are certain limitations to gaming on the device anyways. But some gametypes could certainly work.
Enterprise focus is just not sexy enough for Apple I guess to warrant the supposedly massive investment in the R&D.
That leaves the Vision Pro in a flimsy space between two chairs. 'Watching movies (but no apps for Netflix and Youtube), 'AR experiences' and big screen for your laptop. Apple Persona chat with them zero friends that actually owns the hardware.
I have a bit of a hard time seeing that would be enough for a base to truly go somewhere in the foreseeable future.
They can try to rely on the early adopters coming up with brilliant use cases. And I'm sure something cool will happen there. But will it ever be enough? It will certainly take massive future investments in building the backbone over many years to see it actually going somewhere. Well.. let's see where it all goes! My current prognosis is no the most optimistic, in the short term, for a luxury device that also doesn't really solve any problems. And only does some things pretty cool but to great cost in convenience and price.
For mobile computing on the go you can say that is solves a problem. Having an 'almost' desktop experience with you on the go. But also creates other problems. Wearing such an expensive devices could get land you in trouble with the wrong people.
And the current form factor is certainly not for everyone to wear on the go in this current day and age. Over time we might see a shift in public perception as the devices shrink.
Adding: Oh yeah and locally I could see some things happening on the device beyond Triband things. But it will probably be more of XR client projects for companies who are willing to pay and perhaps some ports for it to make sense for the specific developer. While Apple is figuring out the ins and outs of their first gen device using it as a test bed of things to come. There is a long road ahead of them to hit mass adoption. But one step at the time. And it will certainly be a long time before developers can develop at the system and make a proper living from selling apps directly to consumers.
More thoughts regarding privacy and ethics..
Devices like this this is probably the worst technological platform we can imagine for lack of privacy. There is basically ZERO privacy you can truly count on. 3D scanning your environment and following your every tiny eye movement constantly. The golden goose for analytics really!
But I guess only very few people would actually care. Our world of abundant mass surveillance doesn't seem to bother people the least. So I guess there might actually not be a whole lot of fuss to about it for XR headsets even though it represents the most extreme level of voluntary of privacy invasion. Interesting really!