Equity share (co-founder) or project success rewardEMPTY PRODUCTION ARE LOOKING FOR NEW COLLEAGUES and CO-FOUNDERS FOR AN INTERACTIVE NARRATIVE EXPERIENCE PROJECTOpen positions:
- Interactive Sound Designer (Part-time ~ 10h/week)
- UI/UX/Game designer (Part-time ~ 10h/week)Project title:
The Emergency Central (Working title)Project Type:
Interactive Entertainment/Interactive podcastLocation:
Danish, English (Team) - English (Product)Salary:
None. Equity share (ownership) or project success reward
We are looking for talented people who - preferably - would be interested in forming a start-up company with the current team members. If you are interested in the project, but not interested in being the owner of a company, we can find a solution where you get paid depending on the product success or when the company have enough capital.Contact:
Creative Producer Martin Skarregaard email@example.com
. Please put â€śSound Designer Applicationâ€ť or â€śUI/UX Designer Applicationâ€ť as a title.About the Project:
The Emergency Central is loosely inspired by an award-winning short film called The Operator, which tells a short story of an emergency call in Britain.
The Emergency Central is an audio-based branching interactive experience for mobile devices or simply an interactive podcast. The Emergency Central is going to feature a series of short audio-based episodes with people in different distress situations.
We hope to be able to give people a different interactive experience through engaging audio based stories and to put them in the shoes of an emergency operator and thereby draw attention to the great work operators do.
The current status of the project: We will soon test our first episode. We have the first version of our â€śStory Loadâ€ť system and the first prototype are around the corner. However, we need you to either make it beautiful or to test the ideas we have for sounds, depending on what position you apply for. When we have you on board we will be ready to create our first full functioning prototype. On the business side, we continuously look for opportunities for investments or funding. Hopefully, we will be ready to apply for The Danish Game fund in April. What we are looking for (Sound Designer):
A talented Sound Designer with experience or interest in creating a sound universe for interactive entertainment. As a person, you are self-driven, proactive and you take full responsibility for your work and its quality.
Preferably you have a versatile and broad understanding of game/interactive sound design and know how to implement your work in the best way possible -or at least have the determination to seek out these skills and knowledge.
Experience in tools like FMOD or similar software integrated with Unity will be a great plus.
To succeed in this role, you will have to be able to record all needed real, foley and voice actor sounds, design the sound universe as well as ensure and help implement smooth transition between storylines depending on user choices. What we are looking for (UI/UX/Game Designer):
A talented all-round designer with a special interest in UI and UX design. As a person, you are self-driven, proactive and you take full responsibility for your work and its quality.
Preferably you have a versatile and broad understanding of game UI and UX design, and knows how to implement your work in the best way possible -or at least have the determination to seek out these skills and knowledge.
Experience with unityâ€™s UI system is a big plus.
To succeed in this role, you do not only have to be able to design and develop all UI for the product, but also implement these in Unity in collaboration with our programmer.About the Team:
Empty Production currently consists of three people in their mid-/late twenties. Anders is our very competent programmer, who has a Masters in Computer Science from Hull University. He lives in Copenhagen and is responsible for programming and implementation. Alexander is currently finishing his journalism studies, and is the story wizard of The Emergency Central and is thereby in control of our charactersâ€™ fates. Martin has a Masters in Game Design from Goldsmiths University and is the team's Creative Producer, responsible for production and high-level concept design.