RETO MOTO is looking for a Senior Game Systems Programmer

Reto.McFly
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RETO MOTO is looking for a Senior Game Systems Programmer

Unread post by Reto.McFly » 07 Feb 2018, 11:24

RETO MOTO is looking for a Senior Generalist Programmer with a versatile skill set to help develop our back-end systems and Engine.

Based in central Copenhagen, Denmark, computer games studio RETO MOTO employs 35+ people who are all passionate, and dedicated to making Heroes & Generals the ultimate interactive WW2 experience.

We are looking for someone with initiative, strong C++ skills and the ability to quickly learn and work with many different types of code.

You will work with systems in all areas of the code base including the technology underpinning all the game's assets, their dependencies and how they are organized as well as helping the artists work better and faster. You will be working in close connection with the rest of the development team and you should be able to perform well with people of different skills and backgrounds.

You have experience in developing and evaluating the architecture of existing technologies and you have the ability to acquaint yourself with a custom inhouse engine in an effective and methodical manner. You should be proactive and prepared to take accountability for the development activities assigned. We expect you to be able to analyze, predict and optimize the performance of the systems you work with.

We are offering a full-time position where you will be part of a highly motivated team of experienced developers making work fun to make fun work.

Please send your application and résumé to jobs08@reto.dk by March 6th. 2018.

Non-EU applicants are required to have the necessary visas to work in Denmark.
Interviews will be held as applications are received.



Job responsibilities
  • Develop and evaluate architecture of existing technology
    Extending existing systems to meet future needs of ongoing development
    Perform work in various areas of the technology as needed
    Design and implement systems to meet gameplay design needs
    Help optimize content creator workflows
    Performance analysis and optimization work
Required qualifications
  • 5+ years C/C++ programming
    Experience contributing to the core architecture on modern engines
    Experience dealing with multiple iterations of a game engine
    Ability to write stable and extensible code using C/C++
    Experience building networked multiplayer games
    Good understanding of bandwidth requirements and latency in a client-server architecture
    Comfortable solving problems outside of primary area of expertise
    Having experience working with and expanding on existing code
    Ability to perform well in a group of people with different skills and backgrounds
    Contributes to a good team spirit
    Solid English skills (written and spoken)
Secondary skills
  • Interest in games
    Prior knowledge of Heroes & Generals

About Heroes & Generals
Heroes & Generals is the ultimate WW2 game experience. A free-to-play FPS at a massive scale where Germany, the United States and the Soviet Union fight for victory in one grand, persistent online war fought by players across the world with access to a huge arsenal of vehicles and weapons. You fight and make friends as a team and as part of a huge and growing community. No matter if you play as Infantry, Tank Crew, Fighter Pilot, Paratrooper, Recon or as a General taking strategic decisions – everything you do makes a difference in the war.
http://www.heroesandgenerals.com

About RETO MOTO
RETO MOTO is a game studio based in Copenhagen, Denmark. Established in 2008 by the original founders of IO Interactive and the creators of the Hitman series.
http://www.reto.dk

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