Search found 230 matches
- 08 Aug 2017, 13:14
- Forum: Main Forum
- Topic: Salaries in DK??
- Replies: 14
- Views: 39868
Re: Salaries in DK??
No clue where they get the 54k from as average. I would have guessed somewhere between 30 and 40k as average.
- 08 Aug 2017, 13:11
- Forum: Main Forum
- Topic: Spilfirma momspligt, køb af ydelser og salg af produkt
- Replies: 8
- Views: 24640
Re: Spilfirma momspligt, køb af ydelser og salg af produkt
Og endnu en afklaring. Valve ligger i USA, men DK og USA har en skatteaftale på 0% af royalties på digitale produkter. Det gør man lige skal igennem noget papircirkus med W8BEN formularen, som godt kan være lidt kringlet. Men så er du helt fri for at tænke på moms, told etc derefter. Det samme gælde...
- 17 Sep 2016, 10:02
- Forum: Main Forum
- Topic: Kan man blive spilprogrammør uden gymnasial uddannelse?
- Replies: 4
- Views: 13000
Re: Kan man blive spilprogrammør uden gymnasial uddannelse?
Uddannelsen i sig selv er nok ikke rigtig det vigtigste, men at du har en proven track record - at lave spil, har forstået programmeringsmæssige principper (dem lærer man så på uddannelsesstederne eller skal læse op selv) og erfaring, erfaring, erfaring. De færreste hvis nogen ansættes på basis af d...
- 21 Feb 2016, 20:29
- Forum: Main Forum
- Topic: Giving away office tables
- Replies: 0
- Views: 4973
Giving away office tables
Hi all, I'm cleaning out the old Full Control offices in Jorcks, and I have 5-10 tables that I'm giving away for a symbolic fee (6 pack of some really really good beer for example - I love Brown Ale and Trappist beer). The tables are made by a carpenter and have manual height adjustment legs. They a...
- 03 Aug 2015, 21:09
- Forum: Main Forum
- Topic: Reducere Drawcalls i Unity
- Replies: 3
- Views: 9728
Re: Reducere Drawcalls i Unity
Hvilken platform? Prøv at experimenter (på PC) med deferred og forward rendering paths.
Ellers hver gang man arbejder direkte med et materiale, så laves en kopi af materialet (f.eks. at justere alpha). Og for hver kopi kommer der draw calls
Ellers hver gang man arbejder direkte med et materiale, så laves en kopi af materialet (f.eks. at justere alpha). Og for hver kopi kommer der draw calls
- 29 May 2015, 08:27
- Forum: Main Forum
- Topic: Sybo: Blades of Brim Announcement trailer
- Replies: 3
- Views: 9498
Re: Sybo: Blades of Brim Announcement trailer
Ahhhhh - Storm Blades og Blades of Brim spiller helt helt forskellige. Storm Blades som Infinity Blade, BoB som Subway men hvor man skal hoppe ind i ting frem for at undgå dem. (Meget meget firkantet forklaret) Men det er skægt som begge har kastet sig over mere combat orienterede spil med RPG eleme...
- 03 May 2015, 11:54
- Forum: Main Forum
- Topic: Danish indie game developer urging for your input!
- Replies: 6
- Views: 11900
Re: Danish indie game developer urging for your input!
Its always a trixy thing with RNG. One thing is, that (dice or not) you will have people screaming at you. I've tried various different approaches to this over the time. From absolute numbers with total tactical logic (Frontline Tactics where unit X with gun Y gives Z damage) to 6-sided dice visible...
- 24 Mar 2015, 14:40
- Forum: Jobs
- Topic: JOB´s Plz look here!!! :) (*unpaied)
- Replies: 30
- Views: 50101
Re: JOB´s Plz look here!!! :) (*unpaied)
Yeah - I totally know how financing games work. I've run a game studio for 11 years.
To be honest I'm still very very uncertain if you are a total troll or actually serious.
Thus my semi sarcastic posts
To be honest I'm still very very uncertain if you are a total troll or actually serious.
Thus my semi sarcastic posts
- 24 Mar 2015, 14:00
- Forum: Jobs
- Topic: JOB´s Plz look here!!! :) (*unpaied)
- Replies: 30
- Views: 50101
Re: JOB´s Plz look here!!! :) (*unpaied)
And thats naturally also unpaid, because the project is too awesome to even think money. Right?
- 21 Mar 2015, 12:04
- Forum: Jobs
- Topic: JOB´s Plz look here!!! :) (*unpaied)
- Replies: 30
- Views: 50101
Re: JOB´s Plz look here!!! :) (*unpaied)
Mega troll-lolololol
I'll almost volunteer here because it sounds so AWESOMESAUCE
I'll almost volunteer here because it sounds so AWESOMESAUCE
- 11 Mar 2015, 08:43
- Forum: Main Forum
- Topic: Pc, Mac, Linux, Android, Tablet, Iphone, PS, Xbox etc
- Replies: 2
- Views: 7170
Re: Pc, Mac, Linux, Android, Tablet, Iphone, PS, Xbox etc
Må sige jeg heller ikke helt forstår hverken spillet eller efterlades med et positivt indtryk. Mere info er nok meget nødvendig hvis i leder efter folk. Subscription MMO'er uddøde en del år siden, og at lave en MMO som spænder fra tablets til konsoller? Lyder som om Unity's marketing afdeling har fo...
- 24 Feb 2015, 11:46
- Forum: Main Forum
- Topic: Spiltestning - outsourcing
- Replies: 4
- Views: 15060
Re: Spiltestning - outsourcing
Vi brugte http://www.quanticlab.com/ til platform compatibility og 1 måned intensiv pre-launch test. Var meget positivt overrasket, men var heller ikke billigt.
- 15 Jan 2015, 12:26
- Forum: Main Forum
- Topic: 3d print. Hvor?
- Replies: 6
- Views: 12939
Re: 3d print. Hvor?
Jeg hægter mig lige på her. Vi skal have lavet 12 stk til backer rewards, og ud over Shapeways så har vi ikke fundet det store som ikke kræver mange hundrede units som minumum
- 07 Jan 2015, 15:00
- Forum: Main Forum
- Topic: Office space available in center city / Jorcks Passage
- Replies: 1
- Views: 6843
Office space available in center city / Jorcks Passage
Hi all, We have downsized after a long growth period, and have room for bringing you into one of the game dev hubs of Copenhagen - Jorcks Passage. At the moment we are Cape Copenhagen, Zaxis, Framebunker and us on the same floor. With the Sybo guys moving in on their own floors soon. Tactile lives j...
Re: Salary?
Outsourcing is a 2 edged sword, and only to be attempted if you really really REALLY know what you are doing. It does NOT save you from having a full time producer/art director or similar to sit at odd hours and manage the outsourcing team. I've been there, done that - for maaaany years also in non-...
- 19 Dec 2014, 08:46
- Forum: Main Forum
- Topic: Game designere i branchen
- Replies: 22
- Views: 31974
Re: Game designere i branchen
Held og lykke..... Start med en 3-4-5 år som programmør. Så du får noget reelt erfaring fra spil produktioner. Og så derefter se om du kan dreje dig ind på designer hvis det stadig er det du vil derefter. Kender ultra få som får jobs som designere pga deres "game design" uddannelse. Game design er n...
- 09 Dec 2014, 09:28
- Forum: Main Forum
- Topic: Blender i industrien?
- Replies: 12
- Views: 21184
Re: Blender i industrien?
Diskussionen er vel heller ikke om Blender er fin eller ej. Det er det sikkert. Det er lidt samme religiøse diskussion om Linux kan bruges som desktop OS eller ej (har jeg gjort i mange år selv og er derefter skiftet til OSX uden at kigge tilbage) Faktum er vel i bred forstand, at det IKKE er Blende...
- 08 Dec 2014, 19:06
- Forum: Main Forum
- Topic: Christmas Shopper Simulator
- Replies: 24
- Views: 32255
Re: Christmas Shopper Simulator
Coooooool
- 05 Dec 2014, 23:16
- Forum: Main Forum
- Topic: Blender i industrien?
- Replies: 12
- Views: 21184
Re: Blender i industrien?
For 1-mands art teams er det nok meget hip som hap hvad du arbejder med. "Problemet" kommet det øjeblik der er mere end 1 artist. Så skal man kunne dele filer og assets etc.
Og jeg kender godt nok ikke et studio som bruger Blender som standard for deres art teams. Det er enten Maya eller Max.
Og jeg kender godt nok ikke et studio som bruger Blender som standard for deres art teams. Det er enten Maya eller Max.
- 14 Nov 2014, 10:54
- Forum: Main Forum
- Topic: versionerings software med online repo?
- Replies: 14
- Views: 25216
Re: versionerings software med online repo?
Space Hulk fylder sådan i runde tal 20 gb som Unity projekt - Jagged ca. samme. Med et par branches og sådan, så er vi oppe over et par hundrede GB per spil.
Så de €50/måned vi betaler for en egen hosted server hos hetzner.de er småpenge og alle pengene værd (prisen er inkl hardware)
Så de €50/måned vi betaler for en egen hosted server hos hetzner.de er småpenge og alle pengene værd (prisen er inkl hardware)
- 12 Nov 2014, 14:17
- Forum: Main Forum
- Topic: Space Hulk Ascension released
- Replies: 1
- Views: 5028
Space Hulk Ascension released
Hi all,
We are super happy to just have released Space Hulk Ascension, "the video game" TBS of Space Hulk.
It went live on Steam a few hours ago, and is out for Windows, Mac and Linux.
Steam link: http://store.steampowered.com/app/317620
Now? Sleep
Best
Thomas
We are super happy to just have released Space Hulk Ascension, "the video game" TBS of Space Hulk.
It went live on Steam a few hours ago, and is out for Windows, Mac and Linux.
Steam link: http://store.steampowered.com/app/317620
Now? Sleep
Best
Thomas
- 31 Oct 2014, 12:06
- Forum: Showcase
- Topic: No Man's Land
- Replies: 22
- Views: 43963
Re: No Man's Land
Hi lurker programmer @ Red Ocean :-) Just simply drop using the shitty RakNet Unity stuff in the first place and swap to Photon, SmartFox or similar solution right away. Even for prototype usage. Some of the "real" solutions require a different (and better) way of separating client/server code and y...
- 31 Oct 2014, 11:54
- Forum: Showcase
- Topic: No Man's Land
- Replies: 22
- Views: 43963
Re: No Man's Land
Tell him, that he should be making games and not reinvent the wheel
- 30 Oct 2014, 23:29
- Forum: Showcase
- Topic: No Man's Land
- Replies: 22
- Views: 43963
Re: No Man's Land
I would never ever code my own server solution - its suicide for a small team to even attempt that, almost no matter how "good" the programmer. Many very good solutions out there that have taken years to build and that scale well - and that are affordable. Just my advice from someone who has been th...
- 28 Oct 2014, 16:44
- Forum: Offtopic
- Topic: Valg af hotel kbh?
- Replies: 5
- Views: 14747