Search found 9 matches

by David Lindberg
05 Jul 2020, 23:00
Forum: Showcase
Topic: Hover Cabby - Crazy Taxi meets Fifth Element
Replies: 5
Views: 10038

Re: Hover Cabby - Crazy Taxi meets Fifth Element

So this is what you've been working on! Looks awesome, especially the map creation tools. If you want someone to talk to about publishing, I can recommend Raw Fury (you can send a message to Johan Toresson at https://twitter.com/jtoresson, though he's on vacation right now). Alternatively, this look...
by David Lindberg
03 Mar 2015, 19:33
Forum: Main Forum
Topic: From idea to reality
Replies: 4
Views: 11736

Re: From idea to reality

Just a quick update: Apparently Epic Games have open Trello-boards for their development of the new Unreal Tournament game. They're running two separate boards; one for programming and one for general content creation. They're really interesting to look at, in contrast to how things work at Unknown ...
by David Lindberg
24 Feb 2015, 17:16
Forum: Showcase
Topic: O O O Sofus & Månemaskinen O O O
Replies: 26
Views: 56335

Re: O O O Sofus & Månemaskinen O O O

Jeg elsker stemningen, set ud fra traileren. Det giver mig lidt en vibe af mine gamle Magnus og Myggen spil. Det bliver spændende at se hvordan overgangen til engelsk kommer til at påvirke sprog-strukturen i teksten, krydser fingre for at det kommer til at fungere lige så godt. Men ellers må man jo ...
by David Lindberg
24 Feb 2015, 16:37
Forum: Main Forum
Topic: From idea to reality
Replies: 4
Views: 11736

Re: From idea to reality

Thanks for your reply, glad you enjoyed the article! I personally tend to struggle a bit on the organizing-part as well. It's such a dynamic element of any project, since it's always made up of the substituent parts of what you're doing, that I never really found a go-to general approach. Trello loo...
by David Lindberg
21 Feb 2015, 12:04
Forum: Main Forum
Topic: From idea to reality
Replies: 4
Views: 11736

From idea to reality

I wrote an article a little while back, when I had some students involved with Undefined Games. It was about the process of turning an idea into something that could be produced. A concept that I believe all people, regardless of what aspect they deal with in game development, should familiarize the...
by David Lindberg
21 Feb 2015, 11:46
Forum: Site Content
Topic: Should we be talking less danish?
Replies: 26
Views: 144055

Re: Should we be talking less danish?

We should start out by asking ourselves, what do we attain by speaking Danish? The point of this forum, I believe, is to meet people, get inspired and have any pertinent(to whatever topic it might be) questions answered. Let's isolate two separate contexts, within which choosing either language mig...
by David Lindberg
31 Jan 2015, 23:09
Forum: Main Forum
Topic: Risk and reward in game design
Replies: 0
Views: 4317

Risk and reward in game design

I'm writing a blog about game design and user psychology, and recently made an entry on risk and reward, which I thought some of you might find interesting. Feel free to browse around a bit and submit some constructive criticism on both formatting and content, if you have anything to add! http://gen...
by David Lindberg
13 Jan 2015, 18:43
Forum: Main Forum
Topic: Writing and submitting internship applications
Replies: 2
Views: 7930

Writing and submitting internship applications

Hello everyone, my name is David. I am currently a data technician student at TEC, which means that a majority of my education, is going to be spent as an intern. Of course then, the question beckons, how on earth would one go about submitting the proper applications? I've already written a CV, whic...
by David Lindberg
17 Aug 2014, 00:13
Forum: Main Forum
Topic: Need help with legal paperwork
Replies: 2
Views: 6587

Need help with legal paperwork

Hey everyone, it's my first time posting here, so I'm going to start out with a quick introduction, before I get to the reason I'm making this post: My name is David Emil Lindberg. I'm 22 years old, and I own a company called Undefined Games, which is just getting its bearings, so we don't really ex...