Search found 26 matches
- 20 Feb 2017, 22:10
- Forum: Showcase
- Topic: Realistic Vehicle Physics - Made with Unity
- Replies: 41
- Views: 96600
Re: Realistic Vehicle Physics - Made with Unity
A small preview of a new powerful feature i'm working on, this will turn boring flat terrains into nicely detailed terrains with heights based on the texture used on each vertex, this gives me detail in the terrain which i never would be able to achieve doing it manually no matter the hours i'd put ...
- 19 Feb 2017, 07:23
- Forum: Showcase
- Topic: Realistic Vehicle Physics - Made with Unity
- Replies: 41
- Views: 96600
Re: Realistic Vehicle Physics - Made with Unity
Terrain System Update 8: So, just a quick little preview of a cool new feature i've been working on today, this started with me trying out MegaSplat's Tessellation Displacement and Parallax, these features lets you displace the heights of your meshes using a heightmap texture based on the diffuse t...
- 17 Feb 2017, 00:15
- Forum: Showcase
- Topic: Realistic Vehicle Physics - Made with Unity
- Replies: 41
- Views: 96600
Re: Realistic Vehicle Physics - Made with Unity
Yes i already have plans to have weather affect the terrains behavior both visually and physically, MegaSplat already comes with some nice features which allow snow and water puddles to form/accumulate and nice interaction between them, but i want the physics effects/interaction with these features ...
- 16 Feb 2017, 21:25
- Forum: Showcase
- Topic: Realistic Vehicle Physics - Made with Unity
- Replies: 41
- Views: 96600
Re: Realistic Vehicle Physics - Made with Unity
Terrain System Update 7: I've been working on a lot of changes the last couple of days, but let me start by giving a big thanks to Viktor (aka Heartbroken) the developer of Truss Physics for the outstanding support he's been giving me lately on feature requests and bug reports. This week he made a v...
- 12 Feb 2017, 02:43
- Forum: Showcase
- Topic: Realistic Vehicle Physics - Made with Unity
- Replies: 41
- Views: 96600
Re: Realistic Vehicle Physics - Made with Unity
Terrain System Update 6: This week brings a small but important update to the terrain system. The most important new feature is "Terrain Tile Stitching" you've probably already noticed in my earlier videos the gaps that appears between terrain tiles after deformation have happened near the edges of...
- 07 Feb 2017, 20:55
- Forum: Showcase
- Topic: Realistic Vehicle Physics - Made with Unity
- Replies: 41
- Views: 96600
Re: Realistic Vehicle Physics - Made with Unity
Thank you very much :) By the way i remember you asked about a way to try it out yourself some time ago, to which i yet again gave a totally unrealistic date for a demo release(i'm about 6 month late for that date now...), anyway without promising an exact date i will promise a release of a free tec...
- 07 Feb 2017, 15:26
- Forum: Showcase
- Topic: Realistic Vehicle Physics - Made with Unity
- Replies: 41
- Views: 96600
Re: Realistic Vehicle Physics - Made with Unity
So a lot of people have asked me about my terrain physics if it's softbody based like my vehicles are or how i do it, so i'd like to clear up some misunderstandings and add a little info. The terrain physics is not based on softbody physics, it's actually based on a technique called Heightmap/Height...
- 05 Feb 2017, 23:52
- Forum: Showcase
- Topic: Realistic Vehicle Physics - Made with Unity
- Replies: 41
- Views: 96600
Re: Realistic Vehicle Physics - Made with Unity
Terrain System Update 5: So the last couple of weeks i've worked on a couple of things but the biggest new feature is implementing MegaSplat, a new texture/shader system by Jason Booth, with this system i can now paint up to 256 different textures per terrain tile without affecting performance(not ...
- 21 Jan 2017, 01:22
- Forum: Showcase
- Topic: Realistic Vehicle Physics - Made with Unity
- Replies: 41
- Views: 96600
Re: Realistic Vehicle Physics - Made with Unity
Thank you Jesper i'm glad you like it ;) Yes that's correct, the deformation and much of the vehicle behavior naturally occurs and aren't directly scripted as you suggest. The vehicles is simulated with softbody physics (Truss Physics Engine), the way softbodies work is that you create a bunch of po...
- 19 Jan 2017, 05:10
- Forum: Showcase
- Topic: Realistic Vehicle Physics - Made with Unity
- Replies: 41
- Views: 96600
Re: Realistic Vehicle Physics - Made with Unity
Yet another update on the terrain system, i've made a few improvements to the soil model and added a few debugger views. - Deformation is now calculated on all contact/collision points, before it would only use the average position of all the points and calculate deformation from that position. - Ad...
- 16 Jan 2017, 23:45
- Forum: Showcase
- Topic: Realistic Vehicle Physics - Made with Unity
- Replies: 41
- Views: 96600
Re: Realistic Vehicle Physics - Made with Unity
Back with another update on the terrain system, i've made a bunch of improvements since yesterday: - Improved terrain physics model, earlier only weight/load on the terrain would affect the deformation, now weight, velocity, lateral & longitudinal slip affects the deformation. - Fixed many visual bu...
- 15 Jan 2017, 20:49
- Forum: Showcase
- Topic: Realistic Vehicle Physics - Made with Unity
- Replies: 41
- Views: 96600
Re: Realistic Vehicle Physics - Made with Unity
I never tried it on mobile yet, i haven't really developed for mobile before and i'm not really updated on how mobile CPU's have evolved either, the softbody physics and terrain physics is very heavy on the CPU and memory, but in theory it should work on both IOS and Android if i scaled down the det...
- 15 Jan 2017, 05:05
- Forum: Showcase
- Topic: Realistic Vehicle Physics - Made with Unity
- Replies: 41
- Views: 96600
Re: Realistic Vehicle Physics - Made with Unity
Finally time for an update on my terrain physics system, this video is a early test of the new updated system, many improvements have been made since my last video on the terrain system: - It now works with 2 physics engines PhysX and Truss, and can run both simultaneously or just engine alone. - Ad...
- 11 Aug 2016, 17:55
- Forum: Showcase
- Topic: Realistic Vehicle Physics - Made with Unity
- Replies: 41
- Views: 96600
Re: Realistic Vehicle Physics - Made with Unity
After almost 2 years of lonely driving i finally made some buddies/enemies to play with, i've started working on some AI controllers for my vehicles, currently it features 4 different modes: 1. Chase: They will try their best to wreck you 2. Follow: Useful for convoy driving 3. Checkpoint: They will...
- 11 Aug 2016, 17:43
- Forum: Showcase
- Topic: Realistic Vehicle Physics - Made with Unity
- Replies: 41
- Views: 96600
Re: Realistic Vehicle Physics - Made with Unity
Amazing!!!! It looks just incredible! Is there any way I can try it out for myself by any chance? Well done to you. Thank you :) and sorry for the late reply, unfortunately no i don't have a demo ready yet, i hope to have it ready within a month or so, but i'll post more info here as soon i got any...
- 28 Jul 2016, 18:50
- Forum: Showcase
- Topic: Realistic Vehicle Physics - Made with Unity
- Replies: 41
- Views: 96600
Re: Realistic Vehicle Physics - Made with Unity
Nice! excellent work as usual! Love the wobbliness of the wooden part of the lorry. This might be out of scope. But will material fractures be part of the plan at any point in the foreseeable future? Thank you ;) Unfortunately no, fracturing is not supported and i don't think it will be anytime soo...
- 20 Jul 2016, 02:38
- Forum: Showcase
- Topic: Realistic Vehicle Physics - Made with Unity
- Replies: 41
- Views: 96600
Re: Realistic Vehicle Physics - Made with Unity
Good news! I've finally started working on fully softbody based vehicles, similar to RoR/BeamNG, here's an early test of it.
- 18 Apr 2016, 21:06
- Forum: Showcase
- Topic: Realistic Vehicle Physics - Made with Unity
- Replies: 41
- Views: 96600
Re: Realistic Vehicle Physics - Made with Unity
Hi finally time for an update again, Lately i've been working on improving Powertrain/Drivetrain simulation, all Powertrain/Drivetrain (Engine, Gearbox, TransferCase, Differentials etc.) code is completely reworked since last videos and is now based on real ratios & values, but it's still work a in ...
- 18 Dec 2015, 23:06
- Forum: Showcase
- Topic: Realistic Vehicle Physics - Made with Unity
- Replies: 41
- Views: 96600
Re: Realistic Vehicle Physics - Made with Unity
Hi again, New update on tire physics again, and yet again i've started work on a new wheelcollider, that means scrapping the old model from the last 2 videos, bye bye 3 months of work :p Anyway i'm happy to scrap the old model for what i'm working on now, i'm currently working on implementing Truss ...
- 13 Oct 2015, 00:39
- Forum: Showcase
- Topic: Realistic Vehicle Physics - Made with Unity
- Replies: 41
- Views: 96600
Re: Realistic Vehicle Physics - Made with Unity
Hi, another update on the tire physics, i've improved handling and stability of the tire which gives vehicles much better handling at higher speeds, and also improved the visual deformation.
- 11 Oct 2015, 19:25
- Forum: Showcase
- Topic: Realistic Vehicle Physics - Made with Unity
- Replies: 41
- Views: 96600
Re: Realistic Vehicle Physics - Made with Unity
Sorry it wont be on the Asset store anytime soon, after i've finished my game i will consider whether or not i will put it up for salevonknut wrote:Please put on asset store - asap, so I can throw money after it
- 06 Oct 2015, 18:16
- Forum: Showcase
- Topic: Realistic Vehicle Physics - Made with Unity
- Replies: 41
- Views: 96600
Re: Realistic Vehicle Physics - Made with Unity
Hi guys, So it's been a long time since i last posted any updates, but that does NOT mean development have stopped meanwhile, so here is a few of my lastest videos of my progress with the project. I have 2 new main features i've been working on the last couple of months. 1: Physics Based Tire Deform...
- 22 Mar 2015, 20:10
- Forum: Showcase
- Topic: Realistic Vehicle Physics - Made with Unity
- Replies: 41
- Views: 96600
Re: Realistic Vehicle Physics - Made with Unity
how is the performance? -can it run on mobile? And do you plan to put it on asset store? -if you do, we want to pre-order :) Hi Vonknut Sorry i haven't replied to your question before now. -Performance? Well compared to the other Vehicle Physics solution out there( like Edy's, UnityCar Pro) etc. th...
- 22 Mar 2015, 20:03
- Forum: Showcase
- Topic: Realistic Vehicle Physics - Made with Unity
- Replies: 41
- Views: 96600
Re: Realistic Vehicle Physics - Made with Unity
Hello again So i'm back again working hard on my project after a little break. I want to show you guys a little update on the project, hope you enjoy. -Anders Ørum https://www.youtube.com/watch?v=NsRz0I_h5oI https://www.youtube.com/watch?v=j5mhHzgiT7c https://www.youtube.com/watch?v=Uz5tAAMXOtk
- 08 Jan 2015, 00:09
- Forum: Showcase
- Topic: Realistic Vehicle Physics - Made with Unity
- Replies: 41
- Views: 96600
Re: Realistic Vehicle Physics - Made with Unity
Thank you guys, i'm glad you like it;) Is the wires in the crane also entirely simulated? I could image it would be a headache to do wires properly. Are you planning on taking on Cape with their Dig It! simulator? ;) http://cape.net/games/dig-it/ Currently the wires aren't simulated properly, we do ...