Added some quality of death improvements
Enemies now move much slower and have a little more hp so a lot of zigging and zagging is required.
https://www.newgrounds.com/portal/view/894432
Search found 46 matches
- 08 Aug 2023, 17:01
- Forum: Showcase
- Topic: Super Knight demo, WebGL
- Replies: 5
- Views: 15858
- 07 Aug 2023, 13:33
- Forum: Showcase
- Topic: Super Knight demo, WebGL
- Replies: 5
- Views: 15858
Re: Super Knight demo, WebGL
It's a Unity bug. Changing compression to Brotli fixed it.
https://forum.unity.com/threads/webgl-g ... 0.1236619/
https://forum.unity.com/threads/webgl-g ... 0.1236619/
- 07 Aug 2023, 12:56
- Forum: Showcase
- Topic: Super Knight demo, WebGL
- Replies: 5
- Views: 15858
Re: Super Knight demo, WebGL
Yeah it's weird. Plain Unity. I tried uploading to itch.io and no loading problems there.
- 06 Aug 2023, 17:24
- Forum: Showcase
- Topic: Super Knight demo, WebGL
- Replies: 5
- Views: 15858
Super Knight demo, WebGL
I play a lot of games like Vampire Survivors these days so I though I'd take an old game and refactor it.
'F' for fullscreen (highly recommended). And of course enable sound.
I have no analytics so if you try it please leave some feedback![Smile :-)](./images/smilies/icon_e_smile.gif)
https://play.unity.com/mg/other/webgl-builds-363206
'F' for fullscreen (highly recommended). And of course enable sound.
I have no analytics so if you try it please leave some feedback
![Smile :-)](./images/smilies/icon_e_smile.gif)
https://play.unity.com/mg/other/webgl-builds-363206
- 12 Sep 2021, 13:10
- Forum: Showcase
- Topic: Fun factor test - remastered
- Replies: 4
- Views: 9680
Re: Fun factor test - remastered
Super fedt du rykker på projektet! 👍 Og dejligt med controller support Har lige lidt kommentarer. Det er kun et fiks der tager få minutter i Unity. D-pad til left/right bør også være understøttet. Og brug A (på xbox controller) til forward. Y er ikke intuitivt. Mere en knap der bredt er relateret t...
- 12 Sep 2021, 07:05
- Forum: Showcase
- Topic: Fun factor test - remastered
- Replies: 4
- Views: 9680
Re: Fun factor test - remastered
Hejsa igen Jeg har endnu en gang givet dit spil en change. Og hold da kæft det er meget bedre nu, men det er jeg desvære ikke. Jeg forstår godt ideen med tidsbegrænsningen, men jeg ville helt klart ønske jeg kunne slå den fra. Men ellers et fedt lille spil, også selvom min evner ikke rakte langt i ...
- 10 Sep 2021, 20:46
- Forum: Showcase
- Topic: Fun factor test - remastered
- Replies: 4
- Views: 9680
Fun factor test - remastered
I added a bunch of stuff and made a playtest. Since I added some analytics you don't even have to comment, just try it
https://zimpzon.itch.io/chuck-the-slug-playtest-1
![Cool :cool:](./images/smilies/icon_cool.gif)
![Big smile :D](./images/smilies/icon_lol.gif)
https://zimpzon.itch.io/chuck-the-slug-playtest-1
![Cool :cool:](./images/smilies/icon_cool.gif)
- 24 Jul 2021, 11:58
- Forum: Showcase
- Topic: Fun factor test
- Replies: 9
- Views: 9148
Re: Fun factor test
Actually I said I *DO* want online features
That was the goal from the start.
![Big smile :D](./images/smilies/icon_lol.gif)
- 24 Jul 2021, 11:35
- Forum: Showcase
- Topic: Fun factor test
- Replies: 9
- Views: 9148
Re: Fun factor test
Slugs on Drugs is not bad :D Or maybe Chuck the Smug Slug. Subtitle: Tough as snails. I do wan't some of the online features, that is one of the goals of the project. I'm working on UI and level (de)serializing atm, but next week I might have to do some grown-up work :( I suspect I have something in...
- 23 Jul 2021, 13:24
- Forum: Showcase
- Topic: Fun factor test
- Replies: 9
- Views: 9148
Re: Fun factor test
>>One suggestion for the structure of the game is to have (almost) all levels unlocked from the beginning
Might actually be a good idea. I'll keep that in mind.
>>Nice additional bonus is having ghost runs from other players as you play.
Dark Souls :p Dark Slugs? He does kinda look like a slug.
Might actually be a good idea. I'll keep that in mind.
>>Nice additional bonus is having ghost runs from other players as you play.
Dark Souls :p Dark Slugs? He does kinda look like a slug.
- 23 Jul 2021, 10:12
- Forum: Showcase
- Topic: Fun factor test
- Replies: 9
- Views: 9148
Fun factor test
Hi there people! I made a small prototype that I think is quite fun, but before going further it would be nice to know if it's just me :D If you think it's boring af that is valuable information, så don't hold back ;) Give it a go here (Unity, WebGL)): https://maps0pwe0sa.blob.core.windows.net/$web/...
- 26 Jul 2020, 07:46
- Forum: Showcase
- Topic: Something silly
- Replies: 2
- Views: 5508
Re: Something silly
Good ideas, keep them coming ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
- 25 Jul 2020, 08:51
- Forum: Showcase
- Topic: Something silly
- Replies: 2
- Views: 5508
Something silly
Not really a game, but I've had some fun with this little guy walking around and posting daily selfies to Twitter.
Twitter
https://twitter.com/vandrendekaktus
Watch him walk around
https://maps0pwe0sa.z16.web.core.windows.net/
https://twitter.com/vandrendekaktus
Watch him walk around
https://maps0pwe0sa.z16.web.core.windows.net/
- 20 Jun 2019, 07:16
- Forum: Showcase
- Topic: Rogue-like action
- Replies: 19
- Views: 26992
Re: Rogue-like action
Fed update! :) Godt med boss fight og mouse aim! Savner som altid controller support. ;) Tænker at der er rig mulighed for at bruge destructable environment til noget mere end hvad det er nu. Fx. mine efter gold (dog muligvis på bekostning af pacing). Sprænge sig ind til secrets. Skabe flankerede v...
- 14 Jun 2019, 16:33
- Forum: Showcase
- Topic: Rogue-like action
- Replies: 19
- Views: 26992
Re: Rogue-like action
"Also, I noticed that when walking diagonally, you walk faster."
Nice find, btw, I hadn't even noticed myself![Big smile :D](./images/smilies/icon_lol.gif)
Nice find, btw, I hadn't even noticed myself
![Big smile :D](./images/smilies/icon_lol.gif)
- 14 Jun 2019, 11:47
- Forum: Showcase
- Topic: Rogue-like action
- Replies: 19
- Views: 26992
Re: Rogue-like action
Added a bunch of stuff. Boss fight, leaderboard, quests (just a few for now), weapons, and some more. All still in alpha.
https://www.kongregate.com/games/Zimpzo ... o-have-fun
https://www.kongregate.com/games/Zimpzo ... o-have-fun
- 09 May 2019, 07:24
- Forum: Showcase
- Topic: Rogue-like action
- Replies: 19
- Views: 26992
Re: Rogue-like action
Its just a fun side project ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
- 08 May 2019, 13:25
- Forum: Showcase
- Topic: Rogue-like action
- Replies: 19
- Views: 26992
Re: Rogue-like action
@TriggeredChicken Nice! great start! It has a good game feel already! I'm sure you have lots of features planned. :) Personally I would to see of the top of my head - Diagonal shooting - Proper controller support - A visual upgrade on all fronts - Secrets! - Lots of player weapon types. Currently o...
- 08 May 2019, 12:16
- Forum: Showcase
- Topic: Rogue-like action
- Replies: 19
- Views: 26992
- 08 May 2019, 12:06
- Forum: Showcase
- Topic: Rogue-like action
- Replies: 19
- Views: 26992
Re: Rogue-like action
Thanks a lot for your feedback! At the moment I'm pondering where to take it next. All the basic systems are in place (hence the alpha), now it "just" needs content ;) The biggest problem is graphics. I don't know anyone who want to/can do it, so I'm just buying pieces here and there and using them ...
- 07 May 2019, 17:17
- Forum: Showcase
- Topic: Rogue-like action
- Replies: 19
- Views: 26992
Re: Rogue-like action
Strange, it works from here. Browser?
- 07 May 2019, 14:14
- Forum: Showcase
- Topic: Rogue-like action
- Replies: 19
- Views: 26992
Rogue-like action
I uploaded an alpha test of my latest project to Kongregate:
https://www.kongregate.com/games/Zimpzo ... o-have-fun
Unity/HTML5, playable in a browser. I think it's a lot of fun so far, but don't we all when we make something![Wink ;)](./images/smilies/icon_e_wink.gif)
https://www.kongregate.com/games/Zimpzo ... o-have-fun
Unity/HTML5, playable in a browser. I think it's a lot of fun so far, but don't we all when we make something
![Wink ;)](./images/smilies/icon_e_wink.gif)
- 20 Mar 2018, 17:45
- Forum: Main Forum
- Topic: Sharing My Music and Sound Effects - Over 2000 Tracks
- Replies: 313
- Views: 1057460
Re: Sharing My Music and Sound Effects - Over 1400 Tracks
I used your music ![Smile :-)](./images/smilies/icon_e_smile.gif)
https://www.kongregate.com/games/ZimpzonX/hordeengine
Not a game yet, but it's shaping up nicely.
![Smile :-)](./images/smilies/icon_e_smile.gif)
https://www.kongregate.com/games/ZimpzonX/hordeengine
Not a game yet, but it's shaping up nicely.
- 10 Mar 2018, 09:53
- Forum: Main Forum
- Topic: Sharing My Music and Sound Effects - Over 2000 Tracks
- Replies: 313
- Views: 1057460
Re: Sharing My Music and Sound Effects - Over 1400 Tracks
Sure, I'll do that! Might take a while, though :p My only complaint is that there are too many tracks to choose from
(first world problems)
![Big smile :D](./images/smilies/icon_lol.gif)
- 08 Mar 2018, 10:42
- Forum: Main Forum
- Topic: Sharing My Music and Sound Effects - Over 2000 Tracks
- Replies: 313
- Views: 1057460
Re: Sharing My Music and Sound Effects - Over 1400 Tracks
Now we just need the same for sound effects :p
Edit: Oh, I see you actually have some!
Edit: Oh, I see you actually have some!