"Fields of the Black Death"- examples of game art
"Fields of the Black Death"- examples of game art
Dette er begyndt som et koncept kunst projekt.
Der er som man måske kan fornemme, en overordnet ide om at der foregår i Europa i tiden hvor pesten hærgede
Her har jeg valgt at præsentere en koncept kunst stil, der er baseret på et relativt naturalistisk udtryk og et arbejde med tekstur og senere med penslerne.
Undervejs har en historie og et game design begyndt at samle sig, en historie og et game design jeg har valgt at kalde "Fields of the black death"
Scenen er pestens Europa.
Overordnede ideer og hensigter :
Projektet er begyndt som et koncept art projekt, med en fornemmelse af at her kunne være noget mere, nemlig et game design. Det har så efterhånden vist sig at denne fornemmelse holder stik. Spil designet har over ordnet tre fokus områder
Epidemier
Frygt
Theory of mind eller mentalisering
Du kan se et par eksempler nedenfor, ellers er der mere her:
http://www.cscheelskunst.dk/fieldsOfTheBlackDeath.html
Der er som man måske kan fornemme, en overordnet ide om at der foregår i Europa i tiden hvor pesten hærgede
Her har jeg valgt at præsentere en koncept kunst stil, der er baseret på et relativt naturalistisk udtryk og et arbejde med tekstur og senere med penslerne.
Undervejs har en historie og et game design begyndt at samle sig, en historie og et game design jeg har valgt at kalde "Fields of the black death"
Scenen er pestens Europa.
Overordnede ideer og hensigter :
Projektet er begyndt som et koncept art projekt, med en fornemmelse af at her kunne være noget mere, nemlig et game design. Det har så efterhånden vist sig at denne fornemmelse holder stik. Spil designet har over ordnet tre fokus områder
Epidemier
Frygt
Theory of mind eller mentalisering
Du kan se et par eksempler nedenfor, ellers er der mere her:
http://www.cscheelskunst.dk/fieldsOfTheBlackDeath.html
Last edited by C.Scheel on 13 Jul 2016, 23:14, edited 1 time in total.
Re: "Fields of the Black Death"- exaples of game art
Eng. Version can be found here:
http://www.cscheelskunst.dk/E_fieldsOfT ... Death.html
http://www.cscheelskunst.dk/E_fieldsOfT ... Death.html
Re: "Fields of the Black Death"- examples of game art
I am new here, so if feedback in this topic isn't appropriate, I apologize for it.
If I understand it correctly, this is just a game concept for practice and you're not going to make this game, right? 'Cause I'd love to see this game become playable.
The only thing I mind is the GUI., otherwise I love how you polished the game concept, gameplay-wise, atmosphere-wise and art-wise.
BTW - the Danish flag on your page totally looks like a Swiss one
If I understand it correctly, this is just a game concept for practice and you're not going to make this game, right? 'Cause I'd love to see this game become playable.
The only thing I mind is the GUI., otherwise I love how you polished the game concept, gameplay-wise, atmosphere-wise and art-wise.
BTW - the Danish flag on your page totally looks like a Swiss one
Ikke en indfødt dansker. :(
Re: "Fields of the Black Death"- examples of game art
Ha ha, I am also newish, reply is cool, so thanks for that.
So far it is only me, so a 3d RPG is too big a task, at least for now.
It began as a concept art project and an idea, later the game design part became clearer,
it is still unfolding, so nothing is written in stone.
I would also like to see it come alive for real, but ,,,,I guess time will tell
I still enjoy working on it, I hope that it shows, and I am far from done with this one
So far it is only me, so a 3d RPG is too big a task, at least for now.
It began as a concept art project and an idea, later the game design part became clearer,
it is still unfolding, so nothing is written in stone.
I would also like to see it come alive for real, but ,,,,I guess time will tell
I still enjoy working on it, I hope that it shows, and I am far from done with this one
Re: "Fields of the Black Death"- examples of game art
I will check the flag again
Re: "Fields of the Black Death"- examples of game art
and the GUI, am not really done, it depends on other aspects of the game design,
but thanks for the reply
but thanks for the reply
Re: "Fields of the Black Death"- examples of game art
Isometric light sketches:
http://c-scheel.tumblr.com/post/1491957 ... lack-death
Description of the stages
http://c-scheel.tumblr.com/post/1483443 ... lack-death
http://c-scheel.tumblr.com/post/1491957 ... lack-death
Description of the stages
http://c-scheel.tumblr.com/post/1483443 ... lack-death
- Attachments
-
- CityOneNVStage1_500.jpg (63.86 KiB) Viewed 24824 times
Re: "Fields of the Black Death"- examples of game art
A small isometric depth test
and a house in genuine colors:
Test in Unity web player
https://dl.dropboxusercontent.com/u/137 ... thOne.html
I got help and inspiration from
https://www.youtube.com/channel/UCiJGcz ... Gm8Iym82pQ
among others
and a house in genuine colors:
Test in Unity web player
https://dl.dropboxusercontent.com/u/137 ... thOne.html
I got help and inspiration from
https://www.youtube.com/channel/UCiJGcz ... Gm8Iym82pQ
among others
- Attachments
-
- CityOneNVStage1GuardsHouse_.png (204.38 KiB) Viewed 24774 times
Re: "Fields of the Black Death"- examples of game art
And then a visual test to illustrate how it could look in an isometric game
Re: "Fields of the Black Death"- examples of game art
Thank you "Spiludvikling.dk" for posting on the frontpage and on tumblr