When You're Not Around DEVLOG #00
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- Level 2 - Grain of sand
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- Joined: 17 Oct 2014, 10:19
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When You're Not Around DEVLOG #00
Hey everyone!
I recently released my first devlog for my pixel art point-and-click game When You're Not Around
It's a small game with choice-driven mechanics and a little slice-of-life story about a dad and his son going on fishing trips throughout different seasons.
You can check it out here:
The plan is to make 1-2 new monthly devlogs + some 2D tutorials along the way.
Any feedback on the devlog is appreciated!
Thanks!
I recently released my first devlog for my pixel art point-and-click game When You're Not Around
It's a small game with choice-driven mechanics and a little slice-of-life story about a dad and his son going on fishing trips throughout different seasons.
You can check it out here:
The plan is to make 1-2 new monthly devlogs + some 2D tutorials along the way.
Any feedback on the devlog is appreciated!
Thanks!
Re: When You're Not Around DEVLOG #00
Cool!
Awesome with a project reveal like that!
Oh maaaan if I had the energy yo do video devlogs like that....a distant dream!![Wink ;)](./images/smilies/icon_e_wink.gif)
Must take a lot of time and effort.
Good job! looking forward to seeing more!![Smile :)](./images/smilies/icon_e_smile.gif)
![Big smile :D](./images/smilies/icon_lol.gif)
Oh maaaan if I had the energy yo do video devlogs like that....a distant dream!
![Wink ;)](./images/smilies/icon_e_wink.gif)
Must take a lot of time and effort.
Good job! looking forward to seeing more!
![Smile :)](./images/smilies/icon_e_smile.gif)
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- Level 2 - Grain of sand
- Posts: 29
- Joined: 17 Oct 2014, 10:19
- Location: Denmark
- Contact:
Re: When You're Not Around DEVLOG #00
Thanks, Jonas!
It does take lots of time, a lot more than expected. But it's a fun process.![Big smile :D](./images/smilies/icon_lol.gif)
It does take lots of time, a lot more than expected. But it's a fun process.
![Big smile :D](./images/smilies/icon_lol.gif)
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- Level 0 - Null
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- Joined: 07 Oct 2018, 10:45
Re: When You're Not Around DEVLOG #00
This looks super promising Kenneth!
I actually very recently thought to myself of doing some youtube devlog, but have yet to muster the strength![Big smile :D](./images/smilies/icon_lol.gif)
The pixel art, color and mood also goes really nice together, very atmospheric and cozy.
looking forward to seeing where this one goes!
I actually very recently thought to myself of doing some youtube devlog, but have yet to muster the strength
![Big smile :D](./images/smilies/icon_lol.gif)
The pixel art, color and mood also goes really nice together, very atmospheric and cozy.
looking forward to seeing where this one goes!
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- Level 2 - Grain of sand
- Posts: 29
- Joined: 17 Oct 2014, 10:19
- Location: Denmark
- Contact:
Re: When You're Not Around DEVLOG #00
Thank you Mads! Happy that you like it! I can recommend starting of with a short video. Im trying to make my next devlog, its gonna be a 10-12 minutes video which is not that long but it just takes so much effort to make ![😅](//twemoji.maxcdn.com/2/svg/1f605.svg)
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- Level 2 - Grain of sand
- Posts: 29
- Joined: 17 Oct 2014, 10:19
- Location: Denmark
- Contact:
Re: When You're Not Around DEVLOG #00
Just released a new juicy devlog. Hope you'll like it! I'm talking a bit about Adventure Creator, showing how I create pixel art and create choice-driven dialogue for my game.
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- Level 7 - Spellcaster
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- Joined: 31 Oct 2011, 17:25
Re: When You're Not Around DEVLOG #00
Ooh, point-and-click! Looks really great! Is the game going to be in Cinemascope format or are you scrolling across the areas?
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- Level 2 - Grain of sand
- Posts: 29
- Joined: 17 Oct 2014, 10:19
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Re: When You're Not Around DEVLOG #00
@Thomas Ryder Cinemascope, and thank you! I have been experimenting with scrolling across areas with parallax, but not going to use it for this project. Btw congratulations on the release of Midnight Girl! It looks amazing!