When You're Not Around DEVLOG #00

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HallbergFaigh
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When You're Not Around DEVLOG #00

Unread post by HallbergFaigh » 27 Sep 2023, 22:27

Hey everyone!
I recently released my first devlog for my pixel art point-and-click game When You're Not Around
It's a small game with choice-driven mechanics and a little slice-of-life story about a dad and his son going on fishing trips throughout different seasons.

You can check it out here:


The plan is to make 1-2 new monthly devlogs + some 2D tutorials along the way.

Any feedback on the devlog is appreciated!
Thanks!

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jonaz.dk
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Re: When You're Not Around DEVLOG #00

Unread post by jonaz.dk » 27 Sep 2023, 23:36

Cool! :D Awesome with a project reveal like that!

Oh maaaan if I had the energy yo do video devlogs like that....a distant dream! ;)
Must take a lot of time and effort.

Good job! looking forward to seeing more! :)

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HallbergFaigh
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Re: When You're Not Around DEVLOG #00

Unread post by HallbergFaigh » 30 Sep 2023, 23:11

Thanks, Jonas!
It does take lots of time, a lot more than expected. But it's a fun process. :D

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Mads Kramer
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Re: When You're Not Around DEVLOG #00

Unread post by Mads Kramer » 02 Oct 2023, 09:13

This looks super promising Kenneth!

I actually very recently thought to myself of doing some youtube devlog, but have yet to muster the strength :D

The pixel art, color and mood also goes really nice together, very atmospheric and cozy.

looking forward to seeing where this one goes!

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HallbergFaigh
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Re: When You're Not Around DEVLOG #00

Unread post by HallbergFaigh » 04 Oct 2023, 08:52

Thank you Mads! Happy that you like it! I can recommend starting of with a short video. Im trying to make my next devlog, its gonna be a 10-12 minutes video which is not that long but it just takes so much effort to make 😅

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HallbergFaigh
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Re: When You're Not Around DEVLOG #00

Unread post by HallbergFaigh » 07 Oct 2023, 20:00

Just released a new juicy devlog. Hope you'll like it! I'm talking a bit about Adventure Creator, showing how I create pixel art and create choice-driven dialogue for my game.

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Thomas Ryder
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Re: When You're Not Around DEVLOG #00

Unread post by Thomas Ryder » 25 Oct 2023, 17:35

Ooh, point-and-click! Looks really great! Is the game going to be in Cinemascope format or are you scrolling across the areas?

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HallbergFaigh
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Re: When You're Not Around DEVLOG #00

Unread post by HallbergFaigh » 07 Nov 2023, 21:37

@Thomas Ryder Cinemascope, and thank you! I have been experimenting with scrolling across areas with parallax, but not going to use it for this project. Btw congratulations on the release of Midnight Girl! It looks amazing!

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