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Play FotG at betadwarf.com now! :)
Posted: 05 Dec 2011, 13:13
by Steffen Kabbelgaard
We currently have 3 available game slices to be played at
www.betadwarf.com
We have made it possible to play 2 of the slices as single player, and my favourite is the bow slice where you get to throw fire walls with the orb :P
However - i'm sure you as game evangelists have a lot of critique you could offer us.
If you are still interested after trying the slices, please consider being a web tester for us. For that we will offer you the final game and private access to many unique slices in the future.
Re: Play FotG at betadwarf.com now! :)
Posted: 05 Dec 2011, 13:36
by Zacker
Det kræver vist et login for at kunne prøve?
Re: Play FotG at betadwarf.com now! :)
Posted: 05 Dec 2011, 14:00
by Steffen Kabbelgaard
Hey Zacker,
You actually made me consider the required registration, so instead of forcing you to register - you can now both play and comment without doing so.
Thanks for implicitly suggesting that
Re: Play FotG at betadwarf.com now! :)
Posted: 05 Dec 2011, 18:15
by JesperN
Very nice! And I absolutely love your approach of doing slices and publicly releasing them... I think it's an excellent way to iterate and collect valuable feedback in the process.
Kudos! I hope to give some detailed impressions later...
Re: Play FotG at betadwarf.com now! :)
Posted: 05 Dec 2011, 22:43
by Steffen Kabbelgaard
Thanks Jesper
Looking forward to those!
Re: Play FotG at betadwarf.com now! :)
Posted: 06 Dec 2011, 11:12
by Christen
Det ser fedt ud, og virker ret godt.
Det bliver et spil jeg køber hvis det er couch co-op og evt. en ekstra kopi til pcen hvis der også er online co-op.
Re: Play FotG at betadwarf.com now! :)
Posted: 06 Dec 2011, 12:28
by Steffen Kabbelgaard
Glad to hear that - both will be possible
We already have promising multiplayer tech results for online coop - and we might soon allow for that in the slices. But i'm unable to tell a specific date for now..
Re: Play FotG at betadwarf.com now! :)
Posted: 06 Dec 2011, 13:52
by JesperN
Alright, here are some quick impressions, focusing on the negative, ie. what can be improved:
- It's not that fun to use the bow at the moment. It's very difficult and doesn't give too much damage
- Be careful that being hit by monsters is not too painful/penalting. Right now, you can become locked, movement hindered, stop the bow from "charging" etc.
- Definitely look into how you can make the monsters paths and actions more diverse and surprising/interesting. Make them do weird, non-rational things from time to time
- Not too crazy about the Orb firewall mechanic - seems very hard to control properly
But keep going guys! Shaping up nicely...