Feedback on a Game Jam game?

Herbstein
Level 4 - Newbie
Posts: 48
Joined: 29 Dec 2012, 14:15

Feedback on a Game Jam game?

Unread post by Herbstein » 24 Jun 2013, 18:59

Hi

Last year, i went to a Game Jam for students in 8th and 9th grade. We started with the very basics of C# programming and Unity. We continued with several workshops over 3 days. After the 3 days, the 24 hour game-jam really started. Me, and 4 others, i first met at the Jam, quickly came up with a 2.5 D platformer. The gimmick being swicthing between two worlds, with different objects. (Kinda like Giana Sisters: Twisted Dreams) After the 24 hours, the voting process started. We played the other groups' games, and voted on the best. After the votes were counted, our game turned tout to win.

I then thought i could get some feedback on the game on here. Keep in mind it's made by students in the 14-16 age group. The game can be seen here: http://www.theklogg.com/event/change

Rasmus

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Wikzo
Level 19 - Wario
Posts: 195
Joined: 25 Oct 2008, 14:17
Location: Aalborg
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Re: Feedback on a Game Jam game?

Unread post by Wikzo » 24 Jun 2013, 20:48

Ganske fint, lille spil med en rigtig god idé, som der sagtens kan bygges videre på. Jeg kunne også godt lide Hakuna Matata-sangen :P

Guacamelee, som udkom for nogle måneder siden, har en lignende mechanic, hvor man dynamisk kan skifte mellem to verdener. Dette bliver brugt både i platforming-sekvenser, og når man skal kæmpe mod fjender. Kombineret med et Metroid-lignende opgraderingsystem giver det et rigtig interessant resultat.

Prøv at se nedenstående video. Spring eventuelt til omkring 9:20, hvor dimension swapping bruges.


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Henrik LSP
Level 10 - Dark arts student
Posts: 105
Joined: 19 Apr 2011, 20:53

Re: Feedback on a Game Jam game?

Unread post by Henrik LSP » 28 Jun 2013, 23:48

Rigtig godt håndværk. Og gameplayet har den helt rigtige stigning i sværhedsgrad - "aarh, jeg må lige prøve igen".
Fortsæt det gode arbejde.

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