Feedback on a Game Jam game?
Posted: 24 Jun 2013, 18:59
Hi
Last year, i went to a Game Jam for students in 8th and 9th grade. We started with the very basics of C# programming and Unity. We continued with several workshops over 3 days. After the 3 days, the 24 hour game-jam really started. Me, and 4 others, i first met at the Jam, quickly came up with a 2.5 D platformer. The gimmick being swicthing between two worlds, with different objects. (Kinda like Giana Sisters: Twisted Dreams) After the 24 hours, the voting process started. We played the other groups' games, and voted on the best. After the votes were counted, our game turned tout to win.
I then thought i could get some feedback on the game on here. Keep in mind it's made by students in the 14-16 age group. The game can be seen here: http://www.theklogg.com/event/change
Rasmus
Last year, i went to a Game Jam for students in 8th and 9th grade. We started with the very basics of C# programming and Unity. We continued with several workshops over 3 days. After the 3 days, the 24 hour game-jam really started. Me, and 4 others, i first met at the Jam, quickly came up with a 2.5 D platformer. The gimmick being swicthing between two worlds, with different objects. (Kinda like Giana Sisters: Twisted Dreams) After the 24 hours, the voting process started. We played the other groups' games, and voted on the best. After the votes were counted, our game turned tout to win.
I then thought i could get some feedback on the game on here. Keep in mind it's made by students in the 14-16 age group. The game can be seen here: http://www.theklogg.com/event/change
Rasmus