Static Sky environment screens

spa
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Static Sky environment screens

Unread post by spa » 12 Nov 2013, 19:47

Hi guys, we've just updated our blog at framebunker.com with a couple of environment screenshots for our upcoming iPad cyberpunk game made in Unity.
I just wanted to share them here as well :)

Image

Image
::Søren P Andersen
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Javira
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Re: Static Sky environment screens

Unread post by Javira » 12 Nov 2013, 20:58

Ser super lækkert ud Søren. Det er jo lige dig at rode med sådan et univers :)
Går ud fra det er prerenderede baggrunde med realtime karakterer?

nulldiver
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Re: Static Sky environment screens

Unread post by nulldiver » 12 Nov 2013, 21:09

Nothing pre-rendered - it is all realtime and in-engine. :-)

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jonaz.dk
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Re: Static Sky environment screens

Unread post by jonaz.dk » 12 Nov 2013, 21:10

Det kører realtime på iPad Javira. ;)

Jeg arbejde en 2 uger på Static Sky som work for work vennetjenste med Nicholas. Godt at se Trenox kører den super skarpt videre. Det ser PISSE godt ud! :D

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BjarneBiceps
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Re: Static Sky environment screens

Unread post by BjarneBiceps » 12 Nov 2013, 21:20

:superlike: Det ser sateme fedt ud. Virkelig lækkert univers at arbejde med.
Bjørn Jacobsen ||Audio Designer || EVE Online|| CCP Games || CCP WhiteNoiseTrash || Team Klang
Personal website http://cujosound.com <-- samples, reading material, me. etc. whatever. stuff. free.

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Javira
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Re: Static Sky environment screens

Unread post by Javira » 12 Nov 2013, 21:33

frækt...håber at i både kan holde fps'en og dampen oppe ;)

spa
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Re: Static Sky environment screens

Unread post by spa » 12 Nov 2013, 21:50

Mange tak folkens! Det er fedt at kunne dele work in progress undervejs frem for det hemmelighedskræmmeri jeg har været vandt til tidligere. Jeg håber at jeg snart har updates igen. Vi vil forsøge at være så åbne som muligt på vores blog hvor jeg har planer om at skrive om processen indenfor nærmeste fremtid.

Tue: Og ja det føles rigtig godt at lave noget scifi igen ;)

Jonaz: super fedt med frontpage - takker!
::Søren P Andersen
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Jaycee
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Re: Static Sky environment screens

Unread post by Jaycee » 12 Nov 2013, 23:15

Ser super fedt ud, godt arbejde Trenox, ser frem til at se det in motion!

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Pegepinden
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Re: Static Sky environment screens

Unread post by Pegepinden » 13 Nov 2013, 01:08

Gud hvor ser det lækkert ud!
I code stuff, it is true!

Jesper Kondrup
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Re: Static Sky environment screens

Unread post by Jesper Kondrup » 13 Nov 2013, 16:42

Super fedt og lækre detaljer! Men for hulen, kan i ikke lige smide en større resolution op, når der nu er så meget at kigge på :)

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Re: Static Sky environment screens

Unread post by Copenhagenjazz » 13 Nov 2013, 22:44

Det ser altså lækkert ud Søren :) Glad for at se noget grafik fra dine kyndige hænder igen.

Planlægger I ikke også en PC version? Kunne sagtens forestille mig at der var et ret stort publikum på PC platformen, også større end på ipad'en :P

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Re: Static Sky environment screens

Unread post by nulldiver » 13 Nov 2013, 22:54

@Copenhagenjazz - We don't have plans for a PC version. We can likely port to some high-end Android tablets with little hassle, but the game is being designed for the form and input of a tablet and going from tablet to PC drops multitouch and changes the relationship between the gamer and the platform. It isn't entirely impossible, but it isn't something that we are planning -- we'd rather focus on making it a good tablet game.

spa
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Re: Static Sky environment screens

Unread post by spa » 15 Nov 2013, 18:09

Thank you so much for the nice comments! :)

Here are 2 more screens from the same level:

Image

Image
::Søren P Andersen
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Copenhagenjazz
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Re: Static Sky environment screens

Unread post by Copenhagenjazz » 15 Nov 2013, 23:29

Hold da ferie Søren, du bliver jo ved :P Ser helt vildt lækkert ud! Damn

Jesper Kondrup
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Re: Static Sky environment screens

Unread post by Jesper Kondrup » 16 Nov 2013, 14:44

woaw! Gad godt se et wire af de de screens. Det virker som om i har en stor portion geometri i scenen set ifht. at det er tablet spil og at i gerne vil begrænse baked lighting.
Har lige læst hele jeres blog igennem, vildt fedt med så meget info omkring de "krumspring" i laver for at optimere det hele og få tingene til at fungerer bedre.

Skal også lige have testet jeres Nested prefabs script, for det er noget vi selv bøvler med på arbejde. Vi prøvede et plugin "merlins prefab lab" som har noget af det samme, men fik det aldrig til at virke som jeg gerne ville.

Kunne være fedt, hvis der også kom lidt på bloggen omkring hvordan i laver jeres assets, workflow og optimering og hvordan i bygger jeres levels. - Nu i alligevel er så godt i gang ;)

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