Awesome and playfull physical=> digital level prototyping
Posted: 10 Oct 2014, 10:14
Hey all, thought that we (PortaPlay) should share our latest iteration of our physical prototyping tools.
-its playfull and funn, creates more visually appealing levels and saves time:
First buy some wabbafun / kinetic sand:
Then make a level/landscape or similar, e.g. a high-detail model og a meteor level in our game protoype Tales from the Void
(https://www.youtube.com/watch?v=XdHsZUw ... HL&index=1):
-this will enable you to test your level physically, without doing a lot of 3D modeleing first (only takes 10-30 minutes to mockup in sand).
AND we have experienced that the levels looks better and need less iterations in 3D programs, when doing the physical prototype first.
But wait, it gets better:
Then download and fire up the "mostly free" Autodesk App 123Dcatch, take 10-20 screenshots of you level using the app,
ask the app to process it (wait 10-15 minutes), then voila - you get it as a 3D model:
See the interactive 3D version of the model on their website
http://www.123dapp.com/catch/Tales-test-map/2883968
-click the link then click the "3D view"
Then simply download the model and clean it a bit up, mostly "left-over-stuff" and some holes,
but apart from that its very high detail, nice looking, semi optimized (do a reduction in e.g. mudbox to improve it).
-final prototype level, from the scanned 3D model, with some lights, texture and props added.
Apart from using it for level design, it can also be used for making e.g. games with assets prototyped in clay/playdough or similar,
where you try and get it to look like actual clay or similar. -as the model comes fully textures and uw-mapped!
Not anything you can really use in your normal games, but maybe usefull for getting that "analogue look".
-its playfull and funn, creates more visually appealing levels and saves time:
First buy some wabbafun / kinetic sand:
Then make a level/landscape or similar, e.g. a high-detail model og a meteor level in our game protoype Tales from the Void
(https://www.youtube.com/watch?v=XdHsZUw ... HL&index=1):
-this will enable you to test your level physically, without doing a lot of 3D modeleing first (only takes 10-30 minutes to mockup in sand).
AND we have experienced that the levels looks better and need less iterations in 3D programs, when doing the physical prototype first.
But wait, it gets better:
Then download and fire up the "mostly free" Autodesk App 123Dcatch, take 10-20 screenshots of you level using the app,
ask the app to process it (wait 10-15 minutes), then voila - you get it as a 3D model:
See the interactive 3D version of the model on their website
http://www.123dapp.com/catch/Tales-test-map/2883968
-click the link then click the "3D view"
Then simply download the model and clean it a bit up, mostly "left-over-stuff" and some holes,
but apart from that its very high detail, nice looking, semi optimized (do a reduction in e.g. mudbox to improve it).
-final prototype level, from the scanned 3D model, with some lights, texture and props added.
Apart from using it for level design, it can also be used for making e.g. games with assets prototyped in clay/playdough or similar,
where you try and get it to look like actual clay or similar. -as the model comes fully textures and uw-mapped!
Not anything you can really use in your normal games, but maybe usefull for getting that "analogue look".