Master's Project: Procedurally Generated 2D Map
Posted: 04 Jun 2016, 20:20
Hello,
I am in the process of writing my Master’s thesis on Procedural map generation, with a focus on 2D environments. As part of this, I have developed a ‘game’ prototype which takes input from the ‘player’ and creates a map on those specifications, using a combination of the different methods I have researched.
It would help me out if someone with a bit of experience in the industry could help me out and take a look at it and answer some quick questions I have prepared (or in whatever other way you prefer). The response decides which direction I take the final part of the project in, and what conclusions I make.
You can post your answers here, or send them to me on mia@sogaard.us
By the way, large maps take a while to create.
Also, your computer might automatically set the quality to the lowest, so you if you want it higher, you just choose a higher quality in the drop-down menu when you open the build
https://drive.google.com/open?id=0B6Noy ... kJlZ0paSUE
Thank you in advance,
Mia Søgaard
Questionaire:
Before playing the prototype:
• Do you have any previous experience creating games?
• When designing games, what are your most common obstacles?
• Do you use any tools when designing levels? Ones that make the process easier?
• Do you have a need for a tool that can help you generate the levels/maps automatically? If yes, what kind of tool would you want?
• What does Procedural Generation mean to you, in terms of creating game maps?
After playing the prototype:
• What is your impression after playing the prototype?
• Could you use any aspects or features of this prototype as a tool in your own work?
• Which features/aspects are missing?
• Which features/aspects are unnecessary?
• Which feature would you be most likely to use?
• Could this product be of in your creative process?
• If this was a tool, would you use the whole product, or only select features? This could be any part, from the overall map shape, to the automatic road generation.
• Would this product be of most use for big or small games? (such as full hour-long games versus quick minute-long games)
I am in the process of writing my Master’s thesis on Procedural map generation, with a focus on 2D environments. As part of this, I have developed a ‘game’ prototype which takes input from the ‘player’ and creates a map on those specifications, using a combination of the different methods I have researched.
It would help me out if someone with a bit of experience in the industry could help me out and take a look at it and answer some quick questions I have prepared (or in whatever other way you prefer). The response decides which direction I take the final part of the project in, and what conclusions I make.
You can post your answers here, or send them to me on mia@sogaard.us
By the way, large maps take a while to create.
Also, your computer might automatically set the quality to the lowest, so you if you want it higher, you just choose a higher quality in the drop-down menu when you open the build
https://drive.google.com/open?id=0B6Noy ... kJlZ0paSUE
Thank you in advance,
Mia Søgaard
Questionaire:
Before playing the prototype:
• Do you have any previous experience creating games?
• When designing games, what are your most common obstacles?
• Do you use any tools when designing levels? Ones that make the process easier?
• Do you have a need for a tool that can help you generate the levels/maps automatically? If yes, what kind of tool would you want?
• What does Procedural Generation mean to you, in terms of creating game maps?
After playing the prototype:
• What is your impression after playing the prototype?
• Could you use any aspects or features of this prototype as a tool in your own work?
• Which features/aspects are missing?
• Which features/aspects are unnecessary?
• Which feature would you be most likely to use?
• Could this product be of in your creative process?
• If this was a tool, would you use the whole product, or only select features? This could be any part, from the overall map shape, to the automatic road generation.
• Would this product be of most use for big or small games? (such as full hour-long games versus quick minute-long games)