War of Rights Alpha showcase

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TrustyJam
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War of Rights Alpha showcase

Unread post by TrustyJam » 03 Dec 2017, 16:21





War of Rights is a multiplayer game set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862. Campfire Games is devoted to presenting the gruesome and glorious elements of the period, while maintaining the highest level of historical accuracy and realism as is possible with the wonders of CRYENGINE.

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- Massive battles: Take part in engagements consisting of 150 players.

- Tailored for line formation teamplay: Custom formation buff mechanic system rewards sticking together by lessening the suppression effects, the morale cost for the team when dying and the flag bearer respawn rate.

- Historical accuracy: Period correct uniforms, weapons, manual of arms animations, battlefields, objectives & drill camps.

- Regimental pride: More than 70 researched and recreated regiments all supporting uniforms for all ranks (Private to Colonel) and player classes.

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- Immersive communication: In-game 3D voice system.

- Recreated battlefields: More than 30 historically accurate skirmish areas of the Battle of Antietam & Siege of Harpers Ferry to play on as well as three drill camps to perfect your formation forming abilities or simply exchange battle stories at the campfire.

- Player classes: Private, NCO, Flag Bearer & Officer playable from every regiment featured and covering all ranks from Private to Colonel.

- Community focus: A strong company (player organized clans) focus with a dedicated company tool and forum sections devoted to in-game event creation.

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- Powerful game engine: Powered by CRYENGINE V, War of Rights is capable of providing visuals unmatched by any other Civil War game.

- More than a game: War of Rights is a vision that keeps expanding its scale. The project is entirely crowdfunded and has been developed on for the past 6 years. We consider it more of an ever evolving artistic piece rather than a final product with a targeted release deadline with set features.

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Players in the game will be able to play on multiple battlefields of the campaign, from the confluence of the Potomac and Shenandoah Rivers where the Siege of Harper's Ferry took place, to the ridgelines of South Mountain, and to the meandering waters of Antietam Creek at the Battle of Antietam. Additionally, players will also be able to choose from a list of regiments that fought in each battle as well as what rank to fight as, whether they want to slog it out as a lowly private, or if you want to orchestrate the carnage and mayhem as a major general.

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Uniforms and bodily features will all be customizable for other players to see as you march and fight in the lines of battle according to the tactics of the period. As a General, you will operate in your headquarters equipped with a map of the battlefield and constantly receiving reports of friendly and enemy positions. Send out new orders to the regiments to move forward, or fall back - all in real time. The orders will move down the chain of command, to the Colonels, Majors, down to the Captains in charge of the individual regiments, all of whom have the option to follow the orders of their trusted commander, or rebel against his wishes and fight as you see fit.

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Each map contains a period reconstruction of the buildings, farms, forests, roads, and rocks as they were in 1862 so players can fight through the streets of Harper's Ferry, in the wooded heights of Fox's Gap at South Mountain, or in the cornfields and Bloody Lanes of Antietam. Players can feel the whiz of deadly shot and shell fly by their bodies, or hit their comrades or themselves as they scream in a bloody hail from their wounds. Limbs will fly and blood will be spilt once again as Campfire Games brings the fighting of the Civil War right to the player's computer screen!

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Will you heed the Union call against the traitors? Or will you fight to defend your family and livelihood with the Confederacy? You decide!

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We thought it a good idea to recreate/repost our Early Access roadmap as a lot of players having joined us recently are unlikely to know what we are intending to offer as the game advances in its development.

The below roadmap should be taken for what it is - a preliminary list of things we have planned for. As all plans are subject to change, there is a great chance that the list will also end up changing, however.
The order of the roadmap is also subject to change as the development moves ahead. Some things listed may arrive a great deal sooner or later than what their listing order indicates.

1. Bug fixes, stability improvements: This will be an ongoing focus throughout the development of the game. An alpha is never without its bugs. New content rarely comes without its fair share of bugs and issues required to fix up.

2. Performance improvements: We are well aware of the performance of the alpha is needing to be improved - especially at higher playercounts. Major programming work is currently going into reworking the most expensive part of the game at high playercounts. Once finished you should all be experiencing much better framerates on populated servers.

3. Expanded server moderation tools: This will allow server administrators more control to manage and configure their server using commands such as: kick,ban,change map, change skirmish area, change weather and time of day.

4. End game events: Taken out just before the launch on Early Access, the end game events will be making a comeback in a more fleshed out form, specifically designed to create more memorable end game moments in cases where the question of who were the winners of the match is heavily contested.

5. Improved melee: Melee is going to be receiving a much needed overhaul, including the availability of a parry move and animation kill sequences between two players (“kill-moves”) to increase the visual fidelity of close quarter fighting.

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6. New battlefields: The Battles of South Mountain and Shepherdstown will eventually complete the Maryland Campaign of 1862.

7. Fleshed out officer order system: Additional officer commands will be introduced to allow for a greater range of tactical options.

8. Musicians: Working in tandem with the officer order system, musicians will have to relay the correct calls to help make sure the orders are received down the line.

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9. Historical Battles mode: Besides the quicker Skirmish mode, the largest and main game mode intended for the game, known as Historical Battles, would open up the entirety of the 4x4 km battlefields for more of a complete playthrough, with a moving frontline consisting of several capture areas. This will also entail the use of the full chain of command where players take the part of Generals, using maps and couriers to direct troops across the huge battlefield.

10. Player controlled artillery: The many batteries already placed on the battlefields will become player controlled once we introduce an artillery system, where players will have access to some of the most destructive and tide-turning weapons of war.

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11. Generals: The chain of command on the battlefield will be expanded with the addition of generals. Generals bring a tactical overview to the battle that all other classes lack, helping to command the troops when using the historical battles mode, helping to bring some order to the chaos of war.

12. Cavalry: Horses are to be implemented for both cavalry units, moving artillery pieces, as well as for the high command and their couriers. The cavalry was still an important branch of the armies of the period considering the changes in technology, acting as reconnaissance and quick response units as understandings for their use developed over the period of the war.

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13. Final Release: Once the above features have been finished, we will be at the point that we would be just about ready for full release of the game to all and sundry! This final release would also be the point that those that had backed us originally would be getting their promised physical and digital goods. While we cannot give any definite date as to when we might get to release, we inch closer every day!
Last edited by TrustyJam on 20 Jan 2019, 16:44, edited 2 times in total.

Larpon
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Re: War of Rights Alpha showcase

Unread post by Larpon » 04 Dec 2017, 11:12

Godt arbejde. Er jeres netværkkode helt custom eller har i baseret det på noget eksisterende?
80 - 100 på samme tid er ret flot presset sammen :)

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TrustyJam
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Re: War of Rights Alpha showcase

Unread post by TrustyJam » 04 Dec 2017, 11:15

Larpon wrote:Godt arbejde. Er jeres netværkkode helt custom eller har i baseret det på noget eksisterende?
80 - 100 på samme tid er ret flot presset sammen :)
Tak skal du have. :)

Vores network er baseret på CRYENGINE's standard dedicated server code - dog modificeret ret så meget (den understøtter som udgangspunkt kun 32 spillere).

Larpon
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Re: War of Rights Alpha showcase

Unread post by Larpon » 04 Dec 2017, 12:56

Cool :) Tak for info!

ZeroHero
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Re: War of Rights Alpha showcase

Unread post by ZeroHero » 04 Dec 2017, 23:07

Jeg har fulgt med paa side linjen og jeg syntes det er utrolig flot arbejde og jeg glaeder mig til at se det faerdige resultat.

Larpon
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Re: War of Rights Alpha showcase

Unread post by Larpon » 05 Dec 2017, 10:47

... og har I dato (estimat) for udgivelse endnu? :)

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TrustyJam
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Re: War of Rights Alpha showcase

Unread post by TrustyJam » 05 Dec 2017, 15:25

ZeroHero wrote:Jeg har fulgt med paa side linjen og jeg syntes det er utrolig flot arbejde og jeg glaeder mig til at se det faerdige resultat.
Tak for de fine ord og for interessen! :)
Larpon wrote:... og har I dato (estimat) for udgivelse endnu? :)
Nej, den eneste gang vi har brugt et public release estimate var da vi blev tvunget til det under vores Kickstarter - og det viste sig at være helt hen i vejret så no more estimates. :)

Vi udnytter p.t. at vi har en fornuftig crowdfunding campaign kørende hvilket betyder vi kan tillade os at bruge lidt længere tid end så mange andre på, at sikre vores spil er feature complete og stabilt nok til de vigtige first impressions når vi launcher på early access.

Larpon
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Re: War of Rights Alpha showcase

Unread post by Larpon » 05 Dec 2017, 22:03

Cool - det er jo helt forståeligt!

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TrustyJam
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Re: War of Rights Alpha showcase

Unread post by TrustyJam » 09 Jan 2018, 07:15

Hej folkens!

Vi udgav vores cinematic "wor cam" lige før nytår via en alpha update så ville bare lige vise jer et par af de videoer der er blevet lavet af vores community med det so far. :)

Vi er super spændte på at se hvad vores community vil bruge featuren til i takt med, at spillet bliver mere udviklet.






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TrustyJam
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Re: War of Rights Alpha showcase

Unread post by TrustyJam » 18 Jan 2018, 18:11

Her er vores seneste Skirmishes trailer. Optaget på vores live alpha servers og featuring vores alpha backers. :)

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TrustyJam
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Re: War of Rights Alpha showcase

Unread post by TrustyJam » 21 Jan 2018, 00:04

Vi er nu oppe på at supporte 150 spillere per server i alphaen. :)


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jonaz.dk
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Re: War of Rights Alpha showcase

Unread post by jonaz.dk » 21 Jan 2018, 00:25

Impressive!
Rent multiplayer footage velsagtens. Folk er virkelig disciplinerende. Godt arbejde! :)

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TrustyJam
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Re: War of Rights Alpha showcase

Unread post by TrustyJam » 21 Jan 2018, 00:38

jonaz.dk wrote:Impressive!
Rent multiplayer footage velsagtens. Folk er virkelig disciplinerende. Godt arbejde! :)
Tak!

Yes, vi har intet AI. Vi er heldige at have fundet et meget dedikeret community. :)

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TrustyJam
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Re: War of Rights Alpha showcase

Unread post by TrustyJam » 13 Feb 2018, 06:06

Her er en optagelse af et community event fra i aftes i anledning af Lincoln's fødselsdag. :)




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TrustyJam
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Re: War of Rights Alpha showcase

Unread post by TrustyJam » 11 Mar 2018, 13:27

Hej folkens!

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Igår ramte vi for første gang 150 spillere i en aktiv kamp på alpha servers. Vi var så heldige at Cody, en youtuber der har fulgt os igennem lang tid, var på plads til at dokumentere det. :)

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Her er et par screenshots fra kampen jeg snuppede.

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TrustyJam
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Re: War of Rights Alpha showcase

Unread post by TrustyJam » 03 May 2018, 15:44

Hej igen! :)

Vi udgav de første par områder af vores anden slagmark "Harper's Ferry" for en måneds tid siden.

Harper's Ferry var en strategisk vigtig by da den ene store føderale våbenfabrik lå i byen. I løbet af borgerkrigen skiftede byen hænder flere gange, både før og efter 1862 som vi fokuserer på.

Få år inden krigen var byen i fokus for de fleste amerikanere da John Brown (en frihedskæmper for slaverne) angreb våbenfabrikken i et forsøg på at starte et slaveoprør. Det lykkedes ikke - John Brown blev taget til fange af the US Marines anført af Oberst Robert E. Lee og senere dømt for foræderi og hængt. John Brown's raid anses idag for at være en af de helt centrale begivenheder for krigens start.

Nok historietime, her er en alpha trailer for Harper's Ferry. :)

Kq8GBFDqhko&t

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TrustyJam
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Re: War of Rights Alpha showcase

Unread post by TrustyJam » 13 Oct 2018, 05:23

Så er den seneste Field Report udgivet! Den omhandler Skirmishes Phase II som vi netop har launchet med blandt andet flag bearer spawn system og dynamic weather.

Link til Field Report: https://warofrights.com/Fieldreport40

Nedenunder er en lille showcase af noget af vores nye vejr. :)

rhaixK6p8uw

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TrustyJam
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Re: War of Rights Alpha showcase

Unread post by TrustyJam » 20 Nov 2018, 07:29

Her er en lille bid af en af weekenden's 150-player kampe.



Vi arbejder nu målrettet på at få spillet klar til Steam Early Access - forhåbentlig inden året er omme. :)

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TrustyJam
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Re: War of Rights Alpha showcase

Unread post by TrustyJam » Yesterday, 15:51

Hej igen!

Vi udgav WoR på Steam Early Access den 3. December sidste år og har siden haft travlt med at rette kritiske bugs, udgivet content updates, tilføjet admin commands, implementeret flere anti troll systemer, etc.

Jeg tænkte dog jeg lige ville smide et par officielle og community lavet trailers/videoer udgivet omkring spillets launch på Early Access her.

War of Rights Early Access Launch Trailer:



War of Rights Early Access B-Roll Trailer:



War of Rights Early Access Community Made Trailer:



Nedenunder her er et par youtube content creator videoer udgivet omkring vores Early Access launch:













Updatede den originale post så den passer med vores Steam store page.

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