Thanks for trying it out and giving feedback. You even made it to lvl 4
![Smile :)](./images/smilies/icon_e_smile.gif)
Indeed there is a lot to be done. I'm a little apprehensive about working with a team unless I have funds to hire them. Obviously that won't happen any time soon
![Smile :)](./images/smilies/icon_e_smile.gif)
I don't think I would be able to manage working with another coder remotely, but a dedicated level designer / UI / art direction person with at least some Unity experience might work and could really lift the project a lot. I must admit that I'm more of a coder than an artist.
Community management would also be a big help - dealing too much with that would stretch me too thin.
Like butter that has been scraped over too much bread - Bilbo Baggins.
3D modelling, concept art, website design etc. is easier to outsource.
You're right this project can grow pretty big if you let it - I try to stay away from the word "MMORPG" because I don't want anything that massive, although I do want to create a game where at least hundreds of players are sharing the same world (with hopefully only tens of people nearby at any time)
Limiting the scope is important - for that reason I decided early on to make a game that's actually 2D for all game-logic. All the server knows is that some objects with 2D coordinates and some attributes and behaviors are moving around on a plane. I also decided to not have local object avoidance / monster blocking. Unfortunately I saw immediately the same behavior emerge that you described - clumping. I'm afraid I'm going to have to reverse that decision and implement some local object avoidance after all - that's going to be pretty costly in terms of performance but I don't think there's any way around it (no pun intended).
You're right Kickstarter might not be what it used to be - I still see some games on different levels succeeding though:)
And yes, the spiders aren't in the game yet - this is just some stand-in text to test the dialogue system.
Oh and the guy is named Rosalind, just haven't found a good model for her yet:)