Treacherous Journeys, Online Action RPG

Jesper Nielsen
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Treacherous Journeys, Online Action RPG

Unread post by Jesper Nielsen » 29 Sep 2019, 22:01

I have been working for some years developing an online action RPG - Treacherous Journeys.
For long periods this project has been on the backburner, but now I have chosen to concentrate on the creation of a good demo, to form the basis for funding, possibly a Kickstarter project. I still need to put in a lot of hours though, and also a bit of money for art. So far I've only been spending money on assets and splash and logo art, but I really do want some unique main characters too. the last one is going to cost me I think :)
Right now I have an early tech-demo, and would appreciate feedback, if anyone wants to try it out: https://treacherousjourneys.com/downloads/journeys.zip

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jonaz.dk
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Re: Treacherous Journeys, Online Action RPG

Unread post by jonaz.dk » 30 Sep 2019, 18:10

Gave it play!
Cute! Very classical ARPG on the generic fantasy side. Cool and all! The formula still just works!
Obviously it's very early days on the project. There is much much more to add. I guess building a team and proper funding should be high on your bucket list. If you >really< want to do the project.

I see the project can very easily balloon into a gigantic project for a solo developer with a bit of external art purchases. And you will just choke on it. So having the proper foundation with a super dedicated team will very likely be required.
Also not quite ready for the Kickstarter just yet.

On the small implementations side of things. Your mobs are clumping very heavily together. Standing inside each other while attacking. Should be a pretty quick fix.

Never found the spiders the guy at the campfire is talking about. I might assume they are not implemented.

Also good luck with the project! :)

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jonaz.dk
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Re: Treacherous Journeys, Online Action RPG

Unread post by jonaz.dk » 30 Sep 2019, 19:11

Oh yeah.. also on Kickstarter. It's not thaaaaat great for digital games any more. Hasn't been for a while.
It might be 'okish' as part of a PR/Community building push. That will cost a whole lot of effort and focus. And should be very carefully considered.
And probably shouldn't be seen a large or main part of development funding.

On Kickstarter you should probably do a board game! Or some fancy hardware gadget.
This says it all!
https://www.kicktraq.com/hotlist/

Jesper Nielsen
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Re: Treacherous Journeys, Online Action RPG

Unread post by Jesper Nielsen » 30 Sep 2019, 21:08

Thanks for trying it out and giving feedback. You even made it to lvl 4 :)
Indeed there is a lot to be done. I'm a little apprehensive about working with a team unless I have funds to hire them. Obviously that won't happen any time soon :) I don't think I would be able to manage working with another coder remotely, but a dedicated level designer / UI / art direction person with at least some Unity experience might work and could really lift the project a lot. I must admit that I'm more of a coder than an artist.
Community management would also be a big help - dealing too much with that would stretch me too thin. Like butter that has been scraped over too much bread - Bilbo Baggins.
3D modelling, concept art, website design etc. is easier to outsource.

You're right this project can grow pretty big if you let it - I try to stay away from the word "MMORPG" because I don't want anything that massive, although I do want to create a game where at least hundreds of players are sharing the same world (with hopefully only tens of people nearby at any time)
Limiting the scope is important - for that reason I decided early on to make a game that's actually 2D for all game-logic. All the server knows is that some objects with 2D coordinates and some attributes and behaviors are moving around on a plane. I also decided to not have local object avoidance / monster blocking. Unfortunately I saw immediately the same behavior emerge that you described - clumping. I'm afraid I'm going to have to reverse that decision and implement some local object avoidance after all - that's going to be pretty costly in terms of performance but I don't think there's any way around it (no pun intended).

You're right Kickstarter might not be what it used to be - I still see some games on different levels succeeding though:)

And yes, the spiders aren't in the game yet - this is just some stand-in text to test the dialogue system.
Oh and the guy is named Rosalind, just haven't found a good model for her yet:)

Jesper Nielsen
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Re: Treacherous Journeys, Online Action RPG

Unread post by Jesper Nielsen » 10 Oct 2019, 13:22

I have received some feedback from a couple of people - thanks jonaz.dk :) - and have implemented some of the points.

The cursor is now dynamic, changing appearance based on the object you hover on - sword for attack, bubble for talk, hand for grab etc.

Also I have implemented hover UI elements for mobs and items on the ground, showing the name, and also healthbar for mobs.

A minimap is being worked on - it needs a good shader to better visualize walkable area, and entities nearby must also be visualized.

With a little luck something might be happening with the audio before long - someone reached out to me who would like to compose some music for the game :)

The new build is live, and a client can be downloaded at https://treacherousjourneys.com/downloads/journeys.zip. Feedback is greatly appreciated as always:) It really motivates me and keeps me on track.

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