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RetroFPS

Posted: 04 Jul 2022, 10:44
by Copenhagenjazz
Hey

So, I wanted to share a gamejam project I took part in at Unity. I am one of the people laid off there so guess now is a good time to start flexing some potfolio stuff a bit :P

The idea was basically to take the assets from the past and render it with the tech of today. NPC's are eight directional sprites, textures are unfiltered and the environments are intentionally simple. However, all materials are PBR, everything is normalmapped, lighting is realtime and volumetrics add to the atmosphere.

The tileset was modelled and unwrapped in Blender using a single hotspot material which worked out better than hoped for.

This is certainly a project I would love to develop further at some point :)

Credits;

Environment art/Level design/Lighting etc; Janus Kirk Kirkegaard (https://www.artstation.com/januskirk, https://www.linkedin.com/in/janus-kirkegaard-4754384/)

Characters; Anton Kozlov (https://www.linkedin.com/in/anton-kozlov-a97b1b5/)

Animation; Jais Bredsted (https://www.linkedin.com/in/jaisemand/)

Technical art/Programming; Julien Heijmans (https://www.linkedin.com/in/julienheijmans/)

VFX; Bruno Gagne (https://www.linkedin.com/in/bruno-gagn%C3%A9-b9505418/)

Programming; Andy Touch (https://www.linkedin.com/in/andy-touch-63458b2a/)

Programming; Peter Andreasen (https://www.linkedin.com/in/peter-andreasen-32b59b1/)

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Re: RetroFPS

Posted: 04 Jul 2022, 11:09
by jonaz.dk
Nice @Copenhagenjazz Long time since last creative post!

Damn good gamejam job! :) Very coolz!

Yeah too bad about the layoffs. :( As mentioned I'm sure all these super cool ex Unity peeps will find a new job fairly quickly. :)

Re: RetroFPS

Posted: 04 Jul 2022, 11:36
by Copenhagenjazz
Thanks @jonaz.dk :D

Yeah it was such a fun gamejam. The most fun I have had in years to be honest!

And yes the layoffs sucks. But what can you do, and as you say, I think we will all land on our feet and something good will eventually come out of it