Super Knight demo, WebGL

TriggeredChicken
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Super Knight demo, WebGL

Unread post by TriggeredChicken » 06 Aug 2023, 17:24

I play a lot of games like Vampire Survivors these days so I though I'd take an old game and refactor it.

'F' for fullscreen (highly recommended). And of course enable sound.

I have no analytics so if you try it please leave some feedback :-)

https://play.unity.com/mg/other/webgl-builds-363206
Last edited by TriggeredChicken on 07 Aug 2023, 12:55, edited 2 times in total.

LRasmussen
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Re: Super Knight demo, WebGL

Unread post by LRasmussen » 07 Aug 2023, 11:11

Tried the link, pressed play, but it got stuck at 90% along with the message on how to take screenshots

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jonaz.dk
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Re: Super Knight demo, WebGL

Unread post by jonaz.dk » 07 Aug 2023, 11:27

Yeah also got a lot of getting stuck while loading.
Is this normal for Unity WebGL?... like it's Unitys own site.. should be compatible with Unity things right?

I did however manage to get it running after pressing refresh multiple times and the loading would progress in steps till I made it to 100%.

But great to see you put it up on itch. Works out of the box now!


My biggest issue is that the gameplay area is confined to a small screen size rectangle. Where Vampire has an infinite plane and other games in the genre has a large level area.

The current level feels very restricting and forces the player to mostly run in a circle.

Otherwise it seems like a good start! :)

TriggeredChicken
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Joined: 09 Jan 2017, 07:37

Re: Super Knight demo, WebGL

Unread post by TriggeredChicken » 07 Aug 2023, 12:56

Yeah it's weird. Plain Unity. I tried uploading to itch.io and no loading problems there.

TriggeredChicken
Level 4 - Newbie
Posts: 46
Joined: 09 Jan 2017, 07:37

Re: Super Knight demo, WebGL

Unread post by TriggeredChicken » 07 Aug 2023, 13:33

It's a Unity bug. Changing compression to Brotli fixed it.

https://forum.unity.com/threads/webgl-g ... 0.1236619/

TriggeredChicken
Level 4 - Newbie
Posts: 46
Joined: 09 Jan 2017, 07:37

Re: Super Knight demo, WebGL

Unread post by TriggeredChicken » 08 Aug 2023, 17:01

Added some quality of death improvements

Enemies now move much slower and have a little more hp so a lot of zigging and zagging is required.

https://www.newgrounds.com/portal/view/894432

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