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Super Knight demo, WebGL
Posted: 06 Aug 2023, 17:24
by TriggeredChicken
I play a lot of games like Vampire Survivors these days so I though I'd take an old game and refactor it.
'F' for fullscreen (highly recommended). And of course enable sound.
I have no analytics so if you try it please leave some feedback
https://play.unity.com/mg/other/webgl-builds-363206
Re: Super Knight demo, WebGL
Posted: 07 Aug 2023, 11:11
by LRasmussen
Tried the link, pressed play, but it got stuck at 90% along with the message on how to take screenshots
Re: Super Knight demo, WebGL
Posted: 07 Aug 2023, 11:27
by jonaz.dk
Yeah also got a lot of getting stuck while loading.
Is this normal for Unity WebGL?... like it's Unitys own site.. should be compatible with Unity things right?
I did however manage to get it running after pressing refresh multiple times and the loading would progress in steps till I made it to 100%.
But great to see you put it up on itch. Works out of the box now!
My biggest issue is that the gameplay area is confined to a small screen size rectangle. Where Vampire has an infinite plane and other games in the genre has a large level area.
The current level feels very restricting and forces the player to mostly run in a circle.
Otherwise it seems like a good start!
Re: Super Knight demo, WebGL
Posted: 07 Aug 2023, 12:56
by TriggeredChicken
Yeah it's weird. Plain Unity. I tried uploading to itch.io and no loading problems there.
Re: Super Knight demo, WebGL
Posted: 07 Aug 2023, 13:33
by TriggeredChicken
It's a Unity bug. Changing compression to Brotli fixed it.
https://forum.unity.com/threads/webgl-g ... 0.1236619/
Re: Super Knight demo, WebGL
Posted: 08 Aug 2023, 17:01
by TriggeredChicken
Added some quality of death improvements
Enemies now move much slower and have a little more hp so a lot of zigging and zagging is required.
https://www.newgrounds.com/portal/view/894432