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When You're Not Around DEVLOG #00

Posted: 27 Sep 2023, 22:27
by HallbergFaigh
Hey everyone!
I recently released my first devlog for my pixel art point-and-click game When You're Not Around
It's a small game with choice-driven mechanics and a little slice-of-life story about a dad and his son going on fishing trips throughout different seasons.

You can check it out here:


The plan is to make 1-2 new monthly devlogs + some 2D tutorials along the way.

Any feedback on the devlog is appreciated!
Thanks!

Re: When You're Not Around DEVLOG #00

Posted: 27 Sep 2023, 23:36
by jonaz.dk
Cool! :D Awesome with a project reveal like that!

Oh maaaan if I had the energy yo do video devlogs like that....a distant dream! ;)
Must take a lot of time and effort.

Good job! looking forward to seeing more! :)

Re: When You're Not Around DEVLOG #00

Posted: 30 Sep 2023, 23:11
by HallbergFaigh
Thanks, Jonas!
It does take lots of time, a lot more than expected. But it's a fun process. :D

Re: When You're Not Around DEVLOG #00

Posted: 02 Oct 2023, 09:13
by Mads Kramer
This looks super promising Kenneth!

I actually very recently thought to myself of doing some youtube devlog, but have yet to muster the strength :D

The pixel art, color and mood also goes really nice together, very atmospheric and cozy.

looking forward to seeing where this one goes!

Re: When You're Not Around DEVLOG #00

Posted: 04 Oct 2023, 08:52
by HallbergFaigh
Thank you Mads! Happy that you like it! I can recommend starting of with a short video. Im trying to make my next devlog, its gonna be a 10-12 minutes video which is not that long but it just takes so much effort to make 😅

Re: When You're Not Around DEVLOG #00

Posted: 07 Oct 2023, 20:00
by HallbergFaigh
Just released a new juicy devlog. Hope you'll like it! I'm talking a bit about Adventure Creator, showing how I create pixel art and create choice-driven dialogue for my game.

Re: When You're Not Around DEVLOG #00

Posted: 25 Oct 2023, 17:35
by Thomas Ryder
Ooh, point-and-click! Looks really great! Is the game going to be in Cinemascope format or are you scrolling across the areas?

Re: When You're Not Around DEVLOG #00

Posted: 07 Nov 2023, 21:37
by HallbergFaigh
@Thomas Ryder Cinemascope, and thank you! I have been experimenting with scrolling across areas with parallax, but not going to use it for this project. Btw congratulations on the release of Midnight Girl! It looks amazing!