News! Tech! Tools! Talks! Games! And Stuff Worth Sharing!

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Unread post by jonaz.dk » 19 Nov 2019, 14:43

(Mobil) Kaptajn Kaper full source code is on GitHub.
An old project I made with Tommy Andersen from LogicWork. Now hobby indiedev at http://mightycodedragon.com.
I was as fun little spare time project. It's was not a big project. But it took some time to finish on the side. With some long breaks as far as I remember. The goal was a re-imagined Kaptain Kaper with some additional more action based gameplay with a visual make over and some other changes.
MobilKaper originally released on our website in 2007? for J2ME mobile devices. Didn't sell anything to speak of. But that's ok. :)

It was breaking a bit with the pure original kaper experience. But didn't see any reason to do a 1:1 recreation. Since the original was already running fine on DosBox. And it was more fun to add something new rather than just doing a direct port.
Also I wanted some action sequences more reminiscent of the North Vs. South to spice things up at bit when boarding and attacking ships. Worked pretty good on my mobile phone at the time. Which has a small d-pad like thingie. But in hindsight now the best solution for all mobile devices at the time. But some of my friends who played it had great fun. Playing on the emulator now is actually pretty decent!

And now the full source code and the visual assets is available on GitHub. Thanks to Tommy! Super awesome! :cool:
https://github.com/Nosceteipsum/Mobilka ... gAkJgPrl0I

Image

*UPDATE*
Found the original builds!
You should probably go for the build in the 'MobilKaperBuilds\High2A_FINAL' Folder. It was built to support REALLY low memory devices. The smallest build is less than 64KB. But also it doesn't look that great. ;)
http://www.spiludvikling.dk/jonaz/MobilKaperBuilds.zip

It's super easy to get running on your modern phone or desktop emulator.
Desktop Emulator: FreeJ2ME
https://sourceforge.net/projects/freej2me/
J2ME Loader for Android devices
https://play.google.com/store/apps/deta ... ader&hl=en

**Read the in-game instructions for controls etc.

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Unread post by jonaz.dk » 20 Nov 2019, 09:01

The free Open Source, Godot Engine is certainly making strides forward. Who knows! Maybe in a few years Godot will be a true dominant game engine.



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Unread post by jonaz.dk » 20 Nov 2019, 11:21

More indies upcoming and already out.

Curse of the Sea Rats – Pre-Alpha Trailer.
Early work. Looks charming and promising.


MO:Astray Official trailer, 10/25 on Steam

Overwhelmingly positive.


Sky: Children of the Light. Already out on iOS. But they Journert and Flower people.
The cloud rendering is badass on iOS! :cool:

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Unread post by jonaz.dk » 20 Nov 2019, 22:14

Awesome stuff from Valve just launched!

Steam Remote Play Together!

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Unread post by jonaz.dk » 20 Nov 2019, 22:27

Oh yeah.. the Stadia reviews are in. Not too pretty! :|
They will have a lot of work ahead of them. And the competition for live gaming streaming services is not far behind. Companies with actual players, game libraries and exclusives.

I expect Stadia to fizzle out within a shorter time frame. Maybe give it a few years. Google has not demonstrated patience with expensive projects which is not super financial viable products.
They do have the super power of owning YouTube. But still it will be against heavy odds on all fronts.
https://www.metacritic.com/feature/goog ... iew?ref=hp

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Unread post by jonaz.dk » 20 Nov 2019, 22:36

Kings of Lorn: The Fall of Ebris
Lets see where it goes. Dark and bloody first person gameplay. Might be cool?! Launching tomorrow!


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Unread post by jonaz.dk » 20 Nov 2019, 22:39

Superliminal


West of Dead - Announcement Trailer

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Unread post by jonaz.dk » 20 Nov 2019, 23:29

Oh and totally almost not game related. But I'm sure all you geeks can appreciate a little something else once in a while.
I watched the first 2 episodes of The Mandalorian. And it comes absolutely recommended! To my surprise actually. Honestly didn't expect that much.
It's a very single point focused story on the main character. Using a masked protagonist which rarely talks. The overall effect just enhances the level of you projecting yourself into the main character. And a well paced narrative.
A dude with an endless stream of problems it seems. ;) Skilled but not completely over powered.
The first two first episodes left me wanting more. They have sown a few story seeds to follow up.

Related. I have not done any preordering of tickets for Mickey Wars - Rise of Skywalker. I'm very much on.. maaaaybe... let's wait and see. Leaks and rumors is pointing towards a disaster.... but with low expectations..?! ;)

Unreal Engine 4 used in previz on the series.
https://venturebeat.com/2019/11/19/why- ... s-credits/

And also a sidenote. Our very own Ghost VFX www.ghost.dk has worked on both The Mandalorian and The Rise of Skywalker.



Also caught the first two eps of Rick and Morty season 4. It works! But so far I'm not so much in love with the show as season 1,2,3. Hope it grows back on me. :)

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Unread post by jonaz.dk » 21 Nov 2019, 14:40

Another OT: But one of those ScfiFi things you only expect to see in games. :cool:
Mind blowing! Real life invisibility! (Light bending) Well there has been some advances on bending light around small objects in specific wave lengths earlier. But this is absolutely ground breaking!

More at canadian companys website.
http://www.hyperstealth.com


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Unread post by jonaz.dk » 21 Nov 2019, 15:28

Most Played Steam Games (2012 - 2019)

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Unread post by jonaz.dk » 21 Nov 2019, 19:27

Blender 2.81 is out!
The much anticipated update of the Blender 2.80 milestone is here! With over a thousand fixes and several important updates that were planned for the 2.8 series. Most notable are the sculpting tools overhaul, support for NVIDIA RTX ray tracing in Cycles, Intel Open Image denoising, a better outliner, a new file browser and much more.

https://www.blender.org/download/releases/2-81/

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Unread post by jonaz.dk » 21 Nov 2019, 21:08

Boom! Half-Life :Alyx Coming March 2020. VR Only.
Looks badass! Starts pushing furniture around. ;)

One thing in the trailer.. they don't really show how traversal works. :| All the scenes seems fairly static in movement. Besides the natural walking around in place.
I really hope they didn't go for teleporting. Or small confined room scenes (I'm actually guessing on the latter).
You CAN totally do proper smooth player movement in VR without getting sick with a few tricks and design constraints. I did a prototype on that a couple of years ago. :cool:

Also Source 2 will be included for modding. Nice!
"Community-built environments, available via Steam Workshop
A set of Source 2 tools for building new levels will be available for the game, enabling any player to build and contribute new environments for the community to enjoy. Hammer, Valve’s level authoring tool, has been updated with all of the game's virtual reality gameplay tools and components."


Half-Life: Alyx Announcement Trailer


The Final Hours of Half-Life: Alyx -- Behind Closed Doors at Valve


The tweets
https://twitter.com/valvesoftware



And it comes with broad VR support. But I guess the Vive Index is the premium device for this game.
https://half-life.com/en/alyx/vr

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Unread post by jonaz.dk » 21 Nov 2019, 22:53

From Bedtime in Aalborg

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Unread post by jonaz.dk » 22 Nov 2019, 14:45

More indie spotting!

Solo project TUNIC.. sooo cute!



Point and click adventure. LUNA The Shadow Dust



Fall Guys: Ultimate Knockout



Bloodroots


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Unread post by Jesper Kondrup » 22 Nov 2019, 15:09

Blender 2.81 is out and they have fixed so many things. Im almost more hyped for this release than 2.8 itself (almost).

https://www.blender.org/download/releases/2-81/

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Unread post by jonaz.dk » 22 Nov 2019, 16:20

Indeed! @Jesper Kondrup
Just throwing a video run down of the new Blender 2.81 features

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Unread post by jonaz.dk » 23 Nov 2019, 10:25

Wrath: Aeon of Ruin. Developed on the Quake engine is out on Steam Early Access and GOG.

Published by the now DK run 3DRealms (not developed).





GOG DRM free
https://www.gog.com/game/wrath_aeon_of_ruin


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Unread post by jonaz.dk » 25 Nov 2019, 00:46

Level One: JAM is back in a new shiny 2020 edition!,

What is Level One Jam?
Level One Jam is the jam where you can bring your friends who have never attended a game jam before and show them what a game jam is. We try to be as inclusive and beginner friendly as possible.

When is the jam?
Level One Jam 2020 begins on Friday February 21st and lasts till Sunday the 23rd. So mark your calendars!

Where is the jam?
Level One Jam takes place at ITU: Rued Langgaards Vej, 2300 København S, Danmark.

How do I contact you guys?
Shoot us a message on Discord: https://discord.gg/fskdZjd or contact us on our website: http://levelonejam.com/

Tickets:
Tickets will be put on sale soon! Stay tuned.

The focus of this particular Game Jam is to be beginner friendly and noncompetitive. So be prepared to have a good time with friendly people!

https://www.facebook.com/events/1084315511900327/

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Unread post by jonaz.dk » 26 Nov 2019, 13:21

So I guess by far, most graphics oriented programmers already knows.
https://www.shadertoy.com

A new site in the same vein. But with ray tracing as the main focus just launched here.
https://rayground.com

Have geeky fun!

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Unread post by jonaz.dk » 26 Nov 2019, 16:57

Hot damn! THE VOID open ups at Fisketorvet, Copenhagen!
Not exatly sure when. **UPDATE** It is indeed on the voids website under upcoming locations.
2020 is the years.

Cool beans! Will give it a shot when it's ready!



Article with the claim
https://www.inputmag.dk/koebenhavnsk-st ... oplevelse/

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Unread post by jonaz.dk » 26 Nov 2019, 18:41

A shot from (DK) TumbleCrates new prototype project. (Lots of old Deadline Games colleagues there) :)
Looking forward to updates!

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Unread post by jonaz.dk » 26 Nov 2019, 19:00


Want to explore the futures of film making, animation and (interactive) storytelling?

Are you curious to experience and experiment with the artistic possibilities that new real-time technologies provide filmmakers, animators and game developers?

At the upcoming three-day ViZARTS Summit in Copenhagen December 3-5, you will join like-minded directors, animators, cinematographers, producers, actors, writers, game developers, programmers, vfx experts, technicians and researchers.
Who knows, maybe you will meet new team members for your next project?

You are welcome to drop by for quick inspirations or to join us all three days to dive deeper.

Sign-up BEFORE midnight, November 27th:
(Limited availability)
https://tinyurl.com/VizartsSummit2019

Program and Schedule:
Download detailed program and schedule from here: https://vizarts.aau.dk
Every day from 9-18ish (Tuesday, Late Night until 20)

Price:
The event is free. Coffee, tea, and cookies will be provided.
It will be possible to buy your own snacks and a delicious lunch at the AAU Cantina.

Venue:
A.C. Meyers Vænge 15, 2800 København S.V. Aalborg University.
Talks: Main Auditorium
Demos and Workshops: The Conference Room + The SMILE Lab

Talks:
We have invited local and international experts from the industry to give 7 in-depth Keynote talks and 14 short inspirational “HyperTalks”, which will will spark new ideas and give us an insight into the futures of crafting stories for film and interactive narrative experiences.

Demos:
In the demo area you can experience how the new technologies work in practice.
Here you can experience how real-time tools can be used to outline ideas and to create new forms of (interactive) cinematic narratives for different platforms. You can also see how the techniques are used in workflows from early per-visualizations and sketches to the finished visual effects on the audience screens.

Workshops:
If you are up for it, you can experiment hands-on with the possibilities at the 7 workshops, where you can try out the tools and contribute with your own ideas. You do not need to have any technical knowledge, as you will work with technical experts.

We are looking forward to exploring the futures of storytelling and filmmaking with you,
The ViZARTS Crew

-----------------------------------------------------
Detailed Invitation: https://mailchi.mp/0d168c2a365a/vizarts ... 19-program

ViZARTS is powered by Nordisk Film Fonden, Aalborg University and Samsung.

In collaboration with:
FilmWorkshop / Copenhagen, The National Film School of Denmark, Truemax Copenhagen Academy, Super16, Academy of Fine Arts, School of Design, Interactive Denmark, DTU Compute: Image Analysis & Computer Graphics dept.


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Unread post by jonaz.dk » 27 Nov 2019, 15:08

First Class Trouble - Free Closed Alpha Test
Now you have the chance to play the first closed Alpha of First Class Trouble straight from your HOME PC!

For the first time, the game now runs on dedicated matchmaking servers and can be played directly from your own PC. We can’t wait to show you what we have been working on, the past year.

The game is still on an early stage and there is a ton of new features we still want to implement, but that is exactly why we need you to help us build and improve the game.

First Class Trouble is an asymmetric multiplayer game that blends cooperation and deception as players try to figure out who they can trust as they fight to survive aboard a luxury space cruise-liner that’s had an A.I. uprising.

The test will run on Monday 2nd of December from 14-22 (GMT+1) and you just need to play at least a game or two within that time window. Each session is about 15 minutes.

Not able to participate? Don't worry - we will have more Alpha tests coming up in December and January!


OBS:

- You WILL need a MICROPHONE/HEADSET to play the game at the current state.

- There are limited slots, so be sure to get your ticket on Eventbrite in order to claim your Alpha key HERE --> https://www.eventbrite.co.uk/e/copy-of- ... 3949502221

- Your Alpha Steam key will be distributed on our Discord channel Monday morning. --> https://discord.gg/npeDKJh

- Players who participate in this test will be rewarded with a key for the FULL GAME, when released.

All the best,
Invisible Walls

https://www.facebook.com/events/2663130223915331/

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Unread post by jonaz.dk » 28 Nov 2019, 10:54

1.000.000 downloads for Set Snail's Oddman. Grats @Chrisstoffer and team! :)


Out on iOS and Android



And Figment from Bedtime is out on iOS

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Unread post by Christoffer » 29 Nov 2019, 00:56

jonaz.dk wrote: 28 Nov 2019, 10:54 1.000.000 downloads for Set Snail's Oddman. Grats @Chrisstoffer and team! :)
Mange tak! Kan så afsløre det nu er 1.400.000 her et par dage efter, men hey, hvem tæller? :D
Game Designer @ Set Snail

twitter: @redguychris
website: www.setsnail.com
facebook: SetSnail

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