Goodbye from Tunnel Vision Games (June 2020)
Original link:
https://tunnelvisiongames.com/goodbye/
This letter marks the end of the Tunnel Vision journey. We would like to thank everybody who has helped us along the way. The intention with this letter is to provide some context for how we came to this conclusion.
Note: this decision was made before the global pandemic began. We hope everyone is staying safe!
Tunnel Vision Games was founded back in 2016 by a group of friends who met at Aalborg University, Denmark. For our 2013 semester project, we wanted to develop a first-person puzzle game about lights and shadows. To our big surprise, our small 15-minute prototype demo received quite a lot of attention both on the Internet and at various game conferences. So after graduation, we decided to pursue the concept further and make a fully-fledged game. The goal was to develop a game from start to finish and release it into the world on our own terms. It was our first game and we knew we had a high level of ambition, but we also had a strong belief in the project and ourselves. With a lot of help from friends and many industry partners, all our hard work finally paid off when we released Lightmatter on Steam, January 15th 2020.
We are super proud of the game that we made — and we are tremendously grateful for all the positive response and support from players all over the world. It has truly been delightful. Observing how people react to Virgil, James, Ellen and Lux has been a lot of fun. We are also very happy with the Lightmatter Discord community; it’s awesome to see how engaged people have been with the story, the puzzles, speedrunning, etc. We couldn’t wish for a better reception for our little indie game.
That being said, it requires a lot of time, energy and money to make a game with the scope of Lightmatter (especially as newcomers straight out of university). The last four years have been a bumpy ride for everyone at Tunnel Vision, and there have been many times where we weren’t sure if we’d make it to the finishing line. We all enjoy games and game development, but we have decided that our part of the Lightmatter journey ends with the Steam launch.
Our goal has always been to be transparent about our development process, so that’s why we are writing this letter to the community. It’s not an easy decision, but it’s something that has been on our minds for a long time. It’s with a heavy heart that the developers at Tunnel Vision Games now go their separate ways, which means that we will no longer actively be working on the game.
However, we are still exploring the possibilities for the future of Lightmatter together with our publisher Aspyr Media.
We want to give a BIG THANKS to everyone who believed in our project and has supported us along the way.
May the future shine bright!
Tunnel Vision Games
P.S. As long as there is interest, we plan to keep the Lightmatter Discord server running as always.