News! Tech! Tools! Talks! Games! And Stuff Worth Sharing!

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Unread post by jonaz.dk » 15 Jul 2020, 15:56

LEGO and Nintendo did this new charming little set.

Won't be long before the first geeks will have Raspberry Pi running an emulator with a bunch of ROMs I'm sure.
(Obviously downloading ROMs is naughty naughty and illegal. So don't do that) 😇



Raspberry Pi inspiration

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Unread post by jonaz.dk » 15 Jul 2020, 17:39

DK project. The Tideshell Keeper gets a steam page

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Unread post by jonaz.dk » 15 Jul 2020, 17:41

DK project Felix the Reaper gets a new and improved version launching on iOS

https://apps.apple.com/app/id1503342078


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Unread post by jonaz.dk » 15 Jul 2020, 17:44

DK project, What the Golf? gets sporty sports update on Apple Arcade


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Unread post by jonaz.dk » 16 Jul 2020, 09:47

Capcom's Dragons Dogma is coming to the flix.

Enjoyed the first season of the Castlevania anime series. I should catch up on the rest.


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Unread post by jonaz.dk » 16 Jul 2020, 14:08

Things are happening at a little known DK project. 'Project Tumble' by Digital Devotion in Aarhus filmby.
Described as a multiplayer adventure-party game, where you go on fantasy-fueled journeys with your friends

Interesting how this will pan out! :)

On the web
https://digitaldevotion.io/


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Unread post by jonaz.dk » 16 Jul 2020, 19:37

Anybody want a....

Can't even remember what it is. Probably not amazing. ;)

First served!
.... GONE!

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Unread post by Copenhagenjazz » 16 Jul 2020, 19:39

Worms Clan Wars :D Thanks Jonaz :D
Senior Environment Artist

https://www.artstation.com/januskirk

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Unread post by jonaz.dk » 16 Jul 2020, 19:42

Ahh cool! :D (also.. that was quick!)
I messed up my spreadsheet of duplicate keys a bit. So I had no idea. ;)

No prob! Awesome! Enjoy!

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Unread post by jonaz.dk » 17 Jul 2020, 18:53

Copenhagen based Sun Creature Studio has created an animated short for Riot Games' global esports hit, League of Legends.



Oh completely missed earlier LOL shorts they did in 2018.
http://suncreature.com/projects/league- ... -one-more/

Also don't miss their first short, The Reward from 2014. It's bloddy awesome! 😎👍

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Unread post by jonaz.dk » 17 Jul 2020, 21:37

What has valve been up tp. The lost projects.

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Unread post by jonaz.dk » 19 Jul 2020, 21:18

Ghost of Tsushima: The Digital Foundry Tech Review

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Unread post by jonaz.dk » 21 Jul 2020, 14:16

Another little known DK project/company is Map Strike from the fairly new company Arusio.
The PR video is pretty fancy. One thing is sure. It is certainly a highly difficult concept they have chosen to tackle.

Map Strike is not available yet on any of the store fronts.

MapStrike turns your phone into a blaster and your neighbourhood into an interactive battleground for you and your friends! This is Real World FPS - and it's multiplayer!



https://mapstrike.com
https://arusio.com

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Unread post by jonaz.dk » 21 Jul 2020, 14:34

Acdsee's Video Studio 3 is free until 29th of July. Only at the price of your email.
https://www.acdsee.com/en/download-our- ... /#features




Looks like a pretty basic and effective video editing tool.

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Unread post by jonaz.dk » 21 Jul 2020, 23:15

🇩🇰 Playdead's Limbo turns 10 today! 🇩🇰
Grats to Arnt and team for creating this amazing indie development milestone! 👦🏼🕷

Also remember to play the secret level.


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Unread post by jonaz.dk » 22 Jul 2020, 11:15

Deep Rock Galactic made it to a current 3rd on the dynamic list https://steam250.com Best of 2020!

Also currently A Hat in Time from Gears for Breakfast is on a 6th place in the Coop category.

Haha not sure how it works?! But the >heavily< coop focused Deep Rock Galactic was beaten by A Hat in Time on the Coop list.. And had to settle for a 17th place in Coop. But 3rd in Best of 2020 is noooot exactly a bad place to be. So I guess they'll take it! ;)

But they did get beaten at their own coop game. ;)

Spotted INSIDE from Playdead currently on 45th place in the Story Rich category.


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Unread post by jonaz.dk » 22 Jul 2020, 11:53

DK project Viking Butcher released free on Steam. "Sort of" wave based Missile Command like shooter with a Viking theme and free movement.

Also there is a demo on itch.
https://yodumgames.itch.io/viking-butcher




A more Missile Command like DK game is Rocket Crisis: Missile Defense on Droid. It's pretty good actually!
https://play.google.com/store/apps/deta ... isis&hl=en
Ancient 2014 thread here
viewtopic.php?f=10&t=3239


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Unread post by jonaz.dk » 22 Jul 2020, 14:33

A guy called FickleSwimming posted this rock melting gun tech on Twitter/Reddit.

It looks super sweet! (Fullscreen it). Not really sure if the project will ever materialize into a fully launched game. Possibly not?!
Or it might just be the new Melt Rock Galactic? ;)

Rock physics breaking off, not currently supported.

A bit more detail of the process in the reddit thread.

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Unread post by jonaz.dk » 22 Jul 2020, 16:54

The Struggles Behind Bringing Back System Shock | Noclip

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Unread post by jonaz.dk » 22 Jul 2020, 16:57

Worth a read!

The complete sales history of modest indie hit game Curious Expedition
https://www.codecks.io/blog/2020/curiou ... l-history/



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Unread post by jonaz.dk » 22 Jul 2020, 17:35

DKDev - Professional Villains has a new Indie horror game in the game making. The ER: Patient Typhon. Follow up to their earlier title The ER.

You wake up armless at a foreign emergency room. You can’t remember the accident, and the doctor treats you with a strange drug. Unfold dark secrets in your attempt to get out of the ER that has no visitors.



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Unread post by jonaz.dk » 22 Jul 2020, 19:45

Bolt visual scripting is now included in all Unity plans
https://blogs.unity3d.com/2020/07/22/bo ... ity-plans/

Bolt can be found here for free now
https://assetstore.unity.com/packages/t ... olt-163802

That took quite while. Better late than never! ;)

Just superficial experience with Bolt revealed that it's not reeeally my cup of tea. Adding nodes takes a long time waiting for the pop up to show up. Super annoying. And somehow the basic logic of Bolt is not that logic to get things to properly work. Just super basic stuff that would would immediately get to work intuitively in other visual programming languages. Not so in Bolt.
But it's great that it's there. When I find some time. I will take it for a spin again and see if I can get the hang of it this time around.

Props to Unity for their own solutions with eg. Shader Graph. It works quite well!

Let's hope Bolt 2 is going to be better. I have hope! Unity is certainly playing catch up to the competition on many fronts.
Also it's a bit messy situation where they are developing their own visual scripting system for DOTS only. That hasn't been full production ready in quite some time. And suddenly they bring in this external tool to cover the missing part. From what probably should have been a 'unified solution'.
It took them like almost 3 months to make it free from when the acquisition was announced. A simple question that is so blindingly obvious.
It is a bit telling about the speed of which the company is able operate.

Also I had a chat was a former Unity guy. And one thing that stood out in the later years is how slow it had become to do stuff in the company. As opposed to how quick it was to get features shipped in the early days and make quick coherent decisions.
It is almost like Unity Technologies has become too big and too disorganized for their own good. I guess the fundamental ambition of the engine is to be everything to everybody more or less. There are so many areas, people to manage and complexities they have to cover. So inherently the rate of progress and decision making will be an ever increasing challenge.

I know!.... big companies are usually slow juggernauts to steer. But this could certainly have moved a lot faster in theory. There might have been some complexities around the decision I am not aware of etc.
But I do think they need to optimize their company structure somehow. I've never worked there. So I don't have the answers.
It should be a pretty massive priority to remain fast and adaptive as a company in this day and age.

Another slightly worrying thing. They have yet to even announce support for the PlayStation 5 and Xbox Series X. Both stated to be launching 'this holiday' 2020. Obviously they must have something in the cooker behind the doors. But it could certainly mean developers will be switching to Unreal Engine if they want an early release on the new console systems.

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Unread post by jonaz.dk » 22 Jul 2020, 22:40

AI Dungeon: Dragon Model Upgrade


Go play the AI Dungeon here with the latest AI upgrade. It's pretty amazing! (7 days trial)
https://play.aidungeon.io/subscribe

The future for AI driven games is looking very bright. At least from an early technological stand point. There is still some AI oddness here and there in this generation. But enhanced even further and combined with AI generated visuals, more control methods and audio in later iterations of systems like this... will be absolutely crazy! But will be some years out. Super interesting to follow and thought provoking as where this sort of technology will lead.

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Unread post by jonaz.dk » 23 Jul 2020, 10:32

Fancy new updates coming to ZBrush 2021!

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