Bolt visual scripting is now included in all Unity plans
https://blogs.unity3d.com/2020/07/22/bo ... ity-plans/
Bolt can be found here for free now
https://assetstore.unity.com/packages/t ... olt-163802
That took quite while. Better late than never!
Just superficial experience with Bolt revealed that it's not reeeally my cup of tea. Adding nodes takes a long time waiting for the pop up to show up. Super annoying. And somehow the basic logic of Bolt is not that logic to get things to properly work. Just super basic stuff that would would immediately get to work intuitively in other visual programming languages. Not so in Bolt.
But it's great that it's there. When I find some time. I will take it for a spin again and see if I can get the hang of it this time around.
Props to Unity for their own solutions with eg. Shader Graph. It works quite well!
Let's hope Bolt 2 is going to be better. I have hope! Unity is certainly playing catch up to the competition on many fronts.
Also it's a bit messy situation where they are developing their own visual scripting system for DOTS only. That hasn't been full production ready in quite some time. And suddenly they bring in this external tool to cover the missing part. From what probably should have been a 'unified solution'.
It took them like almost 3 months to make it free from when the acquisition was announced. A simple question that is so blindingly obvious.
It is a bit telling about the speed of which the company is able operate.
Also I had a chat was a former Unity guy. And one thing that stood out in the later years is how slow it had become to do stuff in the company. As opposed to how quick it was to get features shipped in the early days and make quick coherent decisions.
It is almost like Unity Technologies has become too big and too disorganized for their own good. I guess the fundamental ambition of the engine is to be everything to everybody more or less. There are so many areas, people to manage and complexities they have to cover. So inherently the rate of progress and decision making will be an ever increasing challenge.
I know!.... big companies are usually slow juggernauts to steer. But this could certainly have moved a lot faster in theory. There might have been some complexities around the decision I am not aware of etc.
But I do think they need to optimize their company structure somehow. I've never worked there. So I don't have the answers.
It should be a pretty massive priority to remain fast and adaptive as a company in this day and age.
Another slightly worrying thing. They have yet to even announce support for the PlayStation 5 and Xbox Series X. Both stated to be launching 'this holiday' 2020. Obviously they must have something in the cooker behind the doors. But it could certainly mean developers will be switching to Unreal Engine if they want an early release on the new console systems.