PROSA / IGDA.dk Special Interest Groups - What to show?

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TAX
Level 1 - Speck of dust
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Joined: 12 Mar 2008, 02:04

PROSA / IGDA.dk Special Interest Groups - What to show?

Unread post by TAX » 21 Feb 2012, 12:15

Dear Gamedevelopers,

IGDA.dk is continuing the bi-weekly monday meetings, and would like to start a discussion on what to fill the programme with.

Last night, Monday 20th feb, we had a postmortem, a game presentation and an overview of the mobile gaming market. And last year we had a broad range of content.

WIG (Women in games) SIG
Gamedesign SIG
Unity3D introduction
Christmas hygge with glögg & æbleskiver.
Game presentations
Sound programming

We have talked about:

Having a timed speaker format. 10 minutes to present some subject.
Themed meetings. E.g: "Unity3D middleware experiences" GUI, AI, asset packs.
Introduction to network programming
Delivering a simple game to the appstore (Develop a simple product and walk through the full process)
Hack & Game - Hardware workshop
Game physics
Introduction to shaders, and perhaps General processing on the GPU
Show us your pipeline - invite speakers to present what tools they use to deliver their content.
Introduction to Blender modelling/rigging/animation
Game concept pitching
Polishing your game - "Going from good to great!"

Please comment on the above or suggest what you would like to see in the future.

Kind regards

Jesper Taxbøl

IGDA
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Posts: 42
Joined: 09 Jan 2011, 01:01

Re: PROSA / IGDA.dk Special Interest Groups - What to show?

Unread post by IGDA » 21 Feb 2012, 22:44

We are also planning on doing more Unity SIG's - so if there are any specific areas of the Unity engine, that you would like to know more about - please post your ideas here :)

All ideas are welcome - we are aiming at beginners as well as advanced Unity users.

/ne

fehaar
Level 14 - Dimensional traveler
Posts: 141
Joined: 13 Mar 2008, 23:59

Re: PROSA / IGDA.dk Special Interest Groups - What to show?

Unread post by fehaar » 22 Feb 2012, 11:11

We are in the process of open sourcing our FFWD framework that allow you to port your Unity games to XNA so it can run on Windows Phone 7 or Xbox360/XBLIG. If it has any interest, I would love to talk about it. :)

IGDA
Level 4 - Newbie
Posts: 42
Joined: 09 Jan 2011, 01:01

Re: PROSA / IGDA.dk Special Interest Groups - What to show?

Unread post by IGDA » 22 Feb 2012, 22:32

@feehaar: Sounds super awesome! Please write to Tim Garbos at tg@igda.dk, so we can arrange a date in the nearest future :)

/ne

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