Page 1 of 1
Nordic Game 2010 news tråden
Posted: 19 Mar 2010, 14:01
by jonaz.dk
Cactus announced as Nordic Game Indie Night presenter
The IGF award winner among indie talents to kick-start Nordic Game 2010
The legendary Swedish indie developers Cactus and Nifflas are confirmed as presenters at Nordic Game Indie Night, to be held on 27 april, the night before the Nordic Game 2010 conference begins.
Curated by and organized in partnership with the Copenhagen Game Collective, Nordic Game Indie Night will showcase a number of exciting new independent games from around the Nordic region.
The developers themselves will be on hand to present the games and answer questions.
The presentations will be followed by a party, featuring live music from Nifflas, visuals by Oppe Om Natten, and other still-unannounced surprises!
The presented games will be made available for attendees to try, both throughout the night and during the conference.
Nordic Game Indie Night takes place Tuesday, 27 April at the Nordic Game 2010 venue, Luftkastellet in Slagthuset, Malmö, Sweden. Developer talks start at 7pm, party starts at 9pm. The event is free and open to the public.
More Nordic Game Indie Night presenters will be announced soon at
www.nordicgame.com.
And - we’ve just prolonged our early bird discount by a week, so there’s still time to save some money. Go go go!
Re: Nordic Game 2010 news tråden
Posted: 19 Mar 2010, 14:01
by jonaz.dk
Keynote sessions set for Nordic Game 2010
The organisers of Nordic Game 2010 proudly announce three keynote presentations that are guaranteed to attract much attention at this year’s conference, to be held in Malmö, Sweden on 28-29 April.
Kristian Segerstråle, CEO of Playfish and one of social gaming's most persuasive advocates, will do the opening keynote on 28 April. His session will frame a part of the conference themed “Gaming Entrepreneurship”. Following on the first conference day, Guillaume de Fondaumière, Co-CEO of Quantic Dream, will share his experience of working within the field of media convergence. And last but not least, Saku Lethinen, Art Director of Finnish Remedy, will add Nordic flavor to the keynote program with his lecture about the upcoming psychological action thriller Alan Wake.
Don't miss this. Register now and save up to 44% on entrance passes for the conference.
Early-bird registration ends in just 2 days!
Visit
www.nordicgame.com and register today.
Re: Nordic Game 2010 news tråden
Posted: 19 Mar 2010, 14:01
by jonaz.dk
Nominated games for Nordic Game Awards 2010 revealed
On 28 April, Nordic Game will present the fourth annual Nordic Game Awards.
Highlight of the conference’s Delegate Dinner, the Nordic Game Awards will consist of four categories: Best Nordic Game, Best Nordic Children’s Game, Best New Nordic Talent and Best Artistic Achievement.
The following games have been nominated by the game producers’ associations of Denmark, Finland, Iceland, Norway and Sweden:
Best Artistic Achievement:
Battlefield 1943, developed by EA DICE (SE)
Chronicles of Riddick – Assault on Dark Athena, developed by Starbreeze (SE)
Glob, developed by Artplant (NO)
Max and the Magic Marker, developed by Press Play (DK)
Monsterhelter, developed by Funcom/Artplant (NO)
Polyhedra, developed by Javira/Binary Hammer (DK)
Shattered Horizon, developed by Futuremark Games (FI)
Soft Freak Fiesta, developed by Gogogic (IS)
Zen Bound, developed by Secret Exit (FI)
Best Nordic Children’s Game:
Knerten, developed by Minimedia (NO)
Max and the Magic Marker, developed by Press Play (DK)
Mini Ninjas, developed by IO Interactive (DK)
Monsterhelter, developed by Funcom/Artplant (NO)
Mumin – de mystiska vrålen, developed by Prelusion (SE)
Springdale – Hovar längs kusten, developed by Hidden Entertainment/Pixeltales (SE)
Best Nordic Game:
Battlefield 1943, developed by EA DICE (SE)
Chronicles of Riddick – Assault on Dark Athena, developed by Starbreeze (SE)
EVE Online, developed by CCP (IS)
Max and the Magic Marker, developed by Press Play (DK)
Mini Ninjas, developed by IO Interactive (DK)
Monsterhelter, developed by Funcom/Artplant (NO)
Trials HD, developed by RedLynx (FI)
Trine, developed by Frozenbyte (FI)
Best New Nordic Talent:*
Jonas Wæver, with Game Jam project Propaganda
Simon Nielsen, with Game Jam project Monkey Donk
Hans Petter Ellingsen, with Game Jam project You Say Jump - I Say How High
Tim Garbos, with Game Jam project Only One Can Ride The Donkey
Hans Henrik Hvoslef, with Game Jam project Monkey of Puppets
*The individuals for the talent award has been nominated by the Nordic Game Jam 2010 Jury.
On 7 April the NGA jury will meet in Copenhagen to evaluate the nominees and select the winners. The Nordic Game Awards 2010 jury consists of the following representatives appointed by the Nordic game producers’ associations: Thomas Vigild, Steve Dahlskog, Arnar Hrafn Gylfason, Petri Järvilehto, Jon Cato Lorentzen.
The Nordic Game Awards 2010 is organised by Nordic Game Program in cooperation with the following game producers’ associations in the region: Dataspelsbranschen (SE), Icelandic Gaming Industry (IS), Neogames (FI), Producentforeningen (DK), and Spillprodusentforeningen (NO).
The Nordic Game conference takes place on 28-29 April 2010 at Luftkastellet in Slagthuset, Malmö, Sweden (25 minutes by commuter train from Copenhagen airport).
Re: Nordic Game 2010 news tråden
Posted: 19 Mar 2010, 21:23
by petervesti
En skam Battlefield: Bad Company 2 eller Just Cause 2 ikke kunne naa, at vaere med - men nok meget godt for konkurrencen at Bad Company 2 ikke er med
Re: Nordic Game 2010 news tråden
Posted: 23 Mar 2010, 16:14
by Lau Korsgaard
Hvis Trials HD ikke vinder best game er det en skandale
- sorry max og mini
/Lau
Re: Nordic Game 2010 news tråden
Posted: 25 Mar 2010, 15:16
by Ole Teglbjærg
Jeg er faktisk lidt enig.
Trials er for fedt...
Re: Nordic Game 2010 news tråden
Posted: 26 Mar 2010, 10:29
by Vigild
Skal lige indsparke, at der fejlagtigt mangler en kandidat under New Nordic Talent - nemlig spillet 'Find Love' fra Nordic Game Jam
/T
Re: Nordic Game 2010 news tråden
Posted: 07 Apr 2010, 11:49
by jonaz.dk
Autodesk Unveils 2011 Versions of Its Digital Entertainment Creation Software
Autodesk Maya 2011: One Maya. More Value.
On the heels of the Maya 2010 makeover last summer, Maya 2011 software offers several breakthrough capabilities. It features an invigorated customizable user interface, enhanced tools for character animation including non-destructive live retargeting, high-performance display of
large scenes in the viewport, new 3D editorial capabilities for pre-visualization and virtual production workflows, integrated color management, asset structures for pipeline connectivity and improved
rotoscoping. Also, Maya 2011 is now available for Snow Leopard, the 64-bit Mac OS X operating system.
Autodesk 3ds Max 2011: Breaking the Rendering Barrier
3ds Max 2011 features a powerful new node-based material editor, the feature most requested by 3ds Max users, and a high-quality hardware renderer that provides near production quality results 10 times faster than traditional rendering techniques on common graphics cards. It also offers a tightly integrated full-featured high dynamic range compositing system, based on Autodesk Toxik technology, as well as enhanced tools and workflows for creating and texturing models, animating characters and viewing high-quality images interactively, which help to significantly increase productivity.
Autodesk is the Premium Sponsor of the Nordic Game 2010 conference, to be held in Malmö, Sweden, on 28-29 April 2010. Register now at
www.nordicgame.com and get access to one of Europe’s largest gaming industry events, with a conference program of more than 40 sessions, including two lectures from Autodesk experts.
Re: Nordic Game 2010 news tråden
Posted: 08 Apr 2010, 14:04
by jonaz.dk
Alan Wake at Nordic Game 2010
How did Remedy, known for their successful Max Payne games, tackle the challenge of creating a new story-driven action title Alan Wake along with stunning visuals, technology and style that would be true to the company’s heritage and the description 'A Psychological Action Thriller'?
Don't miss "Alan Wake - Designing a Psychological Action Thriller"
Presented by Saku Lehtinen, Art Director, Remedy
Re: Nordic Game 2010 news tråden
Posted: 12 Apr 2010, 13:10
by jonaz.dk
We never forget a friendly face!
Join Nordic Game 2010 now and get a 100 EUR ‘for old times sake’ discount!
The Nordic Game team is in many ways an elephant, and thus we never forget our friends. We know you have attended our conference before, and that’s why you deserve a 100 EUR discount on a full access pass.
By clicking on the link below, you get access to a secret part of our website, where you can register for just 495 EUR, or even 395 EUR if you are a member of one of our partner organisations*.
For this ridiculous low price you get a strong two-day conference program with 40+ sessions, including lectures by Quantic Dream, Remedy, Bioware, Playfish, Sony, Redlynx, Stardoll, Muskedunder, Bigpoint, Gogogic, Funcom, Zipper Interactive, Frosmo, Amplitude Consulting, Press Play + many more. You can read more about the program at
www.nordicgame.com.
You also get a business area with gamesIndustry.biz network lounge, an online meeting system, the Nordic Game Indie Night, Exhibition floor, Nordic Game Awards 2010, Development Support Grant Ceremony, free Delegate Dinner, free lunches, free coffee, the renowned Nordic Party, afterparty at Copenhagen robot, and the chance to meet and network with the entire Nordic games industry!
Now, click here:
http://nordicgame.com/?action=reg&p=p1&specialoffer
Re: Nordic Game 2010 news tråden
Posted: 12 Apr 2010, 13:13
by jonaz.dk
. Nordic Game schedule live on GamesIndustry.biz
The event schedule for this year's Nordic Game has now been published on
http://www.GamesIndustry.biz , allowing attendees to one of Europe's most influential videogames conferences to start planning which sessions they want to go to, as well as plot their networking meetings online.
The schedule, which details each session - as well as the location and topic - from the two-day conference is available now as part of the agreement that sees GamesIndustry.biz host Nordic Game's online networking provision.
If you're not sure if you're heading to Malmö this year just yet, now's a good opportunity to check out who else is going, and take a look at the line-up of speakers - and if you are going, make sure your profile event page reflects that, so others can start arranging meetings with you.
Re: Nordic Game 2010 news tråden
Posted: 12 Apr 2010, 13:15
by jonaz.dk
Og et interview med Jacob Riis om konferencen
Preview: Nordic Game 2010
Nordic Game is one of the key industry events on the calendar, and this year the conference is moving to a new, earlier date of April 27-30 - as well as taking in a range of new events and activities.
Here, conference director Jacob Riis explains more about the aims of this year's conference and the specific topics that will be addressed in the keynote sessions. More information on Nordic Game 2010 - including the opportunity to compile a session schedule and arrange meeting with other delegates - is available on our special event page.
http://www.gamesindustry.biz/articles/p ... -interview
Re: Nordic Game 2010 news tråden
Posted: 12 Apr 2010, 16:07
by Lau Korsgaard
(Web linkable blog post
here, Facebook event
here)
Come join us in Malmö for a night of inspiration, socializing, live music, and imaginative indie games!
Curated by and organized in partnership with the Copenhagen Game Collective, Nordic Game Indie Night will showcase six exciting new independent games from around the Nordic region. The games include:
The developers themselves will be on hand to present the games and answer questions, and the event will open with an introductory keynote from industry veteran
Jason Della Rocca.
The presentations will be followed by a party, featuring live music from
Nifflas, visuals by Oppe Om Natten, and other still-unannounced surprises! The invited games will be made available for attendees to try, both throughout the night and during the conference.
Nordic Game Indie Night takes place Tuesday, 27 April at the Nordic Game 2010 venue, Luftkastellet in Slagthuset, Malmö, Sweden. Developer talks start at 7pm, party starts at 9pm. The event is free and open to the public.
- Copenhagen Game Collective -
http://www.copenhagengamecollective.org
Re: Nordic Game 2010 news tråden
Posted: 21 Apr 2010, 14:30
by jonaz.dk
Invitation fra svenske Southend til at spille super fine puzzlespil Ilomilo
http://fmjuk.net/mail/upload/invitationSouthend.jpg
Re: Nordic Game 2010 news tråden
Posted: 21 Apr 2010, 14:31
by jonaz.dk
The future is location based
The European Location Based Entertainment Summit 2010 (
http://elbes.eu) will kick start the Nordic Game conference with a day of new ideas and business opportunities.
The third annual eLBeS will be held at Slagthuset in Malmö, Sweden on 27 April 2010 - the day before Nordic Game 2010 kicks off.
As Location Based Services evolve and mature the entertainment based on position and location is becoming an important arena for the new layers of digital everyday life to come. The new apps, the new business and the new standards are continuously developing. With sessions on the latest technology, business models, and game culture, this year’s eLBeS will be filled with insight and inspiration.
Among the speakers: Mathias Gullbrandson (The Story Lab), Pekka Kupiainen (Ovi Map Racing, Nokia), Charlotte Magnusson (Faculty of Engineering, Lunds University), Tommy Palm (Fabrication Games), and Karl-Petter Åkesson (Senior researcher, the Interactive Institute).
During the day there will be time for networking and informal meetings with likeminded during lunch and coffee breaks.
The eLBeS Summit is included in the Nordic Game 2010 conference package. Register here!
Re: Nordic Game 2010 news tråden
Posted: 21 Apr 2010, 14:32
by jonaz.dk
Nordic Game 2010 to focus on entrepreneurship and financing of games enterprises
A strong element of this years’ Nordic Games Conference will be the focus and detail it has put into issues of starting and growing games related enterprises. A four-part strand will take up the first day of the conference in Malmö on 28 April.
The skills and know-how in the games industry is beginning to be applied to many new forms and platforms for gaming and also in many walks of life for simulation used for training such as the military, health and corporate training, as well as communications.
“There’s never been a better time to understand and command the skills used in making games”, says Fred Hasson, Chair and producer of the strand.
“Games as entertainment is now diverging into all sorts of avenues, with far more opportunities in development and publishing, and everyone from public service organisations to corporates to the whole entertainment industries are looking at games know how to provide them with new ventures, new business models and new content.”
The opening keynote will be delivered by Kristian Segerstrale, CEO and Founder of Playfish, who instead of focusing on the social networking phenomenon in games will speak about being a successful serial entrepreneur who also recently founded Glu mobile, going straight on to form Playfish, recently acquired by EA.
Segerstrale will then join the 2 subsequent panels sessions on Entrepreneurship and Financing in the games industry. The Entrepeneurs panel includes: Iris Andredottir of Icelandic company Gogogic, Mikael Gummerus of Finnish company Frosmo, Ian Baverstock of Kuju and Tenshiventures UK, and not least David Gardner ex EAUK Bigwig, and recently Atari CEO, who has personally invested in Unity and Playfire amongst others.
The Financiers will be represented by Eggert Claessen of Icelandic fund Frumtak, Siggi Koegl business angel and chief honcho at content financing venture Attaction from Germany/Switzerland, Mats Johanssen of Spintop Ventures, Sweden, and Beni Cohen from Finnish organization Kalculus.
The day will be completed with a pitching session where entrepreneurs pitch their new venture at a panel drawn from those above.
“Anyone interested in investing in a games business or starting one should be there”, concludes Fred Hasson. “There’s some heavyweight firepower among the speakers – you never know they might be interested in investing in you!”
Re: Nordic Game 2010 news tråden
Posted: 21 Apr 2010, 14:32
by jonaz.dk
heck out Vision Engine 8 at Nordic Game 2010
Don't miss your chance to see the new Vision Engine 8 at Nordic Game 2010. Carefully engineered to empower game developers with the technical and creative freedom to transform imaginative ideas into immersive gameplay, this versatile game engine is now powering over 125 projects across genres and platforms.
Join Trinigy's co-founder, Fabian Roeken, on April 29th from 11:30am -12:30pm as he provides an in-depth technical demonstration of this highly versatile game engine in a speaking session entitled "An In-Depth Technical Look at Vision Engine 8". In addition to giving a sneak peek at upcoming games using the Vision Engine, the session will showcase Vision Engine 8's new browser plug-in WebVision, new performance-enhancing features, new post-processing framework, Lua debugger and much more.
If you are currently evaluating engine technology for your next game project, this session will be highly valuable. Visit the Nordic Game Web site for more information or email
sales@trinigy.net.
If you can't make the speaking session but would like to schedule a private demo of Vision Engine 8 and get a sneak peek of some of our latest game projects, please email
sales@trinigy.net.
See you at Nordic Game 2010!
Re: Nordic Game 2010 news tråden
Posted: 21 Apr 2010, 14:33
by jonaz.dk
Who really wants your game?
Alyssa Padia Walles is the President of Amplitude Consulting (US), and she has launched many consumer products – from the Disney catalog to PlayStation internationally. Her company focuses on business strategy, development, and marketing projects for high-profile brands.
In her workshop at Nordic Game 2010 she will explore how to get your game or experience to the best audience on the best platform with the best timing.
Re: Nordic Game 2010 news tråden
Posted: 27 Apr 2010, 09:03
by jonaz.dk
Live pitching session at Nordic Game 2010
A live pitching session with real money on the table, Sony tech talk with focus on motion controller and 3D gaming, Emergent exhibiting on the expo floor. Three additions to this years’ Nordic Game conference that complete the package.
With just one day to go before Nordic Game 2010 kicks off, now’s the time to register. You can read all about the 50+ sessions, the keynote speakers, the party, the dinner, and the award show at
www.nordicgame.com, but be sure to check out these latest additions to the program as well:
Live pitching session
The “Entrepreneurship in Games” track of the conference will end with a unique opportunity for the audience to watch the best of a bunch of entrepreneurs, pitching their business propositions at a panel of entrepreneurs and financiers. The session will be chaired by Richard Phillips of Manchester Business School, and the award for the 10k€ prize will be made at the delegates dinner on Wednesday 28 April. “It takes particular courage to stand in front of your peers and give away a potentially good idea, but any entrepreneur worth his or her salt would want a chance to bring in money, however much it is. I wish them luck and I hope they may well be our first customers at Games Capital” says Fred Hasson, CEO of newly formed Games Capital Ltd and producer for the Entrtepreneurship track.
SCEE technical talk covering PlayStation Move and Stereoscopic 3D
Kish Hirani, Head of Developer Services and Neil Brown, Senior Engineer Developer Services at SCEE will be concentrating on the exciting new additions to the PlayStation3 for this talk at Nordic Game on Wednesday afternoon. They will start off covering PS Move motion controller and some of the SDK components available to help you create great games. The stereoscopic 3D gaming will include techniques developed across Sony, including global SCE R&D, SCE internal games development studios and Sony Pictures, and how to create a 3D version of your game for the PS3.
Emergent on the expo floor
Best known for its industry-leading 3D game engines, Gamebryo and Gamebryo
LightSpeed, Emergent's technologies have been selected by studios around the
globe to bring nearly 300 titles across more than 15 genres to market. Emergent allows studios to focus on innovative gameplay by enabling rapid prototyping, rapid iteration and rapid production with real-time on-target updates. Meet them at Nordic Game and at
www.emergent.net.
Re: Nordic Game 2010 news tråden
Posted: 27 Apr 2010, 09:03
by jonaz.dk
Meet LocalizeDirect at Nordic Game 2010
You have an amazing 3D renderer, state of the art physics engine and a highly optimized art and level design pipeline. Still keeping your localization assets in an Excel file? LocalizeDirect has developed LocDirect, a tool designed to streamline the increasingly complex task of localizing in-game assets.
Our system supports the entire development process and allows for localization in parallel with development. LocDirect connects all the stakeholders in the localization process. This includes developers, producers, translators, proofreaders, loc managers and loc QA staff.
Our solution is highly adaptable and scales from small productions to large AAA multiplatform projects. We at LocalizeDirect have first-hand knowledge of development and publishing processes and are no strangers to localization problems during game development.
We are at the Nordic Game conference 2010 on 28-29 April, so contact us at
http://www.localizedirect.com/ or via the Nordic Game 2010 Meeting booking system to arrange a meeting. You’ll instantly see how your company can benefit from integrating LocDirect into your process.
Re: Nordic Game 2010 news tråden
Posted: 27 Apr 2010, 09:04
by jonaz.dk
Check out Imagination Studios at Nordic Game 2010
Imagination Studios has the honor of co-sponsoring this year’s Nordic Game Party. Please join us on Wednesday, April 28th at Debaser (20h-3h)… a great place to unwind and have a couple drinks!
Over the years Imagination Studios has experienced success in growth and reputation, in large part due to the extraordinary support we’ve received from successful small and large developers, predominantly in the Nordic region. Some recent titles we’ve had the opportunity to work on include; Dice’s recently released; Battlefield Bad Company 2, and soon to be released; Remedy's Alan Wake, and IOI's Kane and Lynch 2: Dog Days. We want to thank all of our Nordic Clients for their continued support over the last 4 years and look forward to many more exciting partnerships.
A little about us:
What is it that separates Imagination Studios from its competition? The belief that we can be more than simply an outsourcing studio. We treat each client as a partner, working side-by-side to create the best possible results, whether it be art, face animation, keyframe animation, cutscenes, trailers, or fully rendered cinematics delivered in-engine with custom tools if requested.
More than art services, we provide our clients with the combined know-how that has helped launch titles from online browser games and social games to AAA titles. Our team is comprised of specialists from the games, broadcast, and film industries. It’s the teams’ dedication to excellence, willingness to go above and beyond, and experience that has helped us build a good reputation, maintain repeat business, and expand globally.
By combining custom services with a friendly staff, a high standard of quality, fast turnarounds, and reliability, Imagination Studios has in a short time become an outsourcing solution to EA, Atari, Square Enix, Microsoft Games, and more.
Please check out our website at
www.imaginationstudios.com for more details, and register here for Nordic Game 2010!