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Nyhedsdump 16 juni 2008

Posted: 16 Jun 2008, 10:03
by jonaz.dk
DTU strammer op på parallel-programmering
Parallel-programmering er en nøgletrend i applikationsudvikling, og derfor skal DTU-studerende undervises mere i programmerings-metoden. Også industrien kaster sig ud i parallel-programmering.
http://www.computerworld.dk/art/46339?a=rss&i=0

Ray tracing i Quake Wars
http://www.pcghx.com/aid,646920/News/Vi ... uake_Wars/

Den XNA baserede Dream Build Play 2008 konkurrence starter.
http://www.developmag.com/news/29958/Dr ... 2008-opens

Starbreeze Studios' Johan Kristiansson
Although Starbreeze Studios saw modest success with The Outforce, Enclave and Knights of the Temple, it was 2004's Xbox exclusive The Chronicles of Riddick: Escape from Butcher Bay that put the developer on the global map. Highly-praised for story-telling, inspiring use of a movie license and its technical accomplishments, the game laid foundations for the developer's follow-up, the equally seedy The Darkness.
http://www.gamesindustry.biz/articles/s ... istiansson

Slow greenlight process is a "horror scenario" for developers - Starbreez
http://www.gamesindustry.biz/articles/s ... starbreeze

Gamebryo 2.5 Hatches
A new version of Emergent's Gamebryo engine offers improvements to the geometry system and stream processing engine.
http://www.next-gen.biz/index.php?optio ... 0&Itemid=2

Købe tutorial om produktion af nextgen grafiske assets i Max/Mudbox/UE3.
http://shop.3dtotal.com/product_info.ph ... cts_id=220

NatualMotion teamer op med Nvidia
Game developers and publishers should have no trouble at all creating realistic worlds and populating them with realistic people as NaturalMotion and NVIDIA announce a partnership that pairs the former's morpheme animation engine with the latter's PhysX technology in one powerful force of realistically moving goodness.
http://kotaku.com/5015493/naturalmotion ... ith-nvidia

A More Accurate Volumetric Particle Rendering Method Using the Pixel Shader
Many games, even on current "next-gen" hardware, render particles using camera facing quads. In many cases these particles are used to represent volumes of many smaller microscopic particles. These volumes typically are simulated simply by determining how much contribution they present to the view using a simple blend function. This blend function defines how much the simulated volume of particles obscures the scene behind them.
http://www.gamasutra.com/view/feature/3 ... etric_.php

Og lidt spas og løjer i 'Warcraft' Sequel Lets Gamers Play A Character Playing 'Warcraft'
http://www.theonion.com/content/video/w ... amers_play

Re: Nyhedsdump 16 juni 2008

Posted: 16 Jun 2008, 11:38
by Menace
jonaz.dk wrote: Og lidt spas og løjer i 'Warcraft' Sequel Lets Gamers Play A Character Playing 'Warcraft'
http://www.theonion.com/content/video/w ... amers_play
Den ryger på jokes & links herinde! ;)