GamesBusiness conference - Announcement, 15. September 2011
Posted: 18 Jun 2011, 01:44
The GamesBusiness conference in Aalborg, Denmark brings together business decision makers from across the games industry for a day of inspirational talks and discussions on four main topics: Business development, fundraising, education and trends.
Experienced game industry speakers and panelist will discuss topics with the audience - Including:
Business development
* Who and what is successful in todays’ gaming landscape. And what defines success?
* Self-publishing - Goldmine or a dead-end?
* Game-related technologies and services - What are the business opportunities outside of “traditional games”.
Fundraising
* How to secure production funding - Models, approaches and pitfalls examined.
* Who invests in games, and why?
* Work for hire - A sustainable business model?
Education
* Game-related education around the world – What’s (not) working.
* Do video game course graduates work in the games industry?
* Responsibilities – Who (government, industry, etc) can or should take part in shaping tomorrows game-related educations.
Trends
* Major companies, major or minor roles? Where are Microsofts, Nintendos, Sonys, Apples, Googles and EAs heading, and how will it affect the market?
* Where is “Social games” heading?
* Future opportunities in cross-media and cross-platform.
The conference is backed by major players and organisations in the Danish gaming space - These, as well as speakers, will be announced over the coming few weeks.
For more information and registration, see http://www.brainsbusiness.dk/dk/arrange ... siness.htm
For any questions, ideas or sponsor opportunities, please get in touch with me (thomasn@progressivemedia.dk)
Looking forward to hopefully seeing you all!
/Thomas
Experienced game industry speakers and panelist will discuss topics with the audience - Including:
Business development
* Who and what is successful in todays’ gaming landscape. And what defines success?
* Self-publishing - Goldmine or a dead-end?
* Game-related technologies and services - What are the business opportunities outside of “traditional games”.
Fundraising
* How to secure production funding - Models, approaches and pitfalls examined.
* Who invests in games, and why?
* Work for hire - A sustainable business model?
Education
* Game-related education around the world – What’s (not) working.
* Do video game course graduates work in the games industry?
* Responsibilities – Who (government, industry, etc) can or should take part in shaping tomorrows game-related educations.
Trends
* Major companies, major or minor roles? Where are Microsofts, Nintendos, Sonys, Apples, Googles and EAs heading, and how will it affect the market?
* Where is “Social games” heading?
* Future opportunities in cross-media and cross-platform.
The conference is backed by major players and organisations in the Danish gaming space - These, as well as speakers, will be announced over the coming few weeks.
For more information and registration, see http://www.brainsbusiness.dk/dk/arrange ... siness.htm
For any questions, ideas or sponsor opportunities, please get in touch with me (thomasn@progressivemedia.dk)
Looking forward to hopefully seeing you all!
/Thomas