PROSA / IGDA.dk Special Interest Groups - What to show?
Posted: 21 Feb 2012, 12:15
Dear Gamedevelopers,
IGDA.dk is continuing the bi-weekly monday meetings, and would like to start a discussion on what to fill the programme with.
Last night, Monday 20th feb, we had a postmortem, a game presentation and an overview of the mobile gaming market. And last year we had a broad range of content.
WIG (Women in games) SIG
Gamedesign SIG
Unity3D introduction
Christmas hygge with glögg & æbleskiver.
Game presentations
Sound programming
We have talked about:
Having a timed speaker format. 10 minutes to present some subject.
Themed meetings. E.g: "Unity3D middleware experiences" GUI, AI, asset packs.
Introduction to network programming
Delivering a simple game to the appstore (Develop a simple product and walk through the full process)
Hack & Game - Hardware workshop
Game physics
Introduction to shaders, and perhaps General processing on the GPU
Show us your pipeline - invite speakers to present what tools they use to deliver their content.
Introduction to Blender modelling/rigging/animation
Game concept pitching
Polishing your game - "Going from good to great!"
Please comment on the above or suggest what you would like to see in the future.
Kind regards
Jesper Taxbøl
IGDA.dk is continuing the bi-weekly monday meetings, and would like to start a discussion on what to fill the programme with.
Last night, Monday 20th feb, we had a postmortem, a game presentation and an overview of the mobile gaming market. And last year we had a broad range of content.
WIG (Women in games) SIG
Gamedesign SIG
Unity3D introduction
Christmas hygge with glögg & æbleskiver.
Game presentations
Sound programming
We have talked about:
Having a timed speaker format. 10 minutes to present some subject.
Themed meetings. E.g: "Unity3D middleware experiences" GUI, AI, asset packs.
Introduction to network programming
Delivering a simple game to the appstore (Develop a simple product and walk through the full process)
Hack & Game - Hardware workshop
Game physics
Introduction to shaders, and perhaps General processing on the GPU
Show us your pipeline - invite speakers to present what tools they use to deliver their content.
Introduction to Blender modelling/rigging/animation
Game concept pitching
Polishing your game - "Going from good to great!"
Please comment on the above or suggest what you would like to see in the future.
Kind regards
Jesper Taxbøl