Game Design in 80 Days (September 18th/IT University)
Posted: 05 Sep 2008, 12:36
Making games is fun - the moment in which it works, the first time it
plays as you dreamt it plays, all those little rewards that make game
design enjoyable.For this Fall Game Design Event, IGDA Denmark wants
you to look back to the joy of simplicity, to the pleasures of focus
and free form. We are challenging you to create a game, during four
months, and by doing so to explore the simple pleasures of
experimenting with game design.
Starting on September 18th, a monthly challenge will be presented to
the community. These challenges are accumulative: the game you make
will start its life in September, and progressively evolve with each
challenge. We want you to focus on solving a particular problem, free
of any other constraints than those we have thought can foster your
imagination.
Feel free to use any tool you want: we like digital games, but we are
open to all shapes and forms of game design. And please, feel free to
participate even if you are not in the Copenhagen area - or even in
Denmark/Europe. Making games knows no borders.
The challenges, as well as the resulting games, will be presented
during IGDA Bar Meetings that will take place at the IT University.
But this is intended to be a worldwide, delocalized event: we would
love to see your progress and hear your comments, and we are working
on a method to do so. So stay tuned!
The first challenge will be presented in September 18th, and we will
email it to the IGDA mailing list. So get ready to an autumn of
creative game design!
The Game Design Fall Event is an IGDA Denmark conspiracy. The main
culprit and mastermind is Miguel Sicart.
Fact sheet
What? A 4 months game design challenge
How? Every month, a new challenge will be presented. All 4 challenges
will build up to a game
When? Starting September 18th
Where? We will meet at the IT University, Scroll Bar, at 19:00. But we
welcome everybody to participate - web updates will follow!
Why? Because we all want to play with making games!
plays as you dreamt it plays, all those little rewards that make game
design enjoyable.For this Fall Game Design Event, IGDA Denmark wants
you to look back to the joy of simplicity, to the pleasures of focus
and free form. We are challenging you to create a game, during four
months, and by doing so to explore the simple pleasures of
experimenting with game design.
Starting on September 18th, a monthly challenge will be presented to
the community. These challenges are accumulative: the game you make
will start its life in September, and progressively evolve with each
challenge. We want you to focus on solving a particular problem, free
of any other constraints than those we have thought can foster your
imagination.
Feel free to use any tool you want: we like digital games, but we are
open to all shapes and forms of game design. And please, feel free to
participate even if you are not in the Copenhagen area - or even in
Denmark/Europe. Making games knows no borders.
The challenges, as well as the resulting games, will be presented
during IGDA Bar Meetings that will take place at the IT University.
But this is intended to be a worldwide, delocalized event: we would
love to see your progress and hear your comments, and we are working
on a method to do so. So stay tuned!
The first challenge will be presented in September 18th, and we will
email it to the IGDA mailing list. So get ready to an autumn of
creative game design!
The Game Design Fall Event is an IGDA Denmark conspiracy. The main
culprit and mastermind is Miguel Sicart.
Fact sheet
What? A 4 months game design challenge
How? Every month, a new challenge will be presented. All 4 challenges
will build up to a game
When? Starting September 18th
Where? We will meet at the IT University, Scroll Bar, at 19:00. But we
welcome everybody to participate - web updates will follow!
Why? Because we all want to play with making games!