Some advice for a VFX dude with no game experience
Posted: 28 Mar 2013, 15:23
Hi all,
I'm a VFX pipeline dude and I have been looking into games and game Development for sometime now. I have plenty of cg and cg tool Development experience but no game.
My toolbox:
Maya / Max (model,texture,shade,rig)
Realflow
FumeFX
Python / mel / maxscript (tool development)
Afx / Photoshop
Now I am mostly a pipeline and FX artist. I can see myself as a technical artist. I know that is not an entry level position. Some of the companies and artist's I have talked with it seems like it's too much to bring in someone fresh to the game engine. The cost of teaching is too big.
What would you all suggest I focus on?
Unity or unreal?
Ingame FX?
Suggestions?
Br,
David
More Info about me: https://www.linkedin.com/profile/view?id=19776866
I'm a VFX pipeline dude and I have been looking into games and game Development for sometime now. I have plenty of cg and cg tool Development experience but no game.
My toolbox:
Maya / Max (model,texture,shade,rig)
Realflow
FumeFX
Python / mel / maxscript (tool development)
Afx / Photoshop
Now I am mostly a pipeline and FX artist. I can see myself as a technical artist. I know that is not an entry level position. Some of the companies and artist's I have talked with it seems like it's too much to bring in someone fresh to the game engine. The cost of teaching is too big.
What would you all suggest I focus on?
Unity or unreal?
Ingame FX?
Suggestions?
Br,
David
More Info about me: https://www.linkedin.com/profile/view?id=19776866