Game Design in 80 Days: Challenge One - the toy
Posted: 03 Oct 2008, 15:40
I thought it could be of interest to open a thread, now that some weeks have passed, so those participating can share their work, or comment, or any other thing you think about.
And remember, the first challenge is:
The Toy
Build a software toy.
We understand toy as: “an object, gadget or machine, regarded as providing amusement for an adult” (New Oxford American Dictionary), or as a “tool for entertainment” (Chris Bateman). Think about physics simulations, but also Sim City.
The toy has to be to some extent interactive, with clear rules (Conway’s Game of Life is a toy, to the effects of this challenge). It has to be somewhat amusing, fun, or entertaining.
A toy has no goals, no scores, and no winning condition.
And remember, the first challenge is:
The Toy
Build a software toy.
We understand toy as: “an object, gadget or machine, regarded as providing amusement for an adult” (New Oxford American Dictionary), or as a “tool for entertainment” (Chris Bateman). Think about physics simulations, but also Sim City.
The toy has to be to some extent interactive, with clear rules (Conway’s Game of Life is a toy, to the effects of this challenge). It has to be somewhat amusing, fun, or entertaining.
A toy has no goals, no scores, and no winning condition.