Free intro game dev course through Open2Study starting 9/9
Posted: 06 Sep 2013, 05:32
https://www.open2study.com/courses/conc ... evelopment
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- Essential game design elements and the role of a game designer
- Key game development stages and principles of agile game development
- How games are like magic and real-time systems
- That programming is made up of simple steps, and how procedure and object oriented programming can help us structure our game code
- How messages and events are key concepts in games at different levels within game architecture
- About graphs and other data structures that help represent game worlds and characters
- How a game design can be described, modelled and implemented as simple game architecture
- About the emergence of game engines and the relationship of games to other data-driven applications, including concurrent and distributed architectures
- How to implement games using iterative step-by-step processes, by selecting, implementing and testing
- That rules are central to games, and that game balance relates to fairness and bias for players
- How physics can be used to create realistic force-based movement, for individual characters and groups
- About AI techniques that can add interesting behaviour to game characters, including decision making, action planning and path planning
This course requires approximately 2 - 4 hours of study per week, but can vary depending on the student. This includes watching videos, and taking quizzes and assessments.
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- Essential game design elements and the role of a game designer
- Key game development stages and principles of agile game development
- How games are like magic and real-time systems
- That programming is made up of simple steps, and how procedure and object oriented programming can help us structure our game code
- How messages and events are key concepts in games at different levels within game architecture
- About graphs and other data structures that help represent game worlds and characters
- How a game design can be described, modelled and implemented as simple game architecture
- About the emergence of game engines and the relationship of games to other data-driven applications, including concurrent and distributed architectures
- How to implement games using iterative step-by-step processes, by selecting, implementing and testing
- That rules are central to games, and that game balance relates to fairness and bias for players
- How physics can be used to create realistic force-based movement, for individual characters and groups
- About AI techniques that can add interesting behaviour to game characters, including decision making, action planning and path planning
This course requires approximately 2 - 4 hours of study per week, but can vary depending on the student. This includes watching videos, and taking quizzes and assessments.
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