Liveblogs fra Game Business 2013 i Aalborg
Posted: 01 Oct 2013, 10:08
For dem der måtte have interesse, liveblogger jeg fra de to keynotes ved årets Games Business-konference i Aalborg.
Tirsdag 1. okt. kl. 16: Mauricio Hollando (Rovio/Silvermile):
A. the move from a big company towards a more indie environment
B. the main ways in which monetizing, risk assessment & production are very different for these two.
C. the risks of being succesful
http://www.gameplay-online.dk/2013/10/l ... -hollando/
Onsdag 2. okt. kl 12:40: Niels Jørgensen (Io Interactive/Lego):
How do I sell in my ideas - to an investor, a publisher or a work for hire company?
What should my game/app be about – Understanding the potential target audience/end user?
What should my quality aspiration be for my mobile game/app?
(Viral) Marketing – How does my mobile game/app stand out in a sea of content?
http://www.gameplay-online.dk/2013/11/l ... jorgensen/
Links går live ca. en halv time før talks'ne.
Tirsdag 1. okt. kl. 16: Mauricio Hollando (Rovio/Silvermile):
A. the move from a big company towards a more indie environment
B. the main ways in which monetizing, risk assessment & production are very different for these two.
C. the risks of being succesful
http://www.gameplay-online.dk/2013/10/l ... -hollando/
Onsdag 2. okt. kl 12:40: Niels Jørgensen (Io Interactive/Lego):
How do I sell in my ideas - to an investor, a publisher or a work for hire company?
What should my game/app be about – Understanding the potential target audience/end user?
What should my quality aspiration be for my mobile game/app?
(Viral) Marketing – How does my mobile game/app stand out in a sea of content?
http://www.gameplay-online.dk/2013/11/l ... jorgensen/
Links går live ca. en halv time før talks'ne.