Page 1 of 1

Risk and reward in game design

Posted: 31 Jan 2015, 23:09
by David Lindberg
I'm writing a blog about game design and user psychology, and recently made an entry on risk and reward, which I thought some of you might find interesting. Feel free to browse around a bit and submit some constructive criticism on both formatting and content, if you have anything to add!

http://generomachina.blogspot.dk/2015/0 ... esign.html

Oh and here's an excerpt, in case you're too lazy to click the link:

We've all been there before; committing to choice. These are the moments we remember as being the big decisions we took. Whether its in real life or in a game, risk and reward is about gauging good and bad outcomes against one another, killing you with worry and excitement at the same time.

Judging from the emotional roller-coaster I've just described this phenomenon as, you can imagine how powerful a tool it is, to anyone working with game design. From the designer's perspective, it's all about understanding what's important to the user at each moment, then using that knowledge to present an opportunity.


_____________________________________

Hope you'll learn something, even if you are already aware of the concept!

~ Dave