From idea to reality
Posted: 21 Feb 2015, 12:04
I wrote an article a little while back, when I had some students involved with Undefined Games. It was about the process of turning an idea into something that could be produced. A concept that I believe all people, regardless of what aspect they deal with in game development, should familiarize themselves with: No matter what you do, the content you create will be fed into this process.
Recently, I dug up the old document and decided to give it a revision and release it on my blog. If anyone's interested, here's the link:
http://generomachina.blogspot.dk/2015/0 ... ality.html
And as usual, if you can't be bothered clicking links without some idea of what you're heading towards, here's an excerpt from the article:
"If you're at all acquainted with the process of trying to get your ideas from paper into a real, tangible game, you have probably encountered this feeling: No matter how awesome your idea felt when you came up with it, if you keep working on it, it starts feeling really rough. Eventually it gets to the point where your brain goes - "look at all these other great ideas I've had in the meantime! I should just make one of those instead."
Then you quit what you're doing, enthusiastically going head-first into your new idea. The previous idea has now been filed in your brain-cabinet under "learning experience." And with what you've learned from that, this new idea is going to succeed without a doubt! Right?
Unfortunately, that's probably not going to happen. The reality for many people who go through this rigorous "rinse and repeat" process, without examining why their ideas collapse, is that they'll eventually get completely stuck and loose motivation to work. We all want to see our ideas come to life, but it requires more than just the inspiration to see that through."
Hope even you people who are well-acquainted with the concept, learn something new (or remember something old)!
~ Dave
Recently, I dug up the old document and decided to give it a revision and release it on my blog. If anyone's interested, here's the link:
http://generomachina.blogspot.dk/2015/0 ... ality.html
And as usual, if you can't be bothered clicking links without some idea of what you're heading towards, here's an excerpt from the article:
"If you're at all acquainted with the process of trying to get your ideas from paper into a real, tangible game, you have probably encountered this feeling: No matter how awesome your idea felt when you came up with it, if you keep working on it, it starts feeling really rough. Eventually it gets to the point where your brain goes - "look at all these other great ideas I've had in the meantime! I should just make one of those instead."
Then you quit what you're doing, enthusiastically going head-first into your new idea. The previous idea has now been filed in your brain-cabinet under "learning experience." And with what you've learned from that, this new idea is going to succeed without a doubt! Right?
Unfortunately, that's probably not going to happen. The reality for many people who go through this rigorous "rinse and repeat" process, without examining why their ideas collapse, is that they'll eventually get completely stuck and loose motivation to work. We all want to see our ideas come to life, but it requires more than just the inspiration to see that through."
Hope even you people who are well-acquainted with the concept, learn something new (or remember something old)!
~ Dave