Danish indie game developer urging for your input!
Posted: 30 Apr 2015, 09:30
Hi guys,
We’re a Danish indie game developer working tirelessly to create our very first game.
In our team we hit a discussion point, which has now led to kind of a hypothesis we would like to test.
Therefore we were hoping to be able to get as much input from the outside world as possible – and that means you!
We’re creating a turn-based, tactical shooter with RPG-elements. It’s being created upon the passion for tabletop roleplaying games.
Part of this means there will be dice rolls defining outcomes. And through this of course an element of randomness.
To specify, the fundamental game is built on the premises that an attack is made by rolling a d100 (a dice resulting in a number between 1 and 100), then adding the characters skill bonus to the given attack, and modified by conditional modifiers (positive as well as negative). If the result is above 100, the attack is a success. However, the target can also make an opposed defense roll, which works the same way. If the defender rolls the highest result, the attack will be avoided. If not, the attack will connect.
And here comes the issue – How willingly would you accept the fact, that part of the game is resolved with an element of random chance (modified by skill bonuses, conditional bonuses, etc.)?
a) I accept it without hesitation, as I recognize it as a fundamental part of the tabletop gaming experience.
b) I’m willing to accept it, if I’m presented with all data available (skill bonuses, conditional modifiers, etc.) to asses my chances, only having the dice roll as the unknown variable. (Kinda like Xcom: Enemy unknown)
c) Same as “b”, but I also want to have a combat log, that shows me the dice rolls and calculations as well.
d) Same as “c”, but I would want to have the dice roll displayed as part of the graphical user interface, and maybe even have the opportunity to “roll” the dice myself (by clicking the mouse a couple of times, tapping my device a couple of times, shaking my device, etc.)
e) I cannot accept the fact, that a game is based more or less on random chance, as it skewers the tactical approach. I want the outcomes to be results of my careful planning, tactical sense and use of strategy (Like for instance Magic: The gathering, Hearthstone, etc.)
Please choose one of the above 5 statements, which fits your opinion the best. And feel free to submit a brief comment as well.
We’re a Danish indie game developer working tirelessly to create our very first game.
In our team we hit a discussion point, which has now led to kind of a hypothesis we would like to test.
Therefore we were hoping to be able to get as much input from the outside world as possible – and that means you!
We’re creating a turn-based, tactical shooter with RPG-elements. It’s being created upon the passion for tabletop roleplaying games.
Part of this means there will be dice rolls defining outcomes. And through this of course an element of randomness.
To specify, the fundamental game is built on the premises that an attack is made by rolling a d100 (a dice resulting in a number between 1 and 100), then adding the characters skill bonus to the given attack, and modified by conditional modifiers (positive as well as negative). If the result is above 100, the attack is a success. However, the target can also make an opposed defense roll, which works the same way. If the defender rolls the highest result, the attack will be avoided. If not, the attack will connect.
And here comes the issue – How willingly would you accept the fact, that part of the game is resolved with an element of random chance (modified by skill bonuses, conditional bonuses, etc.)?
a) I accept it without hesitation, as I recognize it as a fundamental part of the tabletop gaming experience.
b) I’m willing to accept it, if I’m presented with all data available (skill bonuses, conditional modifiers, etc.) to asses my chances, only having the dice roll as the unknown variable. (Kinda like Xcom: Enemy unknown)
c) Same as “b”, but I also want to have a combat log, that shows me the dice rolls and calculations as well.
d) Same as “c”, but I would want to have the dice roll displayed as part of the graphical user interface, and maybe even have the opportunity to “roll” the dice myself (by clicking the mouse a couple of times, tapping my device a couple of times, shaking my device, etc.)
e) I cannot accept the fact, that a game is based more or less on random chance, as it skewers the tactical approach. I want the outcomes to be results of my careful planning, tactical sense and use of strategy (Like for instance Magic: The gathering, Hearthstone, etc.)
Please choose one of the above 5 statements, which fits your opinion the best. And feel free to submit a brief comment as well.