Inspiration for expanding your game IP

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emilarsen
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Inspiration for expanding your game IP

Unread post by emilarsen » 23 Jun 2015, 20:51

Hi game developers,

I wanted to share a great experience I've had trying to expand my board game's IP to other media. I hope you can use it as inspiration for your own work.
Around 5 years ago I started developing Burning Suns and it's currently in the final manufacturing phases (which is great, since it's been a long and demanding journey). Early on I started to look into potential ways to enhance the game experience or expand it beyond the board game itself.

So here are a few ideas I've used for my game. I know it's a board game but the principles are the same :)

- - - -

[IDEA] Burning Suns artbook
I wanted to create an artbook/conceptbook that would capture the journey from early development to final product, share thoughts behind the process, game play and some of the challenges I've had along the way, plus showing some of the never revealed sketches.

Image

Result: A couple of months ago, as the final artwork was send to the manufacturers, I had the pleasure of revealing the artbook - a 150 pages PDF with over 400 illustrations, sketches and 3d models. I've sold over 100 copies of the PDF so far.
Lessons learned: I had a really easy time composing this book, since all sketch iterations and final files had been arranged after this very idea from the beginning. Without this setup it would have been a huge undertaking managing 400 separate illustrations. Ask the illustrators to give you all iterations of their work, so you have material from different stages of the process. An artbook is a great way to give back to the illustrators by promoting their work even further.

You can explore the result here: http://www.suntzugames.com/the-art-of-burning-suns.html

- - - -

[IDEA] Burning Suns stories
I wanted to create a novel or several short-stories that could capture the tension and conflicts in the universe from a character's perspective, in contrast to the empire builder overview the players have during play.

Image

Result: 10 days ago we published the first issue of our novel Burning Suns: Conflagration. It's written together with a great Fanfic writer "Wyles77" from Fanfiction.net. It's been a smooth side-project and a real blast to have the universe unfold with a cool story at its foundation. It has currently been downloaded more than 150 times and we've received some great feedback on it.
Lessons learned: Not many people can live off royalties, so paying an author up front is essential if you want real commitment. Choosing an author that fits your working flow and way of approaching challenges is important (take your time). Help the author by providing all essential materials of reference (the game itself would not be enough).

You can explore the result here: http://www.suntzugames.com/burning-stories.html

- - - -

[IDEA] Burning Suns Wiki
To compliment the game's vast scope of empire building, I wanted to have a wiki that would list all the important aspects of the game, while also tying up events from the stories, essentially making this the third possible entry to the game for potential future gamers.

Image

Result: This page has still to show its value, but it has now become the 5th most visited subpage of my site, despite not being exposed in the same manner as the rest of the pages.
Lessons learned: It's really not something you can do along the way, but something that will have to be done once the entire game is finished. It's hard to know exactly what people will be interested in having on a wiki. Having more than a game to tie the wiki to (like other media) is challenging since those things might force the wiki to change continuously.

You can explore the result here: http://www.suntzugames.com/burning-wiki

- - - -

Okay, that's all from me - I hope you can use it as inspiration for your own game development :)
Thanks and best of luck with your work,
Best regards Emil Larsen

What if Mass Effect was a board game? --> http://www.suntzugames.com/rogue-angels.html

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jonaz.dk
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Re: Inspiration for expanding your game IP

Unread post by jonaz.dk » 24 Jun 2015, 12:58

Cool. Lots of stuff going on there. :)

You did quite a nice Kickstarter. How are the game selling beyond the KS release?

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emilarsen
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Re: Inspiration for expanding your game IP

Unread post by emilarsen » 25 Jun 2015, 13:46

Thanks, I hope some can use it :)

Yea it did nicely, and there was a good after sale as well.
Now that the game is almost completed, I'll soon be starting "regular" pre-order. So after that, I'll know how well it sells.

And of course - we'll see how it all goes down, once it lands in the hands of all the gamers out there :)
Best regards Emil Larsen

What if Mass Effect was a board game? --> http://www.suntzugames.com/rogue-angels.html

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ThomasH
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Re: Inspiration for expanding your game IP

Unread post by ThomasH » 28 Sep 2015, 23:00

Inspiring! Good work - and brilliant foresight!

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emilarsen
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Re: Inspiration for expanding your game IP

Unread post by emilarsen » 29 Sep 2015, 00:44

Thanks a lot Thomas :)

I sure hope it'll turn out to be worth all my thoughts - now many things are still hanging in the balance of the success once the game lands.

Another idea regarding Burning Suns I've been working on is Galaxy maps.
Inspired by Starcraft where maps are a big part of the whole game play experience, I wanted to build some community around the experience of playing on your own and others maps.

So I started the subsite - http://www.suntzugames.com/burning-galaxies.html (these maps are also revealed on the Facebook page)
Image

Gamers can then submit their own designs and share them with the other players. Hopefully it'll lead to a growing interest in taking part in the game's universe, plus there will always be new maps to try out.

Best regards Emil
Best regards Emil Larsen

What if Mass Effect was a board game? --> http://www.suntzugames.com/rogue-angels.html

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Instawin
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Re: Inspiration for expanding your game IP

Unread post by Instawin » 29 Sep 2015, 13:09

Det ser fedt ud og virker til at være blevet godt gennemtænkt.
Måske man kan få lov at høste endnu flere uofficielle Kickstarter-tips på et tidspunkt? ;)
Rasmus Ravnsbjerg Byriel
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You miss 100% of the shots you don't take.

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emilarsen
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Re: Inspiration for expanding your game IP

Unread post by emilarsen » 30 Sep 2015, 01:06

Mange tak :) Det er jeg glad for at høre.

Du er altid meget velkommen til at tage kontakt til mig på mail@suntzugames.com - hvis du ønsker noget hjælp eller vejledning ang. Kickstarter.
Jeg bliver kontaktet af rigtig mange personer vedr. Kickstarter, og jeg prøver at hjælpe så meget min tid nu rækker til :)

Ha' en god dag,
Best regards Emil Larsen

What if Mass Effect was a board game? --> http://www.suntzugames.com/rogue-angels.html

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Re: Inspiration for expanding your game IP

Unread post by ThomasH » 30 Sep 2015, 03:28

Det kunne jeg også godt tænke mig at skrive mig op til ;)

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Instawin
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Re: Inspiration for expanding your game IP

Unread post by Instawin » 30 Sep 2015, 09:15

Det lyder super!
Rasmus Ravnsbjerg Byriel
Game Director - GameMasterz

You miss 100% of the shots you don't take.

The difference between master and beginner - The master has failed more times than the beginner has even tried!

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emilarsen
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Re: Inspiration for expanding your game IP

Unread post by emilarsen » 30 Sep 2015, 23:52

Helt sikkert, I skal være meget velkomne til at kontakte mig i forbindelse med Kickstarter osv. :)
Best regards Emil Larsen

What if Mass Effect was a board game? --> http://www.suntzugames.com/rogue-angels.html

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