First off congratz on the release! i like the flavor and the general feel of the game, although i would like the presentation to be a little darker and grittier than it is.
I tried the game a little with bots since i couldn't find any game servers.
I have to say that the first impression the game gives at this point isn't great. I know its early days but you can do a lot more to get players into the game. Have some sort of training mode to pop up immediately to get the player going where you can control how its introduced.
Since there no real single player mode to get going on this is a must since no one will want to play against real opponents without getting familiar with the mechanics first.
Have a practice room where i can try the game in a safe environment shooting static target dummies. Bots are so broken atm that i wouldn't even have them in the game at this stage - it only shows the dirty underwear
But i like the ambition to have them down the road!
Gameplay: My input here may sound really naive as i have no real gameplay experience but ill offer my gut feeling on it regardless:
I feel the gameplay need some sort of focus and i would like to see a lot more pickups to fight over. Have some sort of powerful pickup spawning in the center and communicate it somehow when it happens to gather players there. The gunzerk pickup is ideal (i would rename it to gunjitsu) and it should be something to fight over but its not atm. because all players dont know about it so its just a 'random' element. (think quad damage in quake)
I would remove the options to include grenades, sidearms and powerups and always have them on. You might think that they are "expert options" but when they are not default a lot of players will play without or in different combinations and this splits the field on how the game is played which can be poison for a competitive game. Own what the game is and how its played, and don't leave it up the players that have no clue about the game to begin with. If you have a lot of players you can always add these options back down the road by popular demand.
The destruction element is conceptually really cool but i didn't really feel its impact other than getting stuck in holes sometimes. Make it bigger and give a purpose! can i shoot stuff to uncover power-ups maybe?
Bugs: on the industry level there's no kill box so when i fall down im stuck at the bottom.. ehrm
Its not spelled "suicude" !! come on guys, your charging money for this game
Good luck and I hope to check out the game later if servers pick up steam!