News! Tech! Tools! Talks! Games! And Stuff Worth Sharing!

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Re: News! Tech! Tools! Talks! Games! And Stuff Worth Sharing!

Unread post by jonaz.dk » 22 Nov 2022, 12:26

'Just Perfect' The next game from (DK) Invisible Walls is doing a round of limited testing this weekend.
November 25th to November 28th



'Request Access'

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Unread post by jonaz.dk » 23 Nov 2022, 18:43

Upper Echelon: The Broken Psychology of Gaming - Greed and Manipulation


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Unread post by jonaz.dk » 23 Nov 2022, 18:48

The 30 Year History of Crystal Dynamics - Noclip Documentary


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Unread post by jonaz.dk » 25 Nov 2022, 15:44

Contract Killers: What Developers Should Eliminate From Their Publishing Agreement

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Unread post by jonaz.dk » 27 Nov 2022, 21:09

A look back at Far Cry 3! :)

Damn it's already 10 years ago now!
Sadly they recently closed down multiplayer.. like the thing I actually worked on!! :cry:

Besides that I LOVED playing the single player campaign. The last island was pretty rushed and weak in comparison to the rest of the game.. but that happens in gamedev.
Already when we were playing super early versions of the SP map the game felt like it had potential.

Far Cry 3: How The Definition of Insanity Speech Changed Everything | Ubisoft Deep Dev


Far Cry 3: 10th anniversary Studio Retrospective



And in case you were curious here are some of the "my" coop and PVP maps. :) (obviously it was a team effort but there is a lot of Jonas in these maps). I think we did pretty good with a game that had to run on PS3.
Internally the maps all had nordic mythological codenames like Sleipnir, Loki and Huginn.

Also I was working on a slow-ass computer and the editor Dunia (highly modified Cryengine off-shoot) was VERY prone to crashing. Not the most pleasant work environment. :|
But it was an amazing learning experience with lots of awesome people on the team.




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Unread post by jonaz.dk » 28 Nov 2022, 14:21

DK 'Project Exoticez - Open World Game' Kickstarter by the group Studenz Boyz.

Never heard about the project before.. apparently in development since 2014 and they are aiming for a 2024 release date.

Sadly the Kickstarter doesn't look very likely to happen from these very early projections.





Image

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Unread post by jonaz.dk » 28 Nov 2022, 14:40

Tons of (currently 1596) free photogrammetry scanned 3D plants and animals by ffish.asia / floraZia.com in Japan.
Commercial use is allowed with attribution.
The assets might not be quite game ready out of the box. Unreal (might?) handle just fine with enabling the gLTF/GLB importer and Nanite on import. (Technically possible but recommending import and merging+welding the mesh before import and possible texture baking to a single texture or UDIM setup as the models consists of a ton of submeshes)

https://sketchfab.com/ffishAsia-and-floraZia/models

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Unread post by jonaz.dk » 29 Nov 2022, 11:10

Oh! (DK) Mood Visuals did in fact also have a hand in art of God of War: Ragnarok.

They will probably post some of their always amazing work on the project in the not too distant future.

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Unread post by jonaz.dk » 29 Nov 2022, 12:29

Oh very cool! Sony has announced a very portable consumer motion capture thing, Mocopi. Not exactly comparable with high-end studio mocap. But it kinda gets the job done from what you can see in the provided promotional video.

Seems like the current focus is dancing on the road for the TikTokking generation. But it could certainly have applications elsewhere like their upcoming PSVR2 headset landing in early 23.

Who knows.. perhaps it will?!.. or somebody will certainly can make it work on PC at some point.

Update:
A bit of info in Japanese.. It might seem that it exports from your phone to BVH format in 50 fps. VERY COOL! Hope it's just does that very easily and available to all users.
https://www.sony.jp/mocopi/?cid=sco-jp- ... sns-mocopi

Update 2:
PRICE IS 360$ holy moly!!! Also it integrates with Unity, VR Chat. Poor mans mocap seems to be in reach for most people.
https://www.dexerto.com/tech/sony-mocop ... g-1997788/


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Unread post by jonaz.dk » 30 Nov 2022, 11:40

Blender 3.5 Simulation nodes incoming.. sooo much happening in Blender at the moment. Could be useful for some cases in gamedev.


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Unread post by jonaz.dk » 30 Nov 2022, 14:59

Mario trailer 2.. or it the official one to be exact. Looks super neat! Really like how they seem to have integrated gameplay elements into the story.




With the actual Mario voice of Charles Martine.. yeah that would have nice to go that way with a fitting recording!


Also super nice if Nintendo went all in on Unreal Engine and did a Mario game for 'nextgen' systems in this near-level of visual quality. Oh well. probably won't be happening. Perhaps in a the far future of a next-next gen Nintendo console.

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Unread post by jonaz.dk » 01 Dec 2022, 23:01

DK release, Shipping Manager - 2023 by Xombat Development. Xombat was acquired by by Trophy Games in 2021. They have plenty of management games under their belt.
https://news.cision.com/trophy-games/r/ ... s,c3332583



Shipping Manager on Android
https://play.google.com/store/apps/deta ... ngmanager4

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Unread post by jonaz.dk » 02 Dec 2022, 10:10

(DK) Oxyjet from Upstairs Digital is also now out on Steam and XBOX.

Steam


XBOX
https://www.xbox.com/da-DK/games/store/ ... RNBVDCC2TD

Released back in 2016 on the Switch
https://www.nintendo.com/store/products/oxyjet-switch/

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Re: News! Tech! Tools! Talks! Games! And Stuff Worth Sharing!

Unread post by jonaz.dk » 03 Dec 2022, 13:04

DK release from Northplay
Super Planet Life



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