Foredrag i Ungdommens Naturvidenskabelige Forening
Posted: 21 Sep 2009, 20:17
Hey,
Jeg har netop lige fået færdiggjort en plakat for de kommende foredrag i Ungdommens Naturvidenskabelige Forening. http://kbh.unf.dk
Selvom målgruppen primært er gymnasielt studerende ser vi ofte også mange universitetsstuderende og jeg tænker at det også kunne have interesse for folk her inde.
Hent PDF.
Og for at gøre det lidt nemmere får i også lige urls.
Kvantecomputere
http://kbh.unf.dk/program.php?id=919&ar ... ecomputere
Animations teknologi
http://kbh.unf.dk/program.php?id=911&ar ... +teknologi
Practical game design
http://kbh.unf.dk/program.php?id=912&ar ... ame+design
Kode og Kryptering
http://kbh.unf.dk/program.php?id=918&ar ... kryptering
Især Søren Lundgaards (DADIU og tidligere også Deadline Games.) foredrag: Practical Game Design kunne tænkes at være interessant.
Practical Game Design
This lecture will focus on the advantage of having a very tight collaboration between a game designer and game programmer. We will
use cases from our work at Deadline Games and show what aspects of game design we focus on (among these are controls and camera) and explain why they are so important.
Søren Lundgaard
Started as a coder at Deadline Games in 2000, and has been Lead Game Programmer on Globetrotter 2 and Total Overdose. He has since moved focus to directing and took lead in the development of Faith and a .45. In the last year at Deadline Søren developed game concepts for Hollywood-movie licenses and established brands in the game-business. Since January 2009 Søren has worked as a consultant at DADIU’s game-production as well as freelance game-concept-developer.
Jeg har netop lige fået færdiggjort en plakat for de kommende foredrag i Ungdommens Naturvidenskabelige Forening. http://kbh.unf.dk
Selvom målgruppen primært er gymnasielt studerende ser vi ofte også mange universitetsstuderende og jeg tænker at det også kunne have interesse for folk her inde.
Hent PDF.
Og for at gøre det lidt nemmere får i også lige urls.
Kvantecomputere
http://kbh.unf.dk/program.php?id=919&ar ... ecomputere
Animations teknologi
http://kbh.unf.dk/program.php?id=911&ar ... +teknologi
Practical game design
http://kbh.unf.dk/program.php?id=912&ar ... ame+design
Kode og Kryptering
http://kbh.unf.dk/program.php?id=918&ar ... kryptering
Især Søren Lundgaards (DADIU og tidligere også Deadline Games.) foredrag: Practical Game Design kunne tænkes at være interessant.
Practical Game Design
This lecture will focus on the advantage of having a very tight collaboration between a game designer and game programmer. We will
use cases from our work at Deadline Games and show what aspects of game design we focus on (among these are controls and camera) and explain why they are so important.
Søren Lundgaard
Started as a coder at Deadline Games in 2000, and has been Lead Game Programmer on Globetrotter 2 and Total Overdose. He has since moved focus to directing and took lead in the development of Faith and a .45. In the last year at Deadline Søren developed game concepts for Hollywood-movie licenses and established brands in the game-business. Since January 2009 Søren has worked as a consultant at DADIU’s game-production as well as freelance game-concept-developer.