Sjov "nyhed" på social-game developers" linked-in gruppe
Posted: 29 Nov 2009, 11:29
""Indie" game engines vs De-Facto 3D game engines
"Indie" game engines do not have the stability/past performance record to achieve the required stability for professional applications. Factors of security, functionality, re-usability. tutorials, user knowledge has been acquired and built for over 10 years. Why try to invent the wheel; just find new ways to use it, is the challange now. Costs; we can provide a be-spoke VW using web.alive from £25K and can host for around £1K/Month for 20 peak port users. Why bother to create your own?
see http://mellanium.co.uk/application-areas.php"
25k pund + 1k pund om måneden for hosting!
-har de røget hash?
Uden at være ekspert på det område, så er det vel mange gange billigere at bruge f.eks. Unity + standard hosting løsning.
"Indie" game engines do not have the stability/past performance record to achieve the required stability for professional applications. Factors of security, functionality, re-usability. tutorials, user knowledge has been acquired and built for over 10 years. Why try to invent the wheel; just find new ways to use it, is the challange now. Costs; we can provide a be-spoke VW using web.alive from £25K and can host for around £1K/Month for 20 peak port users. Why bother to create your own?
see http://mellanium.co.uk/application-areas.php"
25k pund + 1k pund om måneden for hosting!
-har de røget hash?
Uden at være ekspert på det område, så er det vel mange gange billigere at bruge f.eks. Unity + standard hosting løsning.