Hello, my name is Wa living in KBH. I have been playing around with unity and created an online cv here:
http://seedorff.synology.me/wa/cv/
Within 3 months alone I created a unfinished game:
http://seedorff.synology.me/magicmonster/play/
User: test
Password: test
I am looking for partner, jobs or anything that can help me move forward
Freelancer
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- Level 27 - Drooling zombie
- Posts: 274
- Joined: 09 Nov 2009, 13:37
- Location: Cph
- Contact:
Re: Freelancer
Hi, Just wanted to throw a few pointers after looking at your Online CV.
I theory it might be a fun idea using Unity to create a CV, but a CV should be something you can read fast and the information should be easy to find and read. Here's a few problems the way I see it.
1. Not everyone have Unity installed.
2. It takes a long time to browse through the different categories to find out who you are and what you have to offer.
3. The Unity scene doesn't really show anything, it's just a guy spinning and some default particle systems.
In my opinion you have to justify why you are using unity for your CV/portfolio.
If you are good at math you should show something awesome.
Just my observations, maybe you can use them
I theory it might be a fun idea using Unity to create a CV, but a CV should be something you can read fast and the information should be easy to find and read. Here's a few problems the way I see it.
1. Not everyone have Unity installed.
2. It takes a long time to browse through the different categories to find out who you are and what you have to offer.
3. The Unity scene doesn't really show anything, it's just a guy spinning and some default particle systems.
In my opinion you have to justify why you are using unity for your CV/portfolio.
If you are good at math you should show something awesome.
Just my observations, maybe you can use them
Portfolio: http://www.Coindrop.dk
Re: Freelancer
1. You are right, but I am working a lot with Unity, so this is purely a choice of my ownJesper Kondrup wrote:Hi, Just wanted to throw a few pointers after looking at your Online CV.
I theory it might be a fun idea using Unity to create a CV, but a CV should be something you can read fast and the information should be easy to find and read. Here's a few problems the way I see it.
1. Not everyone have Unity installed.
2. It takes a long time to browse through the different categories to find out who you are and what you have to offer.
3. The Unity scene doesn't really show anything, it's just a guy spinning and some default particle systems.
In my opinion you have to justify why you are using unity for your CV/portfolio.
If you are good at math you should show something awesome.
Just my observations, maybe you can use them
2. You are right too, but as you might predict, this is just a fun idea I had to try out.
3. Yes, but I don't know how yet and thanks for the opinions - they are useful and give me some to work on