Looking for Audio Designer(unpaid)

Spilhuset
Level 0 - Null
Posts: 6
Joined: 23 Apr 2015, 15:19

Looking for Audio Designer(unpaid)

Unread post by Spilhuset » 08 May 2018, 16:08

Hey everybody,

We are looking Audio designer to join the development team for our game Fueled Mayhem.

You will be working with all aspect of audio design for our game adding/Clipping/creating sound to weapon, character, lobby music etc.
We already have a major sound library on 300 GB for your disposal. We are using Unity3d as our game as our game engine. We don’t have a reference for the program; you will be using for creating and clipping sounds.

Responsibilities and duties:
•Contribute to all aspects of sound design, post-production, and implementation as required.
•Interactive and linear sound effects design.
•Troubleshoot audio issues.

Requirements:
•Basic clipping and editing skills.
•Basic sound design & technical skills.
•Basic knowledge and understanding of the video game .development process
•Solid English skills (written and spoken)
•In the appointment period where you work on the project. You MUST be willing and fully able to spend at least 10 hours per week on this project (of course when you are on vacation or exam etc. you don’t have to work, you have to inform us so that we can plan accordingly). If you have any doubts about this, please do not apply.

What can we offer you?
It depends on the agreement you choose to make with us. There are two types of agreement. It should be said; we can’t offer money yet. You can start out on agreement 1, and switch to agreement 2 and vice versa, we are quite flexible there.
•Agreement 1: You will join the team for the specific amount of time or tasks. It will be possible to extend the period if both parties agree on it. If you choose this agreement, you will get a recommendation from us, and you can add all the thing you have worked on to your portfolio.
•Agreement 2: You will join the project and follow it to the end. If you choose this, you either get royalties or share of the game.

About the game:
Fueled mayhem is a fast-paced, competitive multiplayer vehicular combat game with a skewed cartoonish aesthetic. Fueled Mayhem has a focus on intense chaotic battles, tuned cars with customizable stats and, huge guns that will create severe holes in your opponent's car. Every projectile weapon requires skill and aim to master.
In Fueled mayhem, the environment will help create chaos in already chaotic settings, since Some areas are designed to become dangerous for the player, if they hang out they're too long, there will be jumps and ramps everywhere, and the native animals may block your path or run into you.
Join the frantic battle as one of the different drivers, play on different maps and be ready to be thrown into a world of utter chaos and destruction. Drive around in your perfectly tuned car and obliterate everything that moves. There are countless ways to create absolute mayhem in all the different game modes. Your appetite for destruction sets the limit!

Status:
We have just released our first demo and starting to have outside testing our game. This means that the game is an in a playable state, and we are having fun playing it so far.
The plan for the game is to be released on Steam first, then later on Xbox Marketplace and PlayStation Store.

Current team is:
Tobias Rasmussen – Writer, Project Director, Programmer.
Christopher Hedegaard – Lead Programmer.
Thomas Kerff – lead designer
Ryan Singh Johal – 3D designer
Mads Bloch-Sørensen – Programmer.

To Apply
What are you waiting for? If you are interested in joining the team, please apply to:
Thr@bizarreinstinct.com
We will review all application, and get back to you soon as possible. It may take up to 7 days before you hear from us.

You are also welcome to write to us if you have any question.

Post Reply