TGEA C++ programmer (paid)

Heegaard
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Joined: 12 Mar 2008, 01:34

TGEA C++ programmer (paid)

Unread post by Heegaard » 31 Mar 2008, 22:43

We are developing a demo (MMORPG) to be used for seeking funds. We intend to use the MMO kit created by Prairie Games with TGEA and AFX. Therefore we are seeking a C++ programmer to port the things from TGE missing in the TGEA version.

This is a paid position so nothing with a percentage or cut if/when done. First of all we need this ports and fixes. Maybe if satisfied with the work we can discuss long term possibilities.

If you are interested don't hesitate to contact me at

info@computerscan.dk

Wizard
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Joined: 15 May 2008, 09:03

Re: TGEA C++ programmer (paid)

Unread post by Wizard » 15 May 2008, 09:12

If you are looking for freelance help, you could take a look at the list on flexer.dk http://www.flexer.dk/freelance/freelanc ... oerer.html

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Crisium
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Re: TGEA C++ programmer (paid)

Unread post by Crisium » 15 May 2008, 11:12

Hi Heegaard,

Can we ask about the time frame? when do you want it done?
What kind of pay are we talking about (how much? hourly, fixed, or other)
I assume you are Torque Game Engine Advanced (TGEA).
Can this be done at home or do you want the person working at the company until
done?

Peter
kind regards,
Peter Wraae Marino

http://www.osghelp.com - support site for OpenSceneGraph

Heegaard
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Posts: 2
Joined: 12 Mar 2008, 01:34

Re: TGEA C++ programmer (paid)

Unread post by Heegaard » 15 May 2008, 13:12

Hi Crisium,

We need a C++/Python programmer who can port the Prairie Games MMO kit (http://www.mmoworkshop.com) from TGE to the new TGEA 1.7 with AFX. The payment will be fixed and time frame about 1 month, starting as soon as possible. The job can be done anywhere the programmer wants to.

Contact me at info@computerscan.dk if you are interested in the assignment or send me a quote if you have all the information needed.

/Heegaard

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