Space Hulk needs more environment - join us and create it!
Posted: 01 Mar 2013, 12:17
Full Control is looking for a dedicated and skilled environment artist for our Space Hulk production.
We will consider project employable people or freelancers for a 5 month full time project employment. Full time employment afterwards is definitely possible, but not offered at this time.
Start is ASAP.
You MUST:
- Must be proficient in 3ds Max, Adobe Photoshop and be able to model low and high poly models for games as well as create diffuse,normals and texture maps.
- be able to work in our offices in Spilhuset in Copenhagen
- be able to work in an english speaking environment
- ability to 3d model environment props in Max for game usage
- have proven experience in high poly modelling for normal map baking
- create realistic and hardcore themed textures (diffuse, normal, spec map)
- you must send us examples of your work. No portfolio - no work
- be able to create the highest level of quality possible. And prove you can
- be able to work dedicated and take the initiative into your own hands. If you need micromanagement - then dont apply
Preference will be given to:
- 40k and/or Space Hulk fanboys
- experienced artists over younglings unless ultra skilled or shows extraordinary dedication.
- we use Unity, so bare bones knowledge here helps
We can offer:
- a paid job based on your level of experience
- be part of a Warhammer 40k production (and naturally be credited for your work)
- work in a pro team
Send your application including portfolio/examples to thomas snabel-a fullcontrol.dk
We will hire the best candidate whenever we find him/her. So dont hesitate.
Best
Thomas
We will consider project employable people or freelancers for a 5 month full time project employment. Full time employment afterwards is definitely possible, but not offered at this time.
Start is ASAP.
You MUST:
- Must be proficient in 3ds Max, Adobe Photoshop and be able to model low and high poly models for games as well as create diffuse,normals and texture maps.
- be able to work in our offices in Spilhuset in Copenhagen
- be able to work in an english speaking environment
- ability to 3d model environment props in Max for game usage
- have proven experience in high poly modelling for normal map baking
- create realistic and hardcore themed textures (diffuse, normal, spec map)
- you must send us examples of your work. No portfolio - no work
- be able to create the highest level of quality possible. And prove you can
- be able to work dedicated and take the initiative into your own hands. If you need micromanagement - then dont apply
Preference will be given to:
- 40k and/or Space Hulk fanboys
- experienced artists over younglings unless ultra skilled or shows extraordinary dedication.
- we use Unity, so bare bones knowledge here helps
We can offer:
- a paid job based on your level of experience
- be part of a Warhammer 40k production (and naturally be credited for your work)
- work in a pro team
Send your application including portfolio/examples to thomas snabel-a fullcontrol.dk
We will hire the best candidate whenever we find him/her. So dont hesitate.
Best
Thomas