Story/dialog/character writer for Jagged Alliance
Posted: 28 May 2013, 11:10
With our Kickstarter completed, we will slowly start building up the team. Almost all spots are already taken by the existing Space Hulk team, but we are lacking a good writer.
Jagged Alliance is a turn-based roleplaying game full of b-movie style humor. It is set in an open chessboard style world where the player can freely send his squads around - there is NOT a linear story but lots of small chunks leading in the same direction. A lot of the fun comes from each of your units having their own personality with 1-liners all over the place. Think "A-team" the old tv-series.
The overall story is given - cold war setting with a rogue soviet general setting fire to a tropical island (think cuban missile crisis #2). You will be dropped into this initially as a CIA agent trying to restore order - and suddenly you are on your own, have to navigate different faction loyalty and build up a small mercenary team.
Your responsibilities would include:
- finalize the grand overall story
- work with existing mercenaries (from the old games) as well as new mercs to fit them into the storyline
- come up with new merc personalities similar in style to http://jaggedalliance.wikia.com/wiki/Ivan_Dolvich
- write NPC dialogs
- write quests/mission stories tying into merc personalities
- work with the level designer to tie it all into the overall island map
We are looking for someone that has one or more of the following
- a structural approach to writing
- experience in writing RPG stories
- experience in designing character personalities
- preferably knows the Jagged Alliance universe
- has sarcastic and b-movie style humor
- can work alone as well as in a team
- can start asap in pre-production
We will prefer someone working at our offices in Copenhagen.
We can offer project based or freelancer style employment. Length depends on your availability and the final size of the game production (still somewhat early)
If you qualify, then please send an email to info | @ | fullcontrol.dk
/Thomas
Jagged Alliance is a turn-based roleplaying game full of b-movie style humor. It is set in an open chessboard style world where the player can freely send his squads around - there is NOT a linear story but lots of small chunks leading in the same direction. A lot of the fun comes from each of your units having their own personality with 1-liners all over the place. Think "A-team" the old tv-series.
The overall story is given - cold war setting with a rogue soviet general setting fire to a tropical island (think cuban missile crisis #2). You will be dropped into this initially as a CIA agent trying to restore order - and suddenly you are on your own, have to navigate different faction loyalty and build up a small mercenary team.
Your responsibilities would include:
- finalize the grand overall story
- work with existing mercenaries (from the old games) as well as new mercs to fit them into the storyline
- come up with new merc personalities similar in style to http://jaggedalliance.wikia.com/wiki/Ivan_Dolvich
- write NPC dialogs
- write quests/mission stories tying into merc personalities
- work with the level designer to tie it all into the overall island map
We are looking for someone that has one or more of the following
- a structural approach to writing
- experience in writing RPG stories
- experience in designing character personalities
- preferably knows the Jagged Alliance universe
- has sarcastic and b-movie style humor
- can work alone as well as in a team
- can start asap in pre-production
We will prefer someone working at our offices in Copenhagen.
We can offer project based or freelancer style employment. Length depends on your availability and the final size of the game production (still somewhat early)
If you qualify, then please send an email to info | @ | fullcontrol.dk
/Thomas