(Thread outdated) Experienced Tech Artist, looking for hire
Posted: 19 May 2014, 15:50
(Update: I have established the contacts needed for now, thanks for taking a view! )
First of all I'm not sure if this is the place to post this. Please feel free to move it!
My name is Henrik Kragh, and I am finding myself without enough scheduled work after summer. More precisely I'm available from August.
I'm looking for both project oriented work, and if an actual full time position exists, I will be interested as well.
Been working with graphics and programming for many years, and can do work in many/most areas of a game related production.
I have been working with innovative solutions, tech development and as a generalist. I love to learn new stuff, and I work hard to find methods of getting my visions from ideas to some actual content.
My main development environment for many years now (since 2007) has been Unity.
Graphics:
Modeling and texturing artist. Illustrator and general 2D artist.
I have a solid understanding of materials, and how they should react to light.
I love to work with quality oriented content, but can scale down my personal criterias if a production needs it. They often do, sadly...
Programming and Tech:
I have made many tools for daily usage, and made actual in game features as well.
For the latest many productions I have been the main shader programmer (skin shaders, water systems, foliage etc.), and effects creator (Particles, shaders, scripting etc.)
I'm solid in 3D transformations, vector operations and math. I understand fully the inner workings of the graphical pipeline in the hardware, and how to take full control. And knows a lot about optimization methods.
Been doing animation systems, sound and character control systems. I also have a large knowledge base in the concepts/math of physics, and can work both with integrated physics systems, and develope systems from scratch.
I have done full productions on my own, for customers, and have taken care of all parts of creation.
C#, Java script, Php, VB, VBscript, Action Script
Putting-it-all-togethering (it IS a word/skill!):
Give me some task, and I won't hesitate before it is working. I have been solving many hard tasks during the years, in order of getting visions to play out as hoped.
I'm normally the person doing light setups, and the collecting/assembling of content from the various departments. I have also done tons of level design.
My shortcomings/ways of using more money on me than needed:
Animation:
No rigging experience (other than basics), and not much to gain from putting me in front of a lifeless character. Produce the animations by other means, and I will gladly get them (AND the character) to run in the game as well!
Backend programming:
Though I can do the actual basic foundation of smaller productions, this is not where you'll use your money wisely... No network experience (besides fetching data/assets from networks generally).
_____________________________
Work experience:
2002-2005: Database developer, and programmer for a distribution company
2005: AFilm. Environments/Props
2006-2007: IO interactive. Environment Artist, effects
2007: Krogh Mortensen Animation. Environment Artist
2008: Minerva Film. Flash productions (Action Scripting, graphics)
2008-unwards: Apex. Lead Graphical artist, effects, shaders, tools and features.
2013-unwards: Tellerup. App Development
During these years I have made book covers and produced general freelance graphical content as well.
_____________________________
If you have a production in need of the person who can work on almost anything, please send me a message.
Best of regards,
Henrik Kragh
-And then some pictures, but not many. Contact me for more if interested! I haven't been reaching out professionally for many years, and it will take me a while getting some actual presentation stuff going, and a website even.
Environments done for latest production:
Waterfall effect (Shaders, particles, scripts)
An old character design (Photoshop drawing). I haven't drawing professionally for many years, but I guess it's still a crucial part of me
First of all I'm not sure if this is the place to post this. Please feel free to move it!
My name is Henrik Kragh, and I am finding myself without enough scheduled work after summer. More precisely I'm available from August.
I'm looking for both project oriented work, and if an actual full time position exists, I will be interested as well.
Been working with graphics and programming for many years, and can do work in many/most areas of a game related production.
I have been working with innovative solutions, tech development and as a generalist. I love to learn new stuff, and I work hard to find methods of getting my visions from ideas to some actual content.
My main development environment for many years now (since 2007) has been Unity.
Graphics:
Modeling and texturing artist. Illustrator and general 2D artist.
I have a solid understanding of materials, and how they should react to light.
I love to work with quality oriented content, but can scale down my personal criterias if a production needs it. They often do, sadly...
Programming and Tech:
I have made many tools for daily usage, and made actual in game features as well.
For the latest many productions I have been the main shader programmer (skin shaders, water systems, foliage etc.), and effects creator (Particles, shaders, scripting etc.)
I'm solid in 3D transformations, vector operations and math. I understand fully the inner workings of the graphical pipeline in the hardware, and how to take full control. And knows a lot about optimization methods.
Been doing animation systems, sound and character control systems. I also have a large knowledge base in the concepts/math of physics, and can work both with integrated physics systems, and develope systems from scratch.
I have done full productions on my own, for customers, and have taken care of all parts of creation.
C#, Java script, Php, VB, VBscript, Action Script
Putting-it-all-togethering (it IS a word/skill!):
Give me some task, and I won't hesitate before it is working. I have been solving many hard tasks during the years, in order of getting visions to play out as hoped.
I'm normally the person doing light setups, and the collecting/assembling of content from the various departments. I have also done tons of level design.
My shortcomings/ways of using more money on me than needed:
Animation:
No rigging experience (other than basics), and not much to gain from putting me in front of a lifeless character. Produce the animations by other means, and I will gladly get them (AND the character) to run in the game as well!
Backend programming:
Though I can do the actual basic foundation of smaller productions, this is not where you'll use your money wisely... No network experience (besides fetching data/assets from networks generally).
_____________________________
Work experience:
2002-2005: Database developer, and programmer for a distribution company
2005: AFilm. Environments/Props
2006-2007: IO interactive. Environment Artist, effects
2007: Krogh Mortensen Animation. Environment Artist
2008: Minerva Film. Flash productions (Action Scripting, graphics)
2008-unwards: Apex. Lead Graphical artist, effects, shaders, tools and features.
2013-unwards: Tellerup. App Development
During these years I have made book covers and produced general freelance graphical content as well.
_____________________________
If you have a production in need of the person who can work on almost anything, please send me a message.
Best of regards,
Henrik Kragh
-And then some pictures, but not many. Contact me for more if interested! I haven't been reaching out professionally for many years, and it will take me a while getting some actual presentation stuff going, and a website even.
Environments done for latest production:
Waterfall effect (Shaders, particles, scripts)
An old character design (Photoshop drawing). I haven't drawing professionally for many years, but I guess it's still a crucial part of me